Terms and Conditions
.1. General notions and terms
These Rules for accepting bets and paying the winnings of the bookmaker "MegaPari" (hereinafter "Regulations") determine the procedure for the acceptance of the betting, payment of winnings, resolution of issues Debatable, the details of betting on certain types of sports. These Rules govern all remaining relationships between the participants of the "MegaPari" betting house and the client.
The following Rules apply to both website customers "MegaPari" as customers of all acceptance points the bets of the MegaPari betting house.
Bet | - | is an agreement about a potential profit concluded between the client and the bookmaker in accordance with the Rules established, provided that the result of said agreement depends on the event, with respect to which it is not known whether he comes or not. |
Result | - | is the result of the event included in the bet. |
Gambler | - | is a person who bets with the bookmaker for a result of the event. |
Sports | - | is a combination of events, probable outcomes of these events, their dates and times, when the house of bets finish accepting bets on the results of these events. |
Bet cancellation | - | It is an event excluded from any calculation and payment of the revenue. Under the terms of the present Rules in case before a bet is cancelled, the agreement between the house of bets and the client will be considered void and the refund. |
Normal time | - | is the duration of the match according to the rules of the competition of the sport in question, including the time added by the referee, but excluding extra time, extra time, penalty, etc. |
2. General conditions
- This site is owned and operated by Vdsoft & Script Development SRL, a company registered and established under the laws of Costa Rica, with registration number 3-102-887249. Vdsoft & Script Development SRL is licensed by the Autonomous Island of Anjouan, Union of Comoros, and is authorized to conduct all types of gaming activities in accordance with the Betting and Gaming act of 2005 of Anjouan. Payments are processed by PARAPLAYA LTD (HE453948) registered at Giannou Kranidioti & Pargas, 9, 1st floor, Flat/Office 102, 1065, Nicosia, Cyprus
- The "MegaPari" betting house accepts bets on events sports and other events that take place in all countries of the world.
- Bets are accepted from people 18 years of age or older. of age in your jurisdiction (if that age must be over 18) that agree with the betting rules proposed by the house betting.
By registering and playing on the website, you confirm that you do not He has a gambling addiction. - Bets are not accepted:
- to those under 18 years of age at the time of placing the bet;
- to the people who participate in the events to which bet (athletes, coaches, referees, owners or club officials and other persons with the ability to influence the outcome of the event), as well as the people who act on their behalf or are affiliated with them;
- to people who represent the interests of other houses of betting;
- other persons whose participation in the agreement with the house of betting is prohibited by law.
- Access to and/or use of the website (including all products that appear on the website) in certain countries may considered illegal (e.g. Russia, Aruba, Belarus, England, Hungary, Iran, Cyprus, Latvia, Luxembourg, Myanmar, Netherlands, Panama, the USA, Slovakia, Somalia, France, Scotland, Holland, Wales, Great Britain, Curacao, United Kingdom of Great Britain and Northern Ireland, Zanzibar, Kurdistan, Northern Cyprus, Hawaiian Islands, Saint Martin, Bonaire, External small islands of the USA, Sint Maarten, Lebanon, Basque Country, Channel Islands, Republic of the Congo, Democratic Republic of the Congo, Netherlands Antilles, Saint Barthelemy, Germany, United Arab Emirates, Denmark and others). We do not expect the site website is used for sports betting, games of chance or other purposes by persons residing in countries and/or jurisdictions in which these activities are illegal.
- The fact that our website is available in that country and / or similar jurisdictions, or displayed in the language official of any of those countries, cannot be interpreted as our official representation in that state or the justification of the legality of the use of the website and the deposits or withdrawal of earned funds. The availability of the website does not imply the content of offers, incitements or invitations for the use of our services or subscriptions to sports betting, games gambling or other services in any jurisdiction in which such activity is prohibited by law.
- You are responsible for determining whether access to the site and/or the use of your products violate the legal requirements of your country, and guarantees that gambling activities are legal in your residence territory. By opening an account and/or using the site website, you must ensure that in your jurisdiction your actions are legal and you warrant that you have consulted attorneys before register on our website. If we know that you are resident of a country where use of the website is illegal, we have right to close Your account and return the money You have in the time of closing (less profits made since the last deposit).
- The participant will be responsible for violation of the points of these Rules. In case of violation of these Rules, the betting company reserves the right to refuse payment of any profit or return of deposited amounts, as well as cancel any bet.
- The company reserves the right not to accept bets from gamblers who do not comply with the current rules. The company reserves the right to reject any bet for violating the social norms and public order.
- The betting house reserves the right to reject the bet without explain your decision.
- All bets are calculated based on the information supplied by the processing center.
- Payment is made within 30 (thirty) calendar days starting from the date of official publication of the last event as indicated on the ticket.
- Upon receiving payment, the client must check if the amount received is correct. In case of disagreement with payment respective, the client must notify the Company indicating its account number, date, time, event, result, fee. Also it is necessary to specify the reasons for the disagreement. All the Claims are received within a period of 10 (ten) days. The claim must be accompanied by documents confirming and justify the demands presented. In the absence of demands sufficient amounts indicated in the claim, the request will be returned without deliberation. Claims for the calculation of eSports game tickets are made within 72 hours after to finish the game.
- The bet placed by the bettor on a particular event is considered as won if all the results of said bet are they predict correctly.
- The conditions for accepting bets (odds, handicap, totals, restrictions on maximum bets, etc.) can be changed after any bet, while the Conditions of previously placed bets remain without changes. Before signing an agreement, the bettor must find out all the changes in the current line.
- According to current regulations, in case of disagreements that arise between the bettor and the bookmaker in related matters with the fulfillment and realization of the agreement closed between the client (participant of the agreement) and the bookmaker on the profit, including matters of payment of profits, results, quotas and other essential issues of the agreement, also in case of declaring the agreements not concluded or annulled, the parties establish a preliminary ruling procedure mandatory for the resolution of discrepancies. The part that believe that your rights have been violated, you should present to the another party an appropriate written claim within 10 days.
- Within the framework of the preliminary ruling procedure for the resolution of disputes the Party that considers that its rights have been violated, you must present the claim to the other Party corresponding in writing. In the event that the recipient of the claim is the betting house, it is necessary to present the claim to your place of location (legal address) indicated in the corresponding institutional documents of the house of bets and verified by the appropriate extract in the register of legal persons. In the event that the recipient of the claim is the client (the participant in the agreement), the claim is submitted to your place of residence (or place of stay).
- For Live eSports games, event bets canceled/or not completed, can be refunded in case of technical failures, incomplete transmission, etc.
- In case of staff errors in receiving bets (obvious typos in the proposed event list, discrepancies in online odds and betting, etc.), in case of deviation from these rules in the reception of bets, as well as in any other argument that shows that the bets are incorrect, the bookmaker reserves the right right to declare bets void under such conditions. He Payment of these bets is made with odds "1".
- The MegaPari betting house is committed to good faith behavior in sport, aware that the manipulation of sports competitions (and other events) is related to the commission of criminal acts (organization of match-fixing, corruption, etc.), including organized ones, as well as with the transnational (cross-border) nature of the organized crime, fulfills in detail the aims and objectives principles of the "Council of Europe Convention on the manipulation of sports competitions" (sdce no.215), legal requirements.
In case of suspicion or confirmation of the fact of nature unsportsmanlike nature of the match (fixed matches), betting from another person's account, the use of the account by unauthorized persons, as well as unusual activities with bets (different in type of bets, size, volume and form), the betting company has the right to cancel said bet.
The unsportsmanlike nature of a match is the loss intentional favorite or a game rigged due to the rules of the competition, for financial, tournament or other reasons, as well as for a violation of the rules of the sport. - In the event that there is an obvious error in our quotas, the bet with the incorrect odds will be calculated according to the final result according to the current quota corresponding to this market.
- If the claim is not processed within the established period by the party that received it, the party that believes that its rights have been violated can apply to the corresponding court in the place (legal address) of the betting house.
- By modifying these Rules, bettors will be notified by the corresponding advertisements. Bets accepted from the specified date are subject to the modified Rules. The Conditions of previously placed bets remain the same.
- Failure to connect when receiving bet confirmation done is no reason to cancel it.
- Any bet is confirmation that the client agrees. agree and accept these Betting Conditions.
- Only the results of the events announced by the house of bets are the basis for calculating bets and determining the Profits. Claims for the results of events will only be considered in a package of official documents of the respective sports federations.
- The bookmaker does not accept claims regarding discrepancies in transliteration (language translation foreigners) of team names, player names, competition venues. All information given in the name of the tournament is of an auxiliary nature. Possible errors in this information are not grounds for refunding bets.
- Each registered participant in the bookmaker can have a single account. When registering on the site, a rule applies for a family, an address, an email address email, an IP address, a credit/debit card, a electronic wallet or an electronic recharge method.
- A player registered with the betting house cannot return to register as a new participant (with a new name, a new email address, etc.).
- In case of:
- repeated registration (including with a new name), the provision of foreign, invalid and false documents (including modified with the help of various programs and editors graphics);
- Repeated violations of bookmaker rules by users;
- doubts about the authenticity of the identity of the participant or the veracity of the information provided (address, credit or debit card, other information);
- various types of fraud that may include, but are not limited to, list, the following acts committed by you or any another person acting in his interest or in collusion with You: a) payment recovery or rake fraud; b) the use of a stolen or unconfirmed bank card as moneymaker; c) any act or attempt made by your part that may reasonably be considered illegal in any applicable jurisdiction, done intentionally or with the intent to deceive us and/or circumvent restrictions legal, regardless of whether that act or attempt ultimately causes loss or damage;
- have information about the outcome of the event at the moment to place bets;
- the possibility that the user can influence the result of the event because he is a direct participant in the match (athletes, referees, coaches, etc.) or the person acting in her name;
- bets placed by a group of bettors acting as concerted manner (union) in order to overcome the limits established by the company, as well as complicity with other people to gain an unfair advantage through bonus schemes or any other promotions offered for us;
- the suspicion that the bettor uses special software or technical tools that allow you to automate the process of betting, among other things (without limitation to the following): abuse of bugs, failures or errors in our software (including games); use of foreign hardware and programs or analytical systems, including, but not limited to, hardware software that allows you to play without human intervention (for example, bots).
- the use of any dishonest means to obtain information or circumvent the restrictions established by the company, -
The administration of the betting house reserves the right to request the participant suspected of such acts any company election document confirming your identity and other data transmitted by the participant of the bet (e.g. passport data, travel permit) residence, registration), as well as cancel any payment until Let all the details be verified. The Company has right to carry out the identity confirmation process from the owner via video conference and/or request the sending documents by postal mail. The verification of the documents (received data) can take up to 72 hours from its reception. The results of the video conference will be notified to user within 5 business days after its completion. If it is shown that the information obtained is not reliable, the company has the right to take any reasonable action at its discretion, including (but not limited to): the cancellation of all betting and suspension of cash payments during the period of the procedure, as well as the continuation of the account verification process with the requirement of provide a package of documents necessary for the reliable account verification.
- If you reject the verification procedure, the company has the right to invalidate bets placed from said account (as well as all duplicate accounts). The administration You also have the right to take any reasonable measures, including (but not limited to): freezing the account and freezing the cash available until the owner of the account and confirm how it is replenished.
- Upon completion of the procedures, the company may take any decision guided by the principles of reasonableness and equity, know:
- block (close) an account (including accounts duplicates), which may imply:
- invalidation and cancellation of all bonuses, bets freebies and profits obtained through the use of said bonuses and free bets;
- cancellation of all profits obtained from the main or duplicate accounts and refund of the balance of your account on the start date of the procedure (less canceled profits); we also have the right to refund any amount that must be returned from this Duplicate account directly from any of your accounts (including any other duplicate accounts).
- our sole discretion (in exceptional cases), allow the use of the main account and recognize it as valid, while all bets placed from the Duplicate account will be invalid. The duplicate account (accounts) will be blocked and/or canceled by decision of the company (the decision is made based on the analysis of all acts of rape, for each particular case individually).
- block (close) an account (including accounts duplicates), which may imply:
- The client is responsible for the confidentiality of his or her number. account and password received at registration. All bets registered in the betting house are valid. The cancellation of Betting is possible only on the basis of these Regulations. If the third parties know the username or password, the client must inform the administration of the bookmaker, as well as change the username and password on your account and on your email for more complex. Do not present the information related to withdrawal codes and changing the telephone number to third parties.
- The account holder confirms/accepts that all actions made to the account are made by your consent. If a third party performs actions on the account, the owner is responsible for access to the account.
- The MegaPari betting house will not be responsible to the user for any indirect, incidental or accidental loss or damage (including loss of profits), even if you have been notified of the possibility of such loss or damage occurring.
- If the game account is not used for 3 months, the company reserves the right to block it. To unlock the account, contact Security Service [email protected]
- The bookmaker reserves the right to update the text of the rules and add new rules at any time. Without However, the new rules or the new revision of the rules will come into force and be applied immediately after their publication on the website.
- What is problem gambling? Gambling problems are associated with mental illness and can manifest in the form of depression, anxiety, suicidal thoughts; also affect negatively to family relationships, work, academic performance and can lead to bankruptcy or pushed to commit crimes.
Gambling should be an entertaining pastime, not a way to win money.
Unfortunately, in some cases, participating in games like This can lead to problems. We care about our users and we do everything possible to ensure optimal use reliable and secure of our website without consequences unpleasant.
We do not advertise our products and services to minors or people mentally vulnerable. - The youth. Our company does not allow minors (under 18 years of age) participate in the games. We take every effort to avoid violation of this rule. We guarantee that our advertising, the Sponsorship and marketing does not contain targeted information to attract minors to the site.
- Prevention against gambling addiction. Any of our campaigns and advertisements they do not confuse the user or distort the essence of the services provided to potentially vulnerable players. Players are warned about the possibilities of winning and the possible risks. The services are provided based on the payment and excessive spending is not encouraged.
Answer "yes" or "no" to the questions below.- Can't control your expenses?
- Are you characterized by borrowing money or stealing to continue playing?
- Have you been paying less attention to your family and loved ones? darlings lately?
- Have you started to react negatively to the opinion of others? others about your activity on gambling sites?
- Have you lost interest in your hobbies or ways? regular leisure activities?
- Are you depressed and sometimes even visited by thoughts suicides due to glitches in the game?
- Have you ever lied to hide the amount of money bet or the time you spend playing?
If you answered "yes" to most of the questions, you probably who has gambling problems.
It's never too late to recognize that you have an addiction and fight against it.
We value bettors and in no case will we contribute to the development of such ailment.
Check out the following tips to help you reduce your risk of gambling addiction: - Do not consider gambling activities as the main source from income.
- Set limitations on the time and money you expect spend and don't break them.
- Play only with the money you can afford to lose.
- Avoid the temptation to recover.
- Do not play if:
- You are under the influence of alcohol or substances narcotics;
- He is depressed.
- MegaPari users are informed about the odds of winning and the possible consequences and risks of losing.
Your withdrawals and deposits can be accessed through the section "My account". - Our users have a self-exclusion option.
Please contact technical support via email email [email protected] to communicate it.
Introducing support to players with potential problems of game. The option is easily available because We monitor all requests systematically.
MegaPari offers an option that allows you to close your account for a certain period of time: a week, a month, 6 months, a year. His account will be blocked only after it has been verified completely. Please note, that the photo of your ID document/passport must be attached to your application to self-restrict. If you activate this feature, you will not be able to bet in MegaPari.
3. Sports betting rules
The bookmaker accepts Live bets — it is a list of events with the corresponding profit rates.
- The minimum amount for a bet is only $0.3/€0.2.
- A maximum bet is determined for each event by the house of bets and depends on the sport and the event. If the bet Combined (System) includes several events with limits different in the maximum bet, the maximum bet amount will be established equivalent to the minimum value.
- The maximum win on a bet is €50,000 (or its equivalent in another currency).
- The company reserves the right to limit the maximum bet and the quotas in specific markets, as well as to limit or increase both, and impose on individual clients any other restriction without prior notice or explanation.
- The betting house reserves the right to declare invalid the repetitive bets, on the same outcome(s) of the event(s), although the fees are different. These bets will be calculated with odds 1.00 if the total amount of these bets exceeds maximum bet limits established by the bookmaker.
- The bet is considered accepted after it has been registered on the server and confirmed online. Registered bets are not They may be canceled or modified.
- Bets are accepted only in the amount that does not exceed the balance current of the client. Once the bet is confirmed, the amount of the bet bet will be deducted from the account. Once calculated the bets, the winnings will be credited to the customer's account.
- Bets are accepted before the start of the event; the date, the start time of the event and related comments, indicated in Direct, are indicative. Any bet made after the start of the event will be cancelled, exception of Live bets, that is, bets made during the course of a match. This type of bets It is considered valid until the end of the match.
- Sports and Live bets cannot be canceled or modified, except for the cases mentioned in paragraphs 10-14.
- If the bet is cancelled, the amount of the simple bet is will refund. If the bet on one or more events included in the Combination or System bet is cancelled, the calculation of the profits.
- If profits are calculated incorrectly (eg, results of the event were entered by mistake), said earnings will be recalculated. Bets placed during the period between the incorrect calculation and the calculation new are considered valid. In case the account balance game turns out to be negative after the new calculation, the client does not You will be able to bet until you deposit to your account.
- All events are considered postponed and canceled only when There is information from the official sources of the organizations, official sites of sports federations, websites of sports clubs and other sources of information, and based on that information changes Live events.
- The bet will be canceled in case the client deliberately misinforms the betting house through false information and claims regarding betting, win payout, results of events and other information and claims of similar characteristics.
- The bet on the known outcome (the event occurred, but the result was not updated in the system) will be cancelled.
- The term "Simultaneous Final" is the result in which more than one participant in the event, tournament, championship, etc will be declared as winner. If two winners are announced, the bet amount will be divided by 2 when calculating the ticket bet. If three or more winners are announced, the rates for this option will be calculated with the quota "1". This rule is not applies to the "Head-to-head" bet type.
- SP (Starting Price) - initial installments. These are the quotas in the start time of the race. They are officially calculated on the basis of the average of the coefficients offered by the organizers of the competition at the time the competition begins career. If the participant withdraws before the Start, or not participates in the race (according to the official protocol) and has not formed a new SP market, bets on the withdrawn participant They will be calculated with quota "1".
- Bets on regional championships (football, hockey, etc.) are calculated within 10 days (after publication of the results on the official websites of these championships). The list of official sources is found in the section "Main sources of information". In case of the absence of either team all bets will be settled with the quota "1". The team that does not participate in the match is awarded the W.O.
- Accepted abbreviations for events:
- TE - corner kicks
- ACE - aces
- E - expulsion
- P - penalties
- TA - yellow cards
- TAR - cards (yellow and red)
- TP - missed shots
- TA -archery
- OFF - offside
- F - missing
- TA - shots on goal
- AX - extra bet
- S - series
- TL - free throws
- 2T - 2-point shots scored
- ЗТ - 3-point shots scored
- R - rebound
- P - pass
- TOV - turnover
- T - plug
- FD - double fault
- PB - fixed posts and bars
- TB - blocked shots
- I - icing
- GS - kickoff gain
- С — checking
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3.1 Ticket sales
Our website has the option "Sell the ticket". The customer can buy the bet in full or in part and immediately recover the money if you do not want to wait for the calculation of The bet. The option is available from the “Account” menu Personal – Bets History” or in the “My Bets” section
The participant is offered to choose between a full sale or partial, in the ticket sales section. In this section it is It is necessary to indicate the amount you want to transfer from the ticket to the personal account. The remaining amount remains in the ticket and will continue playing as indicated at the beginning. A Once you choose the amount you want to sell, confirm the action by pressing the "Sell" button.
The minimum and maximum value of the partial sale is determined individually for each ticket. In some cases, it is only Total sale of bets available. The number of Partial ticket sale transactions are limited only by the amount bet.
The time you take to decide influences the result of the ticket sale. If during the sale, the situation changes, ticket sales may be more or less profitable.
The "Ticket Sale" option applies to standard bets. combined, simple and system.
The sale is prohibited if:- The ticket is calculated;
- One or more events on the ticket are blocked;
- The ticket contains the results, the sales of which are prohibited;
- If the ticket is insured;
- If the ticket was sold before;
- If the bet amount was changed, in this case needs analysis of sales parameters;
- The sale may also be prohibited for other reasons, to discretion of the bookmaker.The company does not bear responsibility in case the service is not available due to a technical failure. The company reserves the right to suspend service in any time and relating to any event without giving reasons. The bet sale operation can be cancelled, if in any stage of the service produced technical problems. The bets in all these cases are calculated in a general way according to the results of the game. We do not guarantee that all bets placed on the site can be sold. Request information about the availability of the sale can only after the bet was accepted.
The proposed payment amount for the sale of the ticket is not negotiable. The client has the right to accept or reject the terms proposed for the sale.
The Company proposes to use the “Automatic Sale” option. customer exhibits the ticket sale rule, that is, indicates the amount of the ticket sale. According to the bet, The value of the ticket sale will be calculated periodically, and The sale will be made when the suggested price of the sale will match the indicated amount.
Before using the “Automatic Sale” option, the client can independently carry out the sale of the partial ticket or total, in this case the “Automatic Sale” option will be deactivated.
Terms of “Automatic Sale” completely comply with the terms and limitations of the “Ticket Sale” rules.
4. Types of bets
The bookmaker offers the following types of bets:
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4.1 Simple bet
The simple bet is a bet on a certain result of the event. The profit is calculated by multiplying the fee by the amount of the respective bet.
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4.2 Combined Bet
The Combined bet is a bet made up of several independent forecasts. The profit from a single bet is obtained by multiplying the amount of the bet by the odds of all forecasts. The loss of one of the results in the combined bet it means the loss of all the combined bet.
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4.3 Bet Promotional Code
- The bookmaker offers one of our offers "Code promotional".
- The promotional code is provided to the customer on a individual at the discretion of the bookmaker.
- The promotional code arrives in an SMS message or is sent to the "My messages" section of the personal account.
- This promotional code has certain conditions of use. You can find the rules of the special offer in the personal account — Check promotional code.
- Bets with the promotional code are not eligible for a refund.
- Promotion codes do not count towards future offers specials.
- Multi-accounts do not participate in this promotion. The bonus is only awarded once per account, one address, an email, a credit card number credit/debit or an IP address.
- The company reserves the right to deny any bet free if the security service has suspicions in existence of violation of the rules or finds unusual betting chains.
- The free bet is used only once.
How to place a bet using the promotional code:
- the promotional code arrives in an SMS message.
- Check the Promo promotional code - Promo click on the "Check promo code" button. Enter the combination of symbols received by the SMS-message, also You can see all the promotional codes by clicking the "View history" button;
- go to Sports or Live and select the result (simple or combined bet). Place the bet;
- Enter the combination of symbols in the "code" field promotional", do not enter the amount of the bet;
- click the "Place a bet" button;
- The winning amount will be transferred to the account if the bet wins.
5. Reception of bets throughout the match (bets on straight)
- Live bets are accepted on main events and additional. You can make simple bets live and bring them together in a combined bet.
- A bet is considered accepted after registration in the server and granting of a digital confirmation. A bet accepted has no fix. In the event of occurrence circumstances mentioned on p. 2.7 part of “Conditions general” it is possible to calculate the live bet with the quota “1”.
- The bookmaker is not responsible for any inaccuracies. in the current results of the matches, which are accepted live betting. Customers also have to use other independent sources of information.
- Live bets are not written or deleted.
6. Match results, start date and time, order of resolution of disputed issues
The betting calculation may be revised due to awarding bookie the wrong result.
- When calculating bets, real time is considered from the beginning of events, approximately assigned by official documents of the organizations that carry out the competitions and if there are no such ratified documents, based on official sites of sports federations, club sites football and other sources of sports information.
- The betting house bears no responsibility for the discrepancy. from the date and time to the actual start of the events. The date and time of the start of the event, indicated live, They are indicative in nature. When calculating bets The real time of the beginning of the event is considered to be the one that is determined based on official documents of the organization that carries out the competitions.
- The betting house bears no responsibility for inaccuracies in the names of the championships; continuation of the match (events sports). The data, indicated in sports and live, carry indicative nature. Users must use other sources information officers to specify the data of the sports event.
- Information about weather conditions in SPORTS and in DIRECT is indicative in nature. The possible inconsistencies in the weather conditions specified in SPORTS and LIVE They cannot be the reason for the cancellation of bets carried out.
- Event outcome claims are accepted for 10 consecutive days after the end of the event in case of existence of the official documents of the result of the event in the organizing organization of the event.
- Bets placed after the start of the event will be calculated with odds "1" (except for live bets); in the combined bet the odds are considered "1".
- If the client placed a bet on the event, on the known outcome For him, such a bet is void. In this case the house of betting makes decision after special investigation closed. All activities regarding such type of bet They temporarily stop.
- Betting on SPORTS. If the match or the competition for any reason is delayed or postponed for more than 48 hours (this time is approximate, the betting house has right to leave bets in force to avoid situations debatable, those that may arise due to postponement of the match for more than 48 hours from the official start time planned), all bets are void. The event is considered delayed or postponed if the official time is changed planned for the beginning of the event.
- LIVE bets. If the match or competition for some reason is interrupted and renewed within 5 hours after the start, all bets remain in effect. Yeah The interrupted match or competition is not renewed within 5 hours after start all bets are settled with quota “1”, except for cases when the result of the bet was determined. This rule is not distributed in the events, which according to the rules of the realization of the Competitions can be finished in time exceeding 5 hours (p.9 “Sports rules”).
- If a match has not finished or is considered cancelled(see p.9 "Sports rules"), the results that had been determined until the moment when the match has finished they are accepted for the calculation. All other bets will be settled at the odds equal to "1".
- If a player refuses to participate in the event he has not yet started, all bets on this player will be cancelled.
- If a participant withdraws from the competition for any reason (injury, rejection, etc.) all bets placed before the last round in which the player participates are considered valid, other bets will be cancelled.
- If a member of a team (football, ice hockey, basketball, etc.) does not participate in a match, bets are will be calculated with the quota equal to "1" unless otherwise specified. contrary. The calculation of the tennis match in case of rejection by one of the players is carried out in accordance with the rules, indicated on p.9.23.
- If a withdrawal (disqualification) takes place before the start of a tennis match, bets will be calculated with the odds equal to "1" except for bets "Result of the player in the match." If the tennis match is interrupted, do not ends on the same day or is postponed, bets on that match will be valid until the end of the tournament that covers this match, until the game ends or one of the players retires. He calculation of the tennis match in case of rejection by one of the players is carried out in accordance with the rules, indicated on p.9.23.
- If the event (match, comparison, combat, etc.) indicates a pair of the participants, but later this one is replaced On the other hand, all bets will be cancelled.
- In team competitions, if one or more players are substituted for any reason, bets will stand.
- If at least one of the indicated players in the doubles match is replaced, bets will be settled at odds equal to "1".
- In the event that the venue of the event is changed in the competitions where the notions "local", "visitor" appear:
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- changed to neutral venue: all bets will be valid;
- changed to the rival team's headquarters: all bets will be valid.
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- If the notions "local" and "visitor" are not applicable for the event, in case the venue is changed, bets will be valid.
NBA, NHL, AHL, CHL, OHL, WHL, ECHL teams can be placed in the direct sequence ("local" and "visitor") or reverse. In case of The indirect sequence does not return bets. - In friendly matches and friendly club tournaments in case of the change of the tournament location all bets will be valid.
- If there are two or more winners in the tournament, the odds for those Players divide by the number of winners. I mean, yes two players are declared winners, the odds for those bets are divided in two.
- The types of sports or situations that are not governed by certain Particular rules are subject to the General Rules.
- In cases where official and independent sources provide different information for statistical data, Company has the right to calculate fees based on the statistical data from an independent source or through video streaming.
- In unprecedented debatable situations the final decision is taken by the betting house.
- In case of discrepancies in the data obtained from the sources different (date, time, result, team name) the home of betting suspends payment of winnings until verification of the data. In case the results of the event finished on the official website are different from the results of the TV broadcast, the bookmaker reserves the right to do the calculations based on the TV broadcast data.
- The Betting Company may publish these Terms on different languages, expressing the same principles in each one. This is done in order to provide information and support to the clients. At the same time, the English version is the one that serves as the legal basis for the relationship between the client and the Betting Company. If there are discrepancies between the text of the Terms in English and the text in other languages, will prevail the text in English.
- In case there is an error in the quota calculation program that is admitted by the betting house, all bets on These events are calculated as profit with the odds equal to "1".
- If the outcome of an event is later reviewed by any reason and one of the teams loses by WO (the cancellation is not account) bets are calculated according to the first result (actual result). The real result is the result indicated in the official report and other official sources of information immediately after the end of the event.
7. Sports rules
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7.1 AFL (Australian Football League)
- Bets on matches are accepted at:
- main time of 80 minutes (4 quarters of 20 minutes);
- main time including overtime TE).The betting house is not responsible for the discrepancies in the duration of the matches. The data indicated in "Sports" and "Live" are indicative. Check the game rules in the sources officers.
- If the game is interrupted before the end of 80 minutes of the game, all bets on this match will be settled with the quota equal to "1", except for cases when the results have already been defined at the time of interruption of the party.
- If the venue of the match is changed, bets on the match will be valid as long as the "home" team is designated as such.
- First goalscorer. If the player does not participates in the competition or joins the match after the first goal, all bets will be cancelled. If the player is substituted or sent off before the first goal is scored, all bets will be cancelled. If the first goal was marked by the player who was not provided with the odds, all bets on other players are will be considered lost, except in cases where offers the option "Any other player". If the match was interrupted before the first goal, all bets will be annulled.
- Goal (6 points) — if the ball hits the internal doors close without touching another player, the attacking team gets 6 points.
- "Behind" (1 point) — credited if the ball passes directly between the inside and outside of the "behind", if this hits the post, passes outside the line of the gate or the back line.
- "Half-Match" bets are placed on the first half and the complete game.
- Bets on matches are accepted at:
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7.2 American Football
- Bets on matches are accepted at:
- main time of 60 minutes (4 quarters, each 15 minutes);
- main time including overtime TE) .
- If the match starts but does not finish, bets for the entire match will be calculated with the odds equal to "1", unless exception of cases when the results have been determined at the moment of interruption of the match.
- The match is considered completed if there were no less than 55 minutes played. In this case the bets will be calculated according to the results at the time of interruption of the party.
- Calculation of bets "The best team according to championship results" depends more on the position of the team in the group that gives the points in case the team does not proceed to the new stage.
- The bet "Total of a quarter more (less) result." Two and more rooms with the identical total (resultant or not resultative) is not the basis for the cancellation of the bets. The calculation in this case is based on the Total.
- The bet "The most profitable quarter". In case it is not can say which fourth is more productive (two and more fourths ended with the same result), the bets for these quarters are cancelled. Bets on the other quarters They will be calculated as losses.
- The bet "The better half". If both halves ended with the result is the same, bets will be calculated with the odds equal to "1".
- If the match ends in a tie taking into account Time Extra, 1x and 2x bets will be calculated with equal odds to "1", bets on totals and handicaps will be calculated agreement with the result of the match.
- Bets on matches are accepted at:
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7.3 Badminton, table tennis, beach volleyball
- If the start of the match is delayed or the match is postponed for any reason, all bets will be valid until the end of the match or the end of the tournament in which carries out the match, until the match is played until the final or one of the participants refuses to participate.
- If the team withdraws or is disqualified during the first set, all bets will be calculated with the odds “1”, except for results that have already been determined at the time of the interruption of the match. The bets to the winner of the game will be calculated with the odds “1”.
- If the player retires or is disqualified during the game, bets on the winner of the match will be valid whenever a set has been completed. Otherwise, These bets will be calculated with odds “1”. To the player in In the event of your rejection or disqualification you are granted a technical defeat.
- If the match started does not finish for any reason (for For example, one of the participants refuses to follow the game, is disqualified), there are more than two sets over, results that are clearly defined at the moment where it stopped (for example, the results of the first set, the total of the first set etc.) are considered for the betting calculations. Payment of the rest of the bets is made with odds “1” except for bets on the winner of the game. The winner of the match is considered the team that has passed to the next round or the winner of the tournament.
- If in Sports an error is made in the initials of the sportsman (for example, instead of Ivanov A. it is written Ivanov B.), that will not be the basis for the cancellation of the bet and she is in force.
- The victory in the match. If any of the players mentioned in the event is replaced before the start of the match, all bets are void.
- Handicap and Total for the mentioned sports are indicated in points except for “Handicap in Set” and “Total in Set”.
- The “Win” bet. The winner is considered the athlete (the team) he has occupied. In the event that the athlete refuses to participate in the tournament before its start, the profit rate will be calculated “1”.
- The “Who passes ahead” bet. In the proposed couples It is necessary to name the player who goes forward in the tournament network. If both players have left the tournament, the The one who passes further forward in the tournament net will be better; Yeah both players have left the round, the winning rate bets will be calculated “1”. In the event that the player refuses to play in the tournament before the start, the fee betting profit will be calculated “1”.
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7.4 Basketball
- Bets on these types of sports are accepted in:
- basic time (48 minutes of the game, 4 quarters of 12 minutes or 40 minutes of the game, 4 quarters of 10 minutes; NCAA – 2 halves of 20 minutes);
- basic time including overtime (“TE” mark).
Bets on statistical indicators are accepted taking into account overtime, except contrary indication. Other conditions in acceptance of bets can be submitted in Sports.
- If the game starts and does not end, all bets are settled. will be calculated with quota “1”, with the exception of cases when the results have already been defined at the time of the interruption of the match.
- Matches lasting 40 minutes are considered completed if there were no less than 35 minutes played. (or 40 minutes played for matches that last 48 minutes). In this case all the Bets will be calculated based on the results at the time of match stop.
- At basketball games (for branded events “TE”) bets on handicap and total in 4 quarter and 2 half are calculated without the calculation of overtime (TE).
- NBA teams can be arranged as in direct sequence (local – visitor) both in indirect sequence. In case of indirect sequence the return of bets is not makes.
- Calculation of bets "The best team according to the championship results" depends more on the team's position in the group that gives points in case the team does not proceeds to the new stage.
- The regulations for friendly basketball matches (match cup/club) is specified individually by the client in the official source. If the friendly match ends in a draw (the match regulations changed) in this case the bets on the victory will be calculated with the odds “1” and all totals and handicaps will be calculated according to the result of the party.
- In basketball cup games, if according to the total of both games are played overtime (OT), the second game It is calculated with extra time (TE). Thus, extra time pointed out by the sum of the results of two matches, it is taken into account in the bets for qualification to the next round, to another league, to the winner of the competition, etc
- If the basketball game ends in a tie, the bet “TE takes place” is calculated as profit, the bet “TE has no place” – loss.
- The "Half-match" bet – in Sports is indicated with the letters "G" – victory and "X" – draw, while in the The result of the first half is placed first, and in the second-the result of the match in time regulatory. For example, G1G2 denotes the victory of the first team (G1) in the first half and the victory of the second team (G2) in regulation time.
The "Half-match" bet with TE – the team victory in the first half and the victory of team in the match taking into account the TE (not offered bets on a tie in the match). - The bet "Total of a quarter more (less) result." Two and more rooms with the identical total (resultant or not resultative) is not the basis for the cancellation of the bets. The calculation in this case is based on the total (at calculate the total of the 4th quarter points, scored during TE – are not calculated).
- The bet "The most profitable quarter". In the case of not being able univocally determine the most resulting quarter (two or more quarters ended with the same result), the bets for These quarters are calculated with quota “1”. The bets for other quarters are considered losers (when calculating the total of the 4th quarter, the points, scored during TE, are not calculate).
- The bet “The better half”. In the case, if both halves ended with the identical result, the bets were will be calculated with quota “1” (when calculating the total of the 2 half, points, scored during TE, are not calculated).
- The “Team wins both halves…” bet. (when calculating the total of the 2nd half points, scored during TE, are not they calculate).
The bet “Team 1 wins both halves – no” will be calculated of profit if team 1 loses at least one half. - The bet “Each team will score more than 72.5 – yes”. The bet profit will be calculated if the total of each of the teams in the whole game is 73 points and more.
- The bet “Each team will score more than 72.5 – no”. The bet will be calculated as a winner if at least one of the equipment does not mark the indicated total.
- The bet “All periods total more than 32.5 – yes”. The bet will be calculated as winning if in all quarters total is 33 and more.
- Bets on "First foul", "total fouls". In it calculation of bets only takes into account faults personal of the players on the Court. Technical faults, those received by the coach, official members of the team or players on the bench, are not taken into account.
- First bounce. Predict which team will be the first to have a rebound.
- Bets on "Turnover" markets are only They are calculated according to the individual statistics of the players instead of team statistics.
- When calculating bets on “Bounce”, the individual total of the players and the indications of everything the team. For NBA, WNBA, French Championship matches (hom.) individual rebounds are taken into account.
- The "Race to...goals" bet (made in Sports) can be presented as:
- Two results (G1, G2). For such bets, if none of the teams scores the specified number of points, the Bets on a winner will be voided at odds "1" (the bet "Race up to 20 goals G1", with the score 19-19 will be calculated with quota "1"),
- in three results (G1, G2, None), in this case, the Bets will be calculated according to the results.
- The bet "Quarter Score 2-0" will be calculated as the victory if the first team wins 2 of the 4 quarters and 2 quarters end in a tie.
The bet "Score in quarters 1-1" — one quarter won the first team, one quarter won the second team, 2 quarters They ended in a tie. - The "Handicap in quarters" bet. Example: "Handicap 2 in quarters — 2.5". The teams finished with the score 81:102 (17:22,26:25,18:20,20:35), the score in the quarters according to the result is 1:3 (0:1, 1:0, 0:1, 0:1). The bet lost, because the score in the quarters counting the handicap of the second team is 1:0.5.
- The bets "Total quarters ended in a tie"; "Handicap in quarters"; "Scoreboard in quarters"; "Victory in quarters" — are calculated only in the main time.
- The bet “Margin V1 in the range from -1 to 9” is will be calculated winner, if the difference between the points between the score of the first and second teams is on the range from -1 to 9 points. Example: the scoreboard match (85:90), the margin of victory of the 1st team consists -5, that is, the bet will be calculated as a loser.
- For bets "% of completion of 2-point shots", "% of 3-point shot completion", "% of completion of free throws" the percentage of completion is calculated from according to the data on the official website, according to rounding mathematical to the nearest integer.
- The bet "Total playing time" is accepted in minutes. Yeah The bet will be equal to the total, this will be calculated with the odds "1". Example: Total Kyrie Irving Total over (39.5) — if the player's total is 39 minutes, 30 seconds, the bet is will be calculated with the quota "1".
- Netball – type of women's basketball (4 quarters of 15 minutes). Bets for that type of sport are calculated and are accepted for the main time and for the main time including overtime ("TE" mark).
- Basketball. Results. Team that will be in a position highest at the end of the tournament. Bets on this market are settled according to the Statistics available on the official website.
- In the “supertotal () Mr/Mn” bet it is necessary to define Major o Less than the indicated total the teams scored. For example: “supertotal (166-167 refund) 167.5 Mr”. To win this bet the teams must score more than 167.5 points. in case If they score 166 or 167 points the bet would be considered as refund.
- In the “supertotal G1/G2 ()” bet it is necessary to define whether The team with the proposed handicap wins. For example: “G2 supertotal: (-4;-3 refund) -4.5”. For example: “G2 supertotal: (-4;-3 refund) -4.5”. To win this bet, the difference in score must be 5 or more points in favor of the G2. If you have a handicap (-4) or (-3) There is a tie, the bet is calculated as a refund.
- Betting on average player statistics during the NBA regular season (points, rebounds, assists, blocks, etc.) are resolved according to the Statistics available on the official tournament website.
- Double-double (triple-double) in the match. In this bet, it is necessary to determine whether or not the player will have a performance from two digits into two (double-double), three (triple-double) indicators in the game. Indicators: interceptions, rebounds, points, transfers, blocks. If the player had a triple-double, the double-double bet on this player is will be calculated as won.
- Score in the interval. In this type of bets, it is offered predict, whether the score of the quarter will fall in the interval indicated. On the left side, the score range of the first team is specified, on the right side, the interval of the second team's score. For example, “Score in the interval. 3rd quarter 22-33:8-19 – Yes.” The bet is won if the 3rd quarter ends with a score from 24-15.
- Alternative parties. In this type of event, the results of the teams are compared in the specified matches (only in regulation time). Yeah In one of the matches the technical defeat was determined, the Bets on alternative matches will be settled with a fee of 1 (will be refunded).
- 3x3 basketball. The game consists of a period of 10 minutes. The game is considered completed if time has expired, or one of the teams scored 21 points. Yes in one of the games technical defeat was determined, extra time is played until one of the teams obtains 2 points of difference.
The main differences in the game:- average shot counts for 1 point;
- the long shot (from the 3-point line) counts for 2 points;
- attack time is 12 seconds.
- 4x4 basketball. The game consists of two 10-minute periods each. If the game ends with the same Score, plays an extra time of 5 minutes.
The main differences in the game:- the average shot counts for 2 points;
- the long shot (from the 3-point line) counts for 3 points;
- the point scored from above (called Slam Dunk), for 3 points;
- Teams have 12 seconds to shoot during the stroke.
- Bets on these types of sports are accepted in:
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7.5 Baseball
- Bets on baseball games are accepted by counting the extra innings. All bets on the match are accepted by counting the starting pitchers announced for the event, if their names are indicated in the event. So that bet is valid, both listed pitchers must start the game and throw at least once. If at least one of the announced launchers do not start playing for some reason, All bets on this game are void. If the names of starting pitchers are not indicated, all Bets are accepted regardless of pitchers announced.
- Bets are considered valid if, in accordance with the Competition regulations, the number of innings is reduced planned or the early completion of the match is expected due to the considerable advantage of one of the teams.
- The team that bats second is considered the local team of the field, regardless of the headquarters of the game.
- All bets are calculated based on the official result of the game, including extra innings (without bets on parts of the match).
- A match is considered played if at least 5 matches are played. complete innings or 4.5 innings. If you play less than 4.5 innings, bets will be calculated, the results of which are already determined at the time the match stops. All All other bets for this match will be settled with the quota "1".
- Betting on Sports. If the match baseball game does not start at the advertised time and the website official has the information about the rescheduling of the match, all bets for this match will be settled with quota "1".
- Live bets. If the game interrupted and restarted within 72 hours, the Bets will be valid until the end of the match. If he match does not end within 72 hours, all Bets on this event will be void, except for results they have already determined.
- If the game is a tie (NBA, MLB preseason, KBO) the bets on G1 and G2 will be calculated at odds "1".
- The "Comparison of players" bet. It is offered to name to the player who will show the best result in pairs offered.
- In MLB preseason games when they reach the ninth inning tied, an extra inning is played. Yes in the tenth inning no one wins, the game ends in a tie and the bets on G1 and G2 will be calculated at odds "1".
- Softball is a variety of baseball played with a larger ball on the smaller field. He Game usually consists of 7 innings. If the game ends In a tie, the additional innings are played.
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7.6 Biathlon
- "Head-to-head." It is offered to choose the participant (or the post office equipment) in the given pair, which will occupy the highest position in the final classification. Yes, both participants abandon the distance or one of the participants does not start, bets will be calculated with the quota "1". Bets lose if one of the participants the distance does not end.
- "Missed shots." The total number of shots is compared lost by the participants. You have to define the athlete with more missed shots. When equalizing the handicap the bets They will be calculated with the quota "1". If the participant abandons the distance without shooting at each barrier, the bets are will be calculated with quota "1".
- "Errors in post offices." The number of errors in the postage is calculated by adding the circles of penalty and the additional cartridges used by everyone the team members.
- "Best national head-to-head representative." Choice is offered the country whose representative will occupy the highest position in the final classification.
- "Race winner." The winner is the participant who will occupy first place in the final classification. Yes there are two and more winners, bets will be calculated according to the term "Simultaneous Final".
- "Leader after 1(2, etc.) stage." The winner of the stage is the participant who occupies the highest position in the final classification. If there are two or more winners, the Bets will be calculated according to the term "Simultaneous Final".
- The bet "Biathlon. Winner. Men. Race persecution. 12.5km. Hochfilzen. Place 1-10 (1-0 place (08.12.2013 | 16:30) - will win (Daniel Mesotitsch) If" he will be calculated as a victory if Daniel Mesotitsch occupies the position in the first ten.
- The bet "Additional cartridges Sweden (13.12.2013 | 17:25) Total less than 7.5" wins if the Swedish biathletes will use 7 or fewer additional cartridges.
- The bet "Win by margin of 0-20 sec — yes". The bet wins if the winner's edge is equal to 20 or less seconds.
- Bet “Missed shots. Lying down less than standing.” in case that the number of standing and lying shots will be equal (or equal to 0), bets on "no" will be calculated as winning, bets on"yes" will be calculated as loss.
- “Shooting time” bet is proposed to define in seconds the shooting time. (Shooting).
- “Time at the shooting range” bet is proposed define in seconds the meeting time in the field of shots (Range Time – entry to the shooting range + time on the mat (shooting) + exit from the shooting range).
- Betting on IBU Cup. The Total ranking will be calculated according to the season results.
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7.7 Boxing, martial arts
- The fight begins with the sound of the gong at the beginning of the first round.
- If the decision cannot be made on the outcome of the combat or the combat ends for any reason without giving know the results of the match, all bets are they will cancel. If the result of the match has already been determined, the bets will be calculated according to the result determined.
- In case the number of rounds is changed, the bets on the number of rounds will be calculated with the quota "1".
- "Total rounds" bet. The player is offered to determine the number of rounds played. During the calculation, it is considered only the number of rounds completely played.
- Judges' handicap points (fight for the distance). The handicap is calculated according to the score of the fight, indicated in official sources. The bet is calculated with odds 1, if the fight ends early.
- If the fighter does not come out at the beginning of the new round when the gong sounds, the fight is considered over at the previous round.
- The bet "Victory of 1 (2) athlete". It is designated in the Sports section as "1" or "2" and includes the following points:
- Victory by points;
- Victory by knockout;
- Victory by technical knockout;
- Victory by technical decision»
- Disqualification of the rival or his rejection during the fight.
- The "Draw" bet. It is designated in Sports as "X", it is calculated in accordance with the decision of the referees, according to the fighter points, at the end of all rounds of the combat.
- The "Victory by points" bet. It means victory of the winner in accordance with the decision of the referees at end of all rounds of combat.
- The "Early Victory" bet. Includes the nokaut, nokaut technical, disqualification of the rival or his rejection during the combat.
- The "Victory (2 results)" bet. In case when the match ends with a tie, bets type G1 and G2 will be calculated with quota "1".
- The bet "Victory 2 in round 3". The bet wins if the second athlete obtains early victory by knockout or for the technical decision in the 3rd round.
- The bet "Combat ends in rounds 10-12". The bet "Combat ends in rounds 10-12." The bet wins if the fighter obtains early victory by knockout or decision technique in rounds 10-12.
- Bet "Victory by technical decision". The arrest of combat due to injury or any other reason, with the subsequent calculation of the points in the judicial notes or calculating results according to the number of rounds incomplete.
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7.8 CFU
- The start of the battle is determined by the sound of the gong announcing the start of the first round.
- If the decision on the outcome of the fight cannot be determine or the battle is ended for any reason without mention the result of the match, all bets will be cancelled. If the result of the match has already been determined, bets will be calculated according to the result.
- In case of change in the number of rounds, bets on the result of the match remains valid, and bets on the number of rounds are reimbursed with the fee “1”.
- Bet "Total Rounds". The player is offered to determine the number of rounds of the match. When determining the total, take into account the rounds, from the beginning of which no less than half of the round time has passed. Half of a 5 minute round is 2 minutes. 30 seconds. For the therefore, 2.5 rounds - it will be 2 minutes and 30 seconds of the 3rd round. If the match ends exactly in the middle (2 minutes and 30 seconds) of the round, the market "plus/minus" in the total number of rounds performed will be returned to the players.
If the first round ends in the first 2 minutes, then bets on Total rounds 0.5 less will be calculated as winners. - If the fighter does not come out at the beginning of the new round after of the gong, the combat is considered over in the round former.
- Bet "Victory of the first (second) fighter." It is designated in the Sports section as "Victory of the first (second) fighter", respectively, "1" ("2"), includes the following points:
- "Victory by points";
- "Victory by knockout";
- "Victory by technical knockout";
- "Victory by technical decision";
- "Disqualification of the rival or his rejection during the combat".
- "Draw" bet. It is designated in the Sports section. as "X", is calculated according to the decision of the judges for the equality of the fighters' points after of the end of all rounds of the fight.
- Bet "Victory by points". It means the victory of winner according to the judges' decision after the end of all rounds of the match.
- Bet on "Early Victory". Includes a knockout, a technical knockout, painful/suffocating/voluntary surrender, disqualify or reject an opponent during a duel.
- "Victoria Market (2 results)". If the match ends in a tie, bets on G1 and G2 will be settled at odds "1".
- The bet "Victory () in round ()". This bet will be calculated as won if the selected participant obtains early victory by knockout or technical decision in the chosen round.
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7.9 Cycling
- The competition will be considered to have started once The first round of qualification begins.
2. For bets comparing individual athletes or teams against each other (Comparisons), the participants in concrete they must start the race so that the bets made in them remain valid.- If one or more of the specified participants does not start the race, bets will be settled with a fee of 1.00.
- If one or both drivers abandon the race, the bets will be settled according to the classification final.
- If both participants start a cycling event of several days, but are not present in the final classification, the pilot who has participated in more stages will be in a position highest.
- The competition will be considered to have started once The first round of qualification begins.
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7.10 Water Polo
- All bets are settled based on the result after after the main time of the match has ended (32 minutes of the game, 4 periods for 8 minutes).
The betting house does not assume responsibility for the imprecision of the duration of the matches. Information mentioned in Sports and Live has the character approximate. The rules of the game need to be specified in official sources. - Additional periods and a series of 5 meter throws are calculated only on bets at the start of the round next, to the winner of the competition etc.
- If the match starts but does not finish, the bets on this match will be calculated with the odds “1” except for the cases when the results of the match have been determined before the interruption of the match.
- The match is considered completed, if they were played no less than 30 minutes into the game. In this case the bets will be calculated by the results at the time of the completion of the match.in the same time, the best will be the runner, who occupies the highest position.
- All bets are settled based on the result after after the main time of the match has ended (32 minutes of the game, 4 periods for 8 minutes).
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7.11 Volleyball
- If the match starts but does not finish, bets will be will be calculated with quota “1” except for cases when the results of the bets have been determined before the interruption of the match.
- If the set was not finished, bets are calculated based on the results that were definitively determined before of its interruption. All others will be calculated with the quota "1". If the set was played but the match was not finished, Bets on this match will be considered valid.
- CEV Volleyball and Challenge Cup bets are calculated even the “gold” set, if such an event option is offered (the “golden” set (up to 15 points) is marked, if the rivals at some stage of European Cups they have the same number of the points).
- Handicap and Total for the volleyball match are indicated in points, except the cases “Handicap in sets” and “Total in sets.”
- The “Score in games” bet. In Sports the columns corresponding are named: 3:0; 3:1 etc.
- For bets "The best team according to the championship results" in the case if the teams do not come out of the group, priority is given first to the position occupied (in the group), then to the points earned.
- The "Match Time" bet. It is necessary to determine in minutes if the match will last more or less than the amount proposal. It is determined by the total duration of the games of the game based on the final classification.
- The “Race up to 3 (5 etc.) points” bet. It is necessary determine which of the participants in the match comes first will have an indicated number of points. If one of the participants refuse to continue the match for any reason before he or his rival has an indicated amount of points, bets are calculated with odds “1”.
- The “Extra Points” bet. In this bet it is necessary determine if there will be extra points in the set. The “Points” bet extra in the set – yes” will be calculated as the winner in the case of the victory of one of the teams after the score 24:24.
- The “Tie-break” bet. In this bet it is necessary to determine if there will be the fifth game (tie-break) in the game. The bet “Tie-break – yes” will be calculated as the winner if there was the fifth match (tie-break) in the game.
- The “Total of the most productive game” bet (excluding 5 departure). For example, “Total of the most productive item is less than 47.5”, the score of the match (25:23,26:24,23:25,23:25,18:16), the bet will be calculated loser
- The “Total of the least productive game” bet (even 5 departure). For example, “Total of the least productive item is less than 40.5”, the score of the match (25:23,26:24,23:25,23:25,18:16), the bet will be calculated winner.
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7.12 HANDBALL
- Bets are calculated based on the result after the completion of the main game time (60 minutes of the game, 2 matches of 30 minutes.).
- Extra time and the series of 7-meter throws are taken taken into account only in bets on exits to the next round, to another division, to the winner of the competition etc.
- Live betting. If the game was not finished, the Bets on this game will be calculated with odds “1” to exception of cases when the results of bets They were determined until the interruption of the match.
- The “Best Goal Scorer” bet is calculated over time extra no 7-meter shots after the game.
- By the regulations of the Chinese championship the game ends, if the difference in the score has reached up to 15 balls and more than 30 minutes have passed in the game.
- When betting on yellow cards it is necessary determine the number of yellow cards given to the players.
- When betting on 7 meter free kicks, it is necessary determine the number of free throws assigned.
- In "2 minute eliminations" bets. I only know They take into account 2-minute eliminations. The minutes of penalties established before the Start or after the end of time (match), taken into account in the minutes, is take for the calculation. Suggested results: first / Last elimination, total/individual total eliminations.
- Alternative parties. In this type of events, the results of the teams that are they broadcast live. If for one of the parties it has been determined the technical defeat, the bets on the matches alternatives will be calculated with fee “1” (refund).
- Bets on "Handball. Statistics" are calculated taking into account count overtime, without taking into account shots of 7 meters after the game.
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7.13 Golf
- Large golf tournaments can last 3-4 days and Usually the total number of holes is 72.
- The player is considered an active participant by having launched the first blow. If the player refuses to play After the first blow has been thrown, the bets are They will calculate losers.
- The winner of the tournament. The winner is the golfer who will take first place in the tournament.
- If two (or several) main participants show the equal results at the end of the main time, the winner of the tournament is usually determined according to the called "sudden death elimination." In this case the winner in play-off is considered the winner of the tournament and tote.
- Bets on the comparison of the players of the tournament. The winner is the player who will occupy the highest position high at the end of the tournament including the play-offs. Yes one of the players does not pass the cut, the other player will consider the winner. If both runners do not pass the cut, the results will be calculated based on the lowest score after the cut. If one of the players is disqualified before the completion of two rounds or after both players passed the core, the player remaining will be considered the winner. If the player is disqualified during the third or fourth round and his opponent did not make the cut, the disqualified player will be considered the winner. If the odds for the "tie" are not offered, the match of the players who occupied a position, will be canceled.
- Handicap bets. One of the players start with the advantage that is added to their result final. Players who miss the cut or lose their qualification will be considered losers. If both players do not make the cut, your current score will be calculated including handicap. Bets will be void if both players withdraw or lose their rating or if one of the players do not start the game. If not all are played rounds, handicap bets are void except for cases when the results of the match have been determined before the interruption of the match.
- Bets on the groups / the best runners in the United Kingdom, etc. The winner is considered the player who occupies the best placed at the end of the tournament. Any player who does not pass the cut, will be considered the loser. If none of the players pass the cut, the results will be calculated based on the lowest score after the cut. The Players group together only for betting. If the player the game does not start, bets are off; for him calculation, rule 4 is applied. For the calculation, the technical tie rule except for cases when the Winner is determined based on play-off results.
- The Handicap bets on the groups.The handicap applies to players in the group. The winner of group is determined based on the final score including handicap. Players who missed the cut They consider themselves losers. But if in the bets the amount of the players who made the cut is insufficient, the Other positions will be divided among the players, who will not They made the cut, based on their final score including handicap.
- In some particular tournaments officials may offer competitors a number of additional holes to obtain the title of winner. In this case the winner will be the participant with the lowest number of points when passing the determined number of holes and second place will be occupied by the other participants.
- 18-hole bets. The winner will be the golfer with the lowest score after passing 18 holes. If 2 or 3 player events are rearranged or offered in a modified variant, the bets will remain for the same groups that were offered at the time of make the bet. If for some reason the player does not start the game, bets will be cancelled. Yes in events of 2 runners both participants showed the same result and there was no quota for the "tie", all the Bets will be void. Yes in 3 player events 2 participants show the same result, the technical tie rule. The technical tie rule is applies when special bets are offered for the group of more than 3 players in a round.
- Passed the cut / Did not pass the cut. If the player withdraws from the game or is disqualified before the cut, the bet loses. If the player is eliminated or disqualified after the cut, the bet loses. If the player does not participate in the competitions, the bet will be void.
- "Head-to-head." It is offered to choose the athlete in the proposed pairs, who play better. The best golfer must pass the full circle (18 holes) with the minimum amount of the points.
- If the player who starts the game retires before passing the 18 holes, he suffers defeat regardless of the punctuation. The start of the game is considered with the first hit towards the hole. If the participant withdraws from the game before it begins, all bets on all Players in this group will be calculated at odds "1".
- In tournaments affected by adverse weather, bets will be calculated based on the latest results if they were played not less than 36 holes, except for cases when the tournament takes place in more than one field.
- Bets on the Ryder Cup. Bonus points for the Data calculation: victory in the match - 1 point, tie in the match – 0.5 points
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7.14 Darts
- Betting on matches. If the game starts, but not ends, the player who passes in the next round will be the winner. But bets on the set, circle (leg), handicap and special bets will be void if the result of the particular bet.
- Handicap and total in matches in darts are shown in sets, unless otherwise indicated in Sports.
"180 points" in darts — the maximum possible score of 3 throws in one attempt. - The bet "Last checkout total 40 and under/(41 and over)". He last checkout — is a particular level of points when the player can finish the match. This term applies for a variety of darts, when players receive the points at the beginning of the game (301 or 501) and must cancel your score. When the player's score remains at 170 points, the runner can theoretically finish the game. Yes, for Of course, the player can score 170 points at the first tried.
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7.15 Curling
- Curling bets are accepted including ends additional, unless otherwise indicated. The game It consists of 10 ends. If the number of points is equal to end of the ten ends, an additional end is awarded, whose winner becomes the winner of the match.
- If one of the stones does not reach the house or if two stones rival teams, which are closer to the center of the house, are equally spaced, an end can end with the score 0:0.
- If the match starts but does not finish, all bets on this match will be calculated with the odds "1", except for cases when the results of the match have been determined before the interruption of the match.
- The match is considered over if 5 ends have been played complete and all bets will be settled based on the results at the time of the interruption of the match.
- If during the determined time the equipment cannot execute all throws (the team must throw 8 stones per round), the technical defeat is determined for the team.
- Bets are calculated based on the official result of the match including an additional end (except bets on the party parts).
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7.16 Cricket
- Bets are calculated based on the official result, declared by the relevant governing body responsible for the corresponding match or tournament.
- If the match is interrupted or does not finish, bets on This match will be calculated with the odds "1".
- There are several types of cricket competitions:
- Short matches (Twenty20 matches) — matches last 3 and a half hours average;
- One-Day International Matches Internationals) — matches last more than 8 hours;
- Test matches — 5 days of matches with a minimum of 90 odds each day for each team twice.
- If the official result of the match is a tie and there is no bet "Tie - Yes", any method will be used to determine the winner, e.g., "bowl out" (procedure similar to a penalty shootout but in this case they take a certain number of balls directly to the wicket, the batsman is not present), "super over" etc. ("super over" and "bowl out" are not taken into account for other bets).
- In matches with a limited number of overs, the bets on the statistics of a team or the entire team match will be canceled if less than 80% of the games are played. overs of a team or the total overs due to factors external factors, including adverse weather conditions, except in cases where the result has already been determined at the time the entries ended.
- "Best hitter on the team."
The best hitter on a team is determined by the player who scores the most runs. The races scored in a super over do not count. If two or more players score the same number of runs, the rule of the “Technical tie”.
If a batter retires due to injury, but then returns to the field of play, the total number of runs scored by that batter in the inning. If he batter does not return to the field, his total will be the number of runs he scored before retiring from the game.
If a particular batsman does not appear in the starting 11 of the team, bets placed on it will be void. The bets on batters who don't hit or don't come in game will be considered lost.
In matches with a limited number of overs, the Bets will be void if less than 50% of the bets are played. overs of a team due to external factors, including adverse weather conditions, except in cases where the result has been determined at the moment in which there is entry finished.
Bets on the best batsmen in test matches are accepted before the first entry of each team and are void if less than 50 overs are played, except in the cases in which the result of these bets has already been certain. - Best pitcher on the team. The best pitcher on the team is the player with the most individual wickets in an individual entry. Bets on players who do not throw or do not participate in the match will be considered losses. In the event that two or more players finish a match with the same number of wickets, the player who has fewer runs scored against will be considered the best pitcher. If two or more players are equal in both wickets as in runs, the tie rule will apply technical. If no player bowls a wicket, all Bets will be settled at odds of 1.00. The bets made to any player who does not appear in the eleven starting or appearing as a substitute will be cancelled. The Wickets bowled in a super over do not count. If a player appears in the starting eleven and is subsequently substituted, both this player and the one who replaced him will count. replace. Bets on the best pitcher in matches test only apply to the first entries of each team and will be void if less than 60 overs are played, except in cases where bets have already been resolved. Bets on matches with a limited number of overs will be canceled if less than 80% of the overs are played. scheduled team overs due to external factors, including adverse weather conditions, except in cases in which the result has already been determined before the input interruption.
- Bets on any player who is not part of the 11 initial will be cancelled. Bets on the players of 11 initial, who do not hit the ball, will be calculated with the quota "1".
- "Total runs at the time of taking the gate". The bet will be calculated as winning if the specified conditions: door socket and total racing. If the door is not taken, and the total runs has exceeded the specified minimum, the bet is calculated loser If the door is not taken, and the total runs has exceeded the specified maximum, the bet is calculated with quota "1"
- Race up to 10 races. Bets stand unless that the announced players do not bat first, in which In this case, all bets will be void. The bets are valid regardless of which of the listed players hit the first ball. If neither player scores 10 races, bets on a result of "None" win. In matches affected by weather, if none of the batsmen scores 10 runs and none of them are discarded, bets will be void. If none of the batsmen scores 10 runs and both are dismissed, the bets on a result of "None" win.
- "() Individual total runs in the first () overs more than/less than ()".
If the selected number of overs is not completed due to external factors or bad weather, bets will be void except in cases where the result.
If the selected number of overs is not completed in one entry (for example, because all equipment has been eliminated or reaches the required number of runs before the selected number of overs have been played), the bets will remain valid.
When settling bets, extra races are included, regardless of the reason why they were granted.
In a test match, the entire match must be played. full number of overs specified for betting are valid, except in cases where a team complete is eliminated or reaches the required number of runs in fewer overs than specified. - Team's total runs (total runs individual). Bets on this market are settled in depending on the final score of the batting team. Whether produces a tie and extra overs are played (super over or Ballon d'Or), bets on the result of the match in question will be resolved depending on the number of races scored during regulation time. The bets on Matches with a limited number of overs will be canceled if they play less than 80% of the team's scheduled overs due to external factors, including inclement weather time, except in cases where the result has already been established before the entry was interrupted. The bets on test matches will be canceled in case of tie, provided less than 60 overs have been played, except in cases where bets have already been resolved.
- Highest Individual Score (Player Runs); Total Player Runs; Number of Races Player. In Test matches, these bets are settled according to the highest number of runs scored in a entrance. Two-inning runs do not add up unless otherwise indicated.
- Over, delivery, total team runs. To calculate the bets will be taken into account, the deliveries that will be re-launched – and the additional races awarded by them – they count. For example, if the over starts with: Wide - No Ball-Four, so "Four" is considered the third installment in the over.
- Some types of outcomes (markets) can be calculated only after results appear complete in the official source, which can last 10-12 hours.
- The ¨The best hitter¨ bet. If two or more players have the same number of races, the calculation of the bets on these players are made with the odds ¨1¨. In case the player is declared in the lineup, but has not taken the field, the bet on "Better batter" will be calculated as a loss.
- Best batsman of the match:
The best batter of the match is the player who scores the most careers. The runs scored in the super overs do not they count. If two or more players score the same number of races, technical tie rules apply.
If a batter retires due to injury, but then returns to the field, the total number of runs scored by this batsman in the innings. If he batter does not return to the field, his run total will be number of runs he scored before retiring from the game.
If a batsman does not appear in the starting 11, the bets placed on it. Bets on hitters appear in the team but do not bat will be resolved as losses.
In matches with a limited number of overs, the Bets will be void if either team plays less than 50% of the specified number of overs due to external factors, such as inclement weather, except in cases where bets have already been settled.
Bets on the best batsman in test matches They only apply to the first entry of each team and are will be voided if either team plays less than 50 overs, except in cases where bets have already been settled resolved. - Team of the best hitter
The team with the best hitter is determined based on the number of runs scored by various players. The Runs scored in super overs do not count. If two batters from different teams score the same number of races and a "tie" result is not offered, The rules of technical tie will apply.
If a batter retires due to injury, but then returns to the field, the total number of runs scored by this batsman in the innings. If he batter does not return to the field, his run total will be number of runs he scored before retiring from the game.
If a batsman does not appear in the starting 11, the bets placed on it. Bets on hitters appear in the team but do not bat will be resolved as losses.
In matches with a limited number of overs, all bets if the match is interrupted due to external factors, except in cases where bets have already been resolved at the end of the entries, or if the batters have been eliminated.
Bets on the Team of the best batter in the matches of test only apply to the first entries of each equipment, unless otherwise specified. Yeah either team plays less than the number specified number of overs in their innings (unless they declare or entries reach their natural conclusion), will be void all bets, except those that have already been placed resolved. However, bets stand if you already have resolved at the time of the interruption. - Bets will be determined based on the following system of Scoring: 1 point per run, 20 points for each wicket, 10 points for ball caught in the air, 25 points when the opposing team player behind the batter catches the ball and knocks down the sticks (stumped).
- Bets will be refunded for each player who does not participates.
- In 1-day matches, both teams must perform at least 40 overs or the bets.
- In Test and First Class the entire match will count. HE bets will be voided in the event of a tie and a minimum of 200 rounds of testing have not been carried out overs, unless bets are already settled have determined. Twenty20 must be played every 20 overs scheduled and the result must be presented from official sources, except in cases when it is already has determined the result of the match.
GOLD LEAGUE is a regional league that is played according to the rules of indoor cricket. The teams must play all scheduled overs, or until 5 wickets.
- Scoring rules:
- if the wicket is knocked down by the ball, as result of the bowler's direct throw, the batter will be eliminated
- if the batter does not hit the ball after the bowler's throw and the wicket-keeper catches (does not catch) the ball, the batter gets 0 points
- If the batter hits the ball and the fielders (fielder) or the wicket-keeper catches it without it touching the ground, the batter will be out.
- If the batter hits the ball and the ball touches the ground, in the event that the batter or the non-striker have not reached their respective crease (territory), the batter will be eliminated if the field team hits the goalposts wicket with the ball
- When the batter hits the ball in certain areas, it They give you points as follows:
- A – 0 points
- B, C (up to the middle of the field) – 1 point,
- B, C (after the middle of the field to zone D) - 2 points,
- D (without touching the Ground) - 6 points, if you have touched the Ground 4 points,
- If the ball falls first in zone B,C after the middle of the field, 2 points are awarded and then in zone D, They give 1 point. In total, 3 points are awarded. If the ball falls in zone B, C to the center of the field – 1 is awarded point, and then in zone B,C after the center of the field – 2 points are awarded in total.
- For a dead ball (when the ball is thrown to e including the center line), 0 points are awarded and the ball is launched again. If the next ball is also a ball dead, the batter receives 5 points.
- For physical interference against the batter, the batter receives 5 points.
- Good ball (when the ball is thrown through the playing area batting without touching the batter), 0 points are awarded.
- wide ball (When the ball passes outside the zone or crosses the batter's zone line) - 2 points for the batter,
- leg bye (hitting the ball on the batter's body) - 0 points, in this case the game continues. If the batter and the non-striker swapped places – plus 1 point,
- No ball (when the bowler walks behind the line of launch; the ball is thrown over the wicket directly, without touching the ground; the ball is thrown and bounces from the floor to shoulder level; the ball is thrown out of bounds), the batter receives 2 points.
- Team 1 will avoid follow on. It is necessary to determine if can declare follow on to the team, which hits second, regardless of whether it is done or not. Both teams must complete the first entry (including the advertisements) for bets to be valid; of what Otherwise, bets are counted at odds 1.
Indian Cyber League 22
- Each match consists of a single entry and a maximum of 20 overs per team. Each over consists of six deliveries.
- At the beginning of the game a coin is tossed. The team that wins the toss decides if he wants to pitch or bat first.
- The team that bats first will score runs until there are played the full 20 overs or until the team bowlers have taken 10 wickets. When it's his turn to bat to the other team, he will play until he has scored more runs than the opposing team in the first half of the inning, until he has played the full 20 overs of six pitches each or until the pitching team took 10 wickets.
- The team that scores the most runs wins. Yeah both teams score the same number of runs, it is played a super over. In this case, the team that scores the most will win. runs in the super over.
- Bet resolution
- Bets on "Match Winner" are settled taking into account the result of the super over.
- Bets on "Over, Individual Race Total" are resolved based on the number of runs scored by equipment, extras included. If the over is not played in issue, bets placed will be refunded.
- Bets on "A Wicket will be knocked down in the Over" and "Will will concede an extra run in the over" are resolved depending on the result of the over in question. If you don't play the over in question, bets will be refunded carried out.
- Bets on "Total", "Individual Total" and "Total of individual races" are resolved based on the number of runs scored by teams, extras included, but not including super overs.
- Bets on "Who will lose the most wickets", "Total wickets" and "Total team wickets lost" are resolved based on the number of wickets knocked down not including super overs.
- Bets on “Super over” and “Super over winner” will be resolved as lost if no super is played over.
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7.17 Beach handball
- All bets are calculated based on the result at the end of the main time of the match (20 minutes of the game, 2 periods for 10 minutes).
- The penalty shootout is calculated only in bets on the winner of the match, at the exit to the next round, at winner of the competition etc.
- If the match is interrupted and postponed, bets on that match will be valid until the end of the tournament that covers this match, until the match is over or you retire one of the players.
- The match is considered completed if no less than 18 minutes into the game. In this case all bets will be calculated based on the results that have been determined before the interruption of the match.
- If the period ends in a tie, the “Goal” rule is used. of gold”, the winner of the period is considered the team that he scored the first goal. If both periods are won by a team, this team is declared the winner with the score 2:0.
- If each of the teams wins a period, the result is a tie. To determine the winner of the match is decided in a round of "counterattacks" (one player against the goalie).
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7.18 Beach Soccer
- All bets are settled based on the result after after the main time of the match has ended (36 minutes of the game, 3 periods for 12 minutes).
The betting house does not assume responsibility for the imprecision of the duration of the matches. Information mentioned in Sports and Live has the character approximate. The rules of the game need to be specified in official sources. - Additional periods and a series of penalties calculated only in bets on the winner of the match, the exit to the next round, to the winner of the competition etc
- If the match starts but does not finish, the bets on this match will be calculated with the odds “1” except for the cases when the results of the match have been determined before the interruption of the match.
- The match is considered completed, if they were played no less than 30 minutes into the game. In this case the bets will be calculated by the results at the time of the termination of the match.
- All bets are settled based on the result after after the main time of the match has ended (36 minutes of the game, 3 periods for 12 minutes).
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7.19 Rugby
- All bets are settled based on the result of the match at the end of regulation time. So that the bets are valid, at least 90% must have been played of the match, unless bets have already been settled at the moment the match was interrupted.
The betting house does not assume responsibility for the imprecision of the duration of the matches. Information mentioned in Sports and Live has the character approximate. The rules of the game need to be specified in official sources. - Extra time and penalty shootout are taken into account only in bets on qualifications or the winner of the competence.
- All bets are settled based on the result of the match at the end of regulation time. So that the bets are valid, at least 90% must have been played of the match, unless bets have already been settled at the moment the match was interrupted.
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7.20 Equestrian
- If the race is postponed to another day and this is indicated on official sources, all bets will be valid. Without However, single bets are void and any result included in the accumulator bet is considered failed if:
- the race is interrupted
- the race is officially declared invalid
- race conditions are changed after place bets (according to the rules)
- the location of the race has changed
- “Top 3” bet will be calculated as winning if the horse in top of 3.
- Bet “Victory with position insurance”. For example, "Victory with the insurance of 2nd place" will be calculated as the winner, if the horse will take 1st place, in case of 2nd place the bet will pay with odds "1".
- Bet "Victory without a leader." The bet "Victory № 1 Brice Canyon excluding № 3 Clonusker" will be calculated winner if horse № 3 Clonusker takes 1st place in the race, and horse №1 Brice Canyo will take 2nd position.
- Long term betting on horse racing. The list Updated number of participants is published 1 or 2 days before the career, depending on your class. Immediately after post race day bets, markets for the long-term event are declared closed. The bets on long term to horses retired from the race that are not in the new list will be counted as losers. If the races due to weather conditions they are postponed to the day Next, long-term betting markets They will persist until the start of the races. If the races are completely cancelled, betting markets long term will be calculated with quota “1”. First, they will be bets are calculated on the day of the races and then They will calculate the long-term bets of this same race.
- SP (Initial Price) - the initial installments. They are the quotas of the racecourse at the start of the race. Is calculated officially based on the average quotas offered by racecourse runners at the time of the start of the career. If a horse retired before the start of the race, or did not participate (according to official records), and did not A new SP market was presented, dice betting horse will be calculated with the quota "1".
- If the race is postponed to another day and this is indicated on official sources, all bets will be valid. Without However, single bets are void and any result included in the accumulator bet is considered failed if:
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7.21 Squash
- If the match started does not finish for any reason (for For example, one of the participants refuses to follow the game, is disqualified), the results that are clearly defined according to the format of the match in which time it stopped (for example the result of the first half, the total of the first half etc.), considered for the calculation of bets. The payment of The rest of the bets are made with odds “1”.
- According to the decision of the organizers, the match can consist of three – five beats and last up to three beats won.
- Each game lasts up to 11 points. The player who scores 11 points first is considered the winner, except for cases when the score of the game is 10:10. In this case the game lasts until the score difference reaches 2 points. The player who has the preeminence in 2 points is considered the winner.
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7.22 Snooker
- Match bets. In the event of a stoppage of the match, player, the one who went to the next round, is considered the winner if at least one round is finished.
- Batch betting, joint betting, and handicap and special bets. These bets are calculated on If the necessary number of batches is completed, to be able to determine the winner. If for any reason the victory was awarded to the player before finishing the match, all round bets, account bets handicap and special bets will be calculated with the odds “1”, except for cases when the result of the bet is determined.
- If in one of the rounds any player has been determined technical defeat in this round the handicaps and totals will be calculated with quota “1”.
- The “Who passes ahead” bet. In the proposed couples It is necessary to name the player who passes forward into the net of the tournament. If both players have left the tournament, the best will be the one who passes furthest in the tournament net; Yes, both players have left the raund, the winning rate of bets will be calculated “1”. In the event that the player refuse to play in the tournament before the start, the fee betting profit will be calculated “1”.
- The “Total of 100 series” bet. In this bet it is necessary determine that a player in an access (without moving away from the table) will reach 100 points.
- The bet “First ball – blue”. The bet wins if the ball blue will be pocketed before the other colored balls (yellow, green, brown, blue, pink, black).
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7.23 Tennis
- If the participant withdraws or is disqualified before start the game, all bets will be settled with the quota "1".
- If the game is delayed or postponed for any reason, all Bets remain in effect until the end of the match or tournament.
- If a player is retired or disqualified, or if this player ends the game early for any reason, The match will be considered to end at the moment of the last point noted. Any bet placed after this time will be refundable. Betting on statistics player (aces, double aces, double faults, breaks, etc.) will be resolved according to the results at the time the match has been stopped.
- Bets remain valid in the following cases:
- the surface of the court is changed;
- the headquarters is changed;
- The closed court is changed to the open court.
- If the match is interrupted due to rejection or disqualification of the player in the first set, all bets will be settled with odds "1", except for bets on games played and when the results of the matches have been determined at the time of the interruption of the match.
- If the tennis match is interrupted by rejection or disqualification of the player in the first set, bets on the winner of the match remain in force provided that the first set was played completely. Otherwise the Bets will be calculated at odds "1". "The bets on others markets are canceled (they are calculated with quota 1) except the cases when the results have already been determined moment of interruption of the match."
The player in case of rejection or disqualification will grants a technical defeat.
Example 1. Rodrigues vs Herbert match is interrupted with the score 1:0 (6:2, 0:3) due to Rodrigues' rejection. The bets on Handicap Rodrigues (-2.5), Handicap Herbert (+2.5), Match total 21.5, score in sets 2-0, 2-1, 1-2 will be calculated with quota "1". All bets on the first set will be calculated; V2 in the match- win; V1 in the match and set score 0:2 will be calculated as losers.
Example 2. Benneteau vs Klein match interrupted with the score 1:1 (6:4, 0:6, 0:1) due to rejection by Benneteau. Total bets over (21.5) are will be calculated as winners, bets on Total less than (21.5) will be calculated as losers, since victory based on these results is impossible (the minimum amount of the games is 22: 1:2 (6:4, 0:6,0:6). All bets on 1 and 2 sets will be calculated, V2 in match — win; V1 in match, score in sets 0:2 and 2:0 will be calculated winners. The Handicap bets, score in sets 2-1, 1-2 will be calculated with quota "1". - In case of a change in the match format (number of sets) bets on the following results remain in force and will be will be calculated based on the result of the match:
Other bets will be calculated with odds "1".- victory of the player in the match;
- victory of the player in the first set;
- handicap in games to the first set;
- total of the first set;
- first ace;
- winner of the first game in the match.
- Handicap and total in the tennis match are indicated in games.
- If the game (that is, a set) does not end for any reason (the match is interrupted or does not finish, one of the players refuse to continue the match, disqualification etc.) bets will be settled at odds "1".
- Handicap and total in the last set of the match are calculated in points, but for the entire match - equivalent to "1". Example: Grönefeld/Peschke - Niculescu/Zakopalova. The bet "Total less than (21.5)". He score (6:3; 3:6; 4:10 points). The third set will be equal to 1 game. Total will be calculated as 6+3+6+3+1=19. The bet wins.
- In tennis matches marked as "champion tie break" or "super tie break", handicap and total for the match will be calculated including the marker in super tie break.
Example. Grönefeld/Peschke – Niculescu/Zakopalova. (champ. tie break.). The "Total" bet less than (21.5)". The score of the match (6:3; 3:6; 4:10 points).
Total is calculated as: 6+3+6+3+4+10=32. The bet loses.In some tournaments the super tie break (champ. Tie break) is played instead of the decisive set. The winner of the match will be player (pair) who wins 10 points provided that he (she) score 2 points more than the rival. - The "Score in sets" bet. In Sports the columns corresponding are named as: 2:0; 2:1 etc.
- The "Who advances" bet. In the offered couple it is proposed choose the tennis player who will advance further into the net tournament; If both players leave the tournament, the best player is considered the one who passed the furthest in the network of the tournament; if both players were disqualified in a round, bets will be settled at odds "1". If he player refuses to play in the tournament before it starts, bets will be settled at odds "1".
- The "Win" bet. The winner is the tennis player (team) who occupies first place in the tournament. If the tennis player refuses to participate in the tournament before it starts, the Bets will be calculated at odds "1".
- The "Victory at stake" bet. That bet offers to choose which player will win the game. The consecutive numbering of the games is valid only within a set. The bet "Game (8), 2 set" with the score 6:1 will be calculated with the odds “1” (return), since there was no game 8.
- Tie break is counted as the separate game.
- The "Points" bet. Point — draw of the ball (who will win a point when serving). Example: "Point 4 (game 8) will win 2" (Second rival will win the fourth point (serve) in game 8. Game 8 ended in the Following way:
- 1 point: 0-15 (the second one won)
- 2 point: 15-15 (the first one won)
- 3 point: 15-30 (the second one won)
- 4 point: 15-40 (the second one won) — the bet won.
- The "First Set Score" bet. In that bet you have to define the precise score of the first set. If the first set did not finish, bets will be settled at odds "1".
- The "Tie break in match" bet. The necessary to define if There will be a tie break in one of the sets. If the party does not ends for any reason and the tie break has already been played, the bets on "Tie break in match - Yes" will win, bets on "Tie break in match — No" they will lose. If the game doesn't end for any reason and there was no tie break, the bets "Tie break in match" will be calculated with the odds "1".
- The bet "The player will be the first to use the Review Electronics". It is offered to name the tennis player who will be the first to use Electronic Review. If none of the players use Electronic Review, bets are will be calculated with quota "1".
- In case there is a spelling error in the initials of the sportsman (e.g. Muller J. is written as Muller D.), that will not constitute a reason for the cancellation of the bet and it will be will remain in force.
- The "Tie Break Score in Set" bet. It is offered determine the precise score at the end of the tie break. After of the score 6:6 the tie break is played to determine the winner of this set. In the tie break the set is played up to 7 points (the score can be 7:5, 7:4, etc.).
- The bet "Will win (…) with another score" offers victory of one of the players in the tie break after the score 6:6 (in the super tie break after the score 9:9). Example. Klein (AUS) – Klec (SVK). He will win 1 with another marker.
- Tie break ends with the score 7:3 — bet misses.
- Tie break ends with the score 8:6 — the bet win. (i.e. the player wins after the score 6:6).
- The "Tie break in the match" bet. It is offered to guess the precise score at the end of the tie break.
- In the super tie break up to 10 points are played (the marker can be 10:8, 10:6, etc).
- Tie break marker. Any other V1 (V2). The victory of the player in the tie break with the score different from what offered in the list.
- In case if the match does not finish for any reason and no there was a tie break in a match or in a set, the bets "Score of tie break" will be calculated with odds "1"
- The "Player won't win any game (yes)" bet. The bet will win if the score in the set is (6:0) or (0:6).
- The bet "Player loses 1 set, but wins the match". The bet will win if one of the players loses the 1 set, but wins the game.
- The "Time Efficiency" bet. Example "1>2", the bet will be calculated as a win if they were played more matches in the first set than in the second.
- Bets on the game that was played as a tie break are will be calculated with quota "1". Bets on games have consecutive numbering.
- Match statistics (number of aces, double misses, percentage of successful first serves, etc.) are taken from the official tournament websites.
- Extra bets (number of aces, double misses, percentage of first successful serves, etc.) are calculated from the follows: the events that are determined definitively at the moment of the interruption of the match accepted for the calculation of bets. The other bets are will be calculated with the quota "1".
- Match point — the last match you must win to win the tennis match.
- The bet "1 break — 1 player". The bet will be calculated as a win if player 1 wins game 1 of the serve rival. (Break point — is the possibility of winning the game of opponent's serve).
- The bet "Amount of points in first game Total more than (5.5) — is the bet on the number of points in the first game, e.g. at the score 40:30 there were 6 points, the bet wins.
- For bets on time efficiency, only the first and second sets. "More efficient time — draw" will be calculated as a win if the score is (6:3; 3:6; 6:4). The bet "Efficiency of period 1" and "Efficiency of period 2" with the same amount in the first and second sets will be calculated loser.
- The "Highest/lowest scoring set total" bet. Total bets will be calculated according to the tennis tournament regulations (play up to 2 or 3 victories).
- The bet "Who will make the most breaks in the match" is given in Sports in three results: "Player 1", "Player 2", "Nobody". If the number of breaks in the match is equal, wins the "Nobody" bet.
- The bet "Player breaks opponent's serve from 0-40 — Yes" will win if the player was losing 0-40 and won 41-40 of his take out.
- "Tie-Break or extra games in the final set". The last 3rd set (match up to 2 wins) or 5th set (match up to 3 wins) are taken into account when calculating bets.
- The bet "The first Electronic Review will be successful Yes/No". If neither player uses Review Electronic, bets will be calculated with the odds "1".
- The FAST4 match format or up to two sets won (of 3 sets), or up to three (of 5 sets). Set is made up to 4 games won, with the score 3:3 a tie-break is played to 5 points earned without a difference of two points (ends with the marker 5:4). In the tie-break when the score is 4:4, the player (pair) selects the field (right or left side), in which the ball will be served. In the tie-break the change of the parts of the field is carried out after 4 points played.
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7.24 Floorball
- Floorball is a type of floor hockey, played on the floor hard with the plastic ball.
- All bets are settled based on the result after after the main time of the match has ended (60 minutes of the game, 3 periods for 20 minutes).
The betting house does not assume responsibility for the imprecision of the duration of the matches. Information mentioned in Sports and Live has the character approximate. The rules of the game need to be specified in official sources. - Additional periods and a series of penalties are counted only in bets on the winner of the match, at the exit to the next round etc.
- If the match starts but does not finish, the bets on this match will be calculated with the odds "1" except for the cases when the results of the match have been determined before the interruption of the match.
- The match is considered completed, if they were played no less than 50 minutes into the game. In this case the bets will be calculated by the results at the time of the termination of the match.
- According to the organizers of the competitions, allows reduced match time, but not less than 2 periods for 15 minutes with interruption regulated by organizers. The rules of the game are missing specify in official sources.
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7.25 Football
- Betting on football matches (including matches cup) are calculated based on the result after having the main time of the match has ended (90 minutes of the game, 2 halves for 45 minutes plus added time) unless that in Sports the opposite is specified ("time extra").
Additional periods and a series of penalties are calculated only in bets on the winner of the match, at the start of the round next etc. - The match is considered completed, if no less than 80 minutes of the match except for cases when the match results have been determined before the interruption of the match.
- The regulations apply before the start of the tournament. Before to bet on friendly games, it is necessary to specify the game regulations in the information source independent.
- Corner kicks in the Russian Premier League are calculated on the third day after the match ends. In the absence of official information on the number of corners in the websites indicated on our page in the section "Main sources of information", the bets are will be calculated with quota "1".
- Market bets "Will be in a higher position at tournament final" can be performed in tournaments internationals, such as the World Cup, the Football Championship UEFA Europe, UEFA Champions League, La Liga European, the Olympic Games and others.
The bettor must predict which of the two teams specified will finish higher at the end of the tournament.
If both teams are eliminated in the group stage, the Bets will be settled based on the teams' position. within their groups:
If both teams finish in the same position within their groups, bets will be settled at odds of 1.00.
If a team does not play a single match, bets are will be resolved with a fee of 1.00.
If both teams are eliminated in the same phase of the play-offs, bets will be settled at odds of 1.00. - Bets on the markets "Which team will score the most goals" and "Which team will score (concede) more (fewer) goals" made in the World Cup, the UEFA European Championship, the UEFA Champions League, European League, Games Olympic Games and others, will be resolved with the extension included, but without taking into account the penalties after the game.
- Bets on football matches marked with "time extra" are calculated excluding the penalty series. Bets on penalty series are accepted separately (penalty series).
- Corner kick — it is necessary to predict which team will be the first to send the corner kick.
- More corner kicks will be taken — you have to predict which team will score more corner kicks during the match.
- Number of shots — you have to predict if the total number of shots of corners made by both parties is more or less than specified total.
- Betting on yellow cards (TA). The total yellow cards, handicaps of the yellow cards - only the warnings to the players are calculated field players and goalkeeper. In the calculation of the cards yellow in the match the second warning ignore.
- Live bets on yellow cards shown on the given interval are calculated without taking into account the TE. By example, TA displayed from 85:00 to 88:59, yellow card was shown at minute 90+1 min, the ticket will be calculated as loss.
- The yellow and red cards shown to the players of field and the goalkeeper after the final whistle will not be counted in the calculation of bets. If the yellow card was shown by the judge during the interruption for the warning repeated in the first match (deferred yellow card) this will be counted in the first period. If the yellow card is shown by the referee at the end of the match for a infraction that was in the second half (yellow card deferred), will be counted in the second half.
- Bets on yellow and red cards (TAR or cards) are considered as follows: yellow card like 1 card, red card — 2 yellow cards. The second yellow card is ignored and is considered 1 red card, that is, a player can have no more than 3 cards per match.
- The number of yellow and red cards, corner kicks, archery and bars is determined according to the video transmission. If the transmission is interrupted or ends, the results on the number of cards red and yellow will be verified from official sources of information. The change made according to the official source in minute 46, for calculations it is considered made during the interruption. The corner kick that was passed again, is counted as one. The total of corner kicks includes only the shots taken
- Posts and fixed bars. They are only taken in counts the hits on the poles or fixed bars (which were from the rival team), after which the ball remained in the game (it touched the player, the referee, the other post or bars fixed). The pole or fixed bars do not count: before the ball hits the fixed bar or bars, the game stops; after hitting the post or fixed bars, the ball went out from the field or entered the goal (a goal was recorded).
- Shots between the 3 sticks. In the calculation of This bet does not count shots to the posts and bars sets and blocked shots.
- Shots on goal. In the calculation of this bet Accepted: shots between the 3 clubs, shots outside the arc, blocked shots.
- Bets on statistical indices can be calculated for one hour after finishing the game.
- Sports bets: "Goal in the interval", "Time of the first goal", "the Team will score the first\last goal before the min()". - will be calculated taking into account the time compensated, unless otherwise indicated on the line.
- Bets of type FAST EVENTS: “Total in interval from () to () minutes......”, “Handicap in interval..... ” It is necessary to determine the total of the goals in the indicated time interval.
- In the period from (40:00) to (44:59) minutes the total of goals will be calculated without compensated time.
- In the interval from 40:00 to 49:59, the total goals are will be calculated including compensated time.
- In the period from (85:00) to (89:59) minutes the total of goals will be calculated without compensated time.
- In the period from (10:00) to (19:59) minutes, if the goal is scored in the 20th minute, he will be counted in this interval.
- "What will happen before" market. The calculation of these Bets will be made as follows:
out, corner kick, goal kick (taking into account the time when these events were executed);
foul, card, offside, goal (taking into account the when these events occurred).
For the intervals from 41 to 45 minutes and from 86 to 90 minutes, statistics are compared without taking into account time compensated. Calculation of bets "Last / first will happen" will be done taking into account the time compensated. - Market "What will happen in 1 minute". The bets are will be calculated as follows:
For out, corner, goal kick, cards, free kicks: The moment in which the referee awarded the event is taken.
For the intervals from 41 to 45 minutes and from 86 to 90 minutes, statistics are compared without taking into account time compensated. - The bet "He will score a goal (David Villa)". It will be calculated as winner if the player went out onto the field and scored a goal. He own goal does not count.
- Betting on SPORTS. If the player has not gone out field, the bet is calculated as a return with the odds of "1". Bets are valid for players of the main squad (if a player is replaced and bets have been given, said coupons will be calculated with a quota of "1").
- LIVE betting. If a player enters the field game and the bet "That player will score a goal" is offered, then said bets are settled according to the player performance.
- The bet “Will score the 1st goal (David Villa)”. Will be calculated winner, if the player has gone out onto the field and has scored the 1st goal. The own goal is not counted. If the player has entered the field when the scoreboard was open or has not taken to the field, the bet is calculated as a return with the quota “1”. Bets are valid for players of the main staff (if the player has already come out as a substitute bets were placed, such tickets will be calculated with quota “1”).
- "() Will score a goal at any time." The bet will win if the player scores a goal in regulation time.
- The bet “Player will score more/less than 0.5”. The bets are valid for main staff players (if the player has come out as a substitute and to him were carried out bets, such tickets will be calculated with the odds “1”).
- The bet “The time of the first/last goal”. The bets to the first goal, scored in a given period of time, for example from 1-r to 30 minutes will be calculated losers, if the match was interrupted with the score 0:0 after this period of time.
- The “Double (Hattrick, Poker)” bet on the match. In this bet is necessary to determine, if a player marks on the match two goals exactly (Double), three goals exactly (Hattrick), four goals exactly (Poker). The own goal is not account. If a Hattrick was scored in the match, the bet “Double in the match – yes” will be calculated as a loser.
- The “Penalty – yes/no” bet. In this bet it is necessary determine, if the free kick from eleven has been penalized meters.
- The “Penalty and Red Card – yes” bet. The bet is will be calculated as the winner, if in the game there was a penalty and a Red card.
- Bets on “Period: 1x2”. Bets are placed at 1-r period.
Example. “The 1st period will win 2 – yes.” The bet is will be calculated as the winner, if in the 1st period the 2nd period will win equipment. - The “Multi Corners” bet. In this bet the amount of the corner kicks in the 1st period are multiplied by the number of corner kicks in the 2nd period. By For example, in the 1st period there were 5 corner kicks, in In the 2nd period there were 7 corner kicks. Respectively the result will be 5 x 7 = 35.
- The bet “Victory in penalty series 2 – yes.” The bet is calculated as a winner, if there was a round of penalties and the second team won. The bet is calculated as lost, if there was no penalty or the second team lost the penalty shootout.
- The bet “The most productive period”.
“The most productive period – the 1st period” - the total of goals in the 1st period is more than the total goals in the 2nd period period.
“The most productive period – the 2nd period” - the total of goals in the 2nd period is more than the total goals in the 1st period.
“The most productive period – the tie” – the total goals in 2nd period is equal to the total goals in the 1st period. - The bet “The final whistle, the team player…. have the ball". It is necessary to guess the player from which team he has the ball.
- The bet on the determined player “What will happen” after”: (Costa D.) will not score the penalty; (Costa D.) the card yellow or red card; (Costa D.) will be changed; (Coast D.) will score a goal.
The ticket will be counted as the winner, indicating the event, let the first pass. For example, Costa D. has received a yellow card in the 15th minute, he scored a goal in the minute 30, in minute 40 this player has been substituted. The bet “(Costa D.) a yellow or red card” will be calculated winner, all other results will be calculated losers. Yeah the player has not taken the field, all the results are will be calculated as a refund (with installment 1). - Football. Specialized bets. The following dismissal of the coach. In the case if it were more of a coach dismissal in one day, the first one consider the one that was announced on the official website of the equipment. Bets placed after the disstitution coach's true value will be calculated with the odds “1”. The time and date of the coach's actual dismissal determines by the team's official website which has Canceled the contract with the coach.
- Football. Main coaches. The coach appointed to the position of head coach in functions are not taken into account.
- Football. Players. The event market given will be calculated without taking into account the signing, if in Sports if no other is indicated (“take into account the rent”). If the player does not leave the club within the indicated transfer window, bets will be They remain in their possession and are calculated as losses. If the player signs an agreement with the club that is not on the markets, All bets will remain valid and will be calculated as losses. If all prior contracts and other agreements similar, which confirm the bet, will be closed after the date specified in the market, these will not be taken into account account for the calculation.
- Penalty bets after the game. If in the penalty shootout after the match, the fifth penalty is not designated according to the situation of the game, bets will be calculated as:
“Team 2 will score its 5th penalty – no” - return, >
“Team 2 will score their 5th penalty – yes” - return. - The player will score and the team will win with the marker.
To win the bet it is necessary to guess the player who scored the first goal and the score at the end of time main (taking into account compensated time). If he player did not participate in the match or came onto the field after that the first goal has been scored, the bet will be calculated with quota “1”. If the first goal is an own goal (goal in own goal), the bet on this player scoring this goal is will be calculated with the quota “1”. If the match was interrupted after the first goal was scored and not finished in the time regulated by the rules, bets on the player scored this goal will be calculated with the quota “1”.
Bet 1 “Adam Lallana will score and Team 1 will win with the score 1-0 - yes”
Bet 2 “Dejan Lovren will score and Team 1 will win with the score 1-0 – yes”
Example 1.
Adam Lallana scored the 1 goal and Team 1 won with the score 1-0:
bet 1 – winning
bet 2 – loss
Example 2.
Adam Lallana did not take the field and Team 1 won with the score 1-0:
bet 1 – return
bet 2 – loss - Alternative results. The total points received for the cards during the game. This type of bet proposes guessing the amount of points achieved by the teams (the team) for the cards during the game. Bets are placed at main time of the game.
- Only cards shown to players on the card are calculated. field.
- For each yellow card you recharge = 10 points.
- For each red card = 25 points.
- The maximum number of points for the second warning, after which the card is shown, it will be 25 points – is the number of points in the case of display after the yellow card the red card.
- Alternative results. Team performance. This type of bet proposes guessing the amount of points achieved by the team during the match. The Bets are placed at the main time of the game. HE They calculate only red cards shown to players in field. The corner kick, played a second time, was not It will be calculated as another corner kick.
Points are recharged as follows:- For each goal = 10 points
- Will not score (victory to zero) = 5 points
- For each corner kick = 3 points
- For each red card = - (minus) 10 points
- Alternative results. The first 5 points minutes. Bets placed within the first 5 minutes will be settled based on past events from 0:00 to 4:59.
- The corner kick played second time (etc.) will be calculated once.
- The penalty played second time by the judge's decision was will calculate once.
- The maximum points for two infractions by a player is of 10 points, even if the yellow card is followed for the red card. Only cards are taken into account that are shown to the players on the field.
Points are recharged as follows: - For each goal 10 points
- For each corner kick = 3
- For each penalty taken = 10
- Each card shown = 5
- Alternative results. Total points for the match. This type of bet proposes guessing the amount of points achieved by the team during the match.
- The corner kick played second time (etc.) will be calculated once.
- The penalty played second time by the judge's decision was will calculate once.
- The maximum points for two infractions by a player is 13 points, even if the yellow card is followed for the red card. Only cards are taken into account that are shown to the players on the field.
Points are recharged as follows: - For each goal = 10
- For each corner kick = 3
- For each penalty taken = 10
- For each yellow card shown = 3 points
- For each red card shown = 10 points
- Cards. Statistics. All bets are calculated based on what happened during the time leader of the party. Only the cards shown are calculated to the players on the field.
First card. The bets are calculated based on events that occurred during a period of time marked in the match. Red or yellow card must be displayed in the allotted time period during the game. The card will not be counted if the event, taken to card punishment, took place over a period of time certain, but the card had not been shown in a period of a certain time but was not shown later.
Total cards. Includes added/compensated time. He Overtime is not taken into consideration, unless otherwise specified. Only one card will be calculated per the second warning. That is, if after card yellow card is shown immediately afterwards, it will be counted only a card. This means that the maximum number of cards received by a player are two.
Last card. If during the match not a single card, the winning option is – no cards. All Other bets will be calculated as a loss. If two or more players participate in the same incident, the market will calculate based on the last card shown. - 8 by 8 football. Duration of the game – two equal periods for 30 minutes (unless the judge and two teams participating in the match specified otherwise). Any adjustment of game time duration change (for example, the reduction of each period up to 25 minutes due to lack of lighting) has to be achieved before start the game and respond to the rules of the competitions.
- The interruption between periods It does not have to exceed 10 minutes. The duration of the interruption between the pyriodes can be changed by coordination of the teams with the judge.
- The length of time added is assigned only by the judge.
- To execute the 10 meter shot, assigned at the end of any period of time main or do, extra time is awarded.
- Additional time. In the regulations of competitions can be summarized by the clause of two additional periods of equal duration.
- Alternative parties. In this type of events the results of teams are compared, which are they broadcast live. If in one of the matches it was determined the technical defeat, the bets on the matches alternatives will be calculated with the quota “1” (return).
Example. Alternative party. Sampdoria – Verona V1. The authentic matches Sampdoria – Inter, the score of the match is 2:0; Udinese – Verona 0:2. The marker of alternative match Sampdoria – Verona is 2:2. The bet is will be considered a loser given that the alternative party has ended in a tie.
Alternative doubles matches.All the teams mentioned in this type of events play simultaneously. Bets are calculated based on the score with which the teams have finished the game indicated.
Example.Eintracht/Borussia – Schalke/Hoffenheim >
Total more than 2.5
- FIFA. The next president. The president of FIFA in functions are not taken into account.
- Football. Equipment. Special bets. Players. Bets on the player's statistical indices are will be considered only for the game with the indicated personnel of the equipment. The player must participate in at least one match.
For example. Soccer. Liverpool. 2015/2016 season. First division. Players. Total cards yellow. Only yellow cards will be included in the calculation the Liverpool team. The player must participate for less in a game. - Soccer. Statistics of the first and second match. Results They are given for the scores of two matches. The bets on This type of game will be calculated after the completion of the second match.
- Markets “How the goal will be scored”. Al calculate the following rules are taken into account:
- Own goal – the bet wins, if the goal scored has been own goal
- Penalty kick – bet wins if goal was scored with the penalty shot by the player who took the shot penalty and if the goal was scored with a direct kick from the corner.
- Penalty – the bet wins, if the goal was scored on penalty by the player who took the penalty.
- Score with a header – the bet wins, if the last touch of the The ball was made with the head of the player who scored the goal. goal. Own goal is not taken into account.
- Score from leg – the bet wins, if the goal has been marked with the leg. Penalty goals, penalties and own goals are not taken into account. If the goal has been scored with any part of the player's body except the header, the goal is considered to have been scored with the leg.
- No goal – the bet wins, if the first (next) goal it is not marked.
- Market “Player Position” will be calculated according to the official position of the player in official sources. The Player position is determined according to website http://www.transfermarkt.co.uk/ in the Main position section. Positions: Defenders: Center-Back, Left-Back, Right-Back; Midfielder: Defensive Midfield, Central Midfield, Attacking Midfield, Right Wing, Left Wing, Forward:Secondary Striker, Striker, Centre-Forward). For national matches, The player's position will be determined according to the list of exit of the protocol on the official website of the tournament.
- Markets to “Comparison of player efficiency by goals marked” are calculated in the main time. If the player does not has taken the field in the main team, the bets are winners will be calculated with the quota “1”.
- Markets to statistics of the selections in the stage of groups will be calculated by the results of the actual matches carried out in the group stage.
- Market “Player's career in the match” is indicated in kilometers and even the extra time will be calculated, without take into account penalties after the game. The career of player will be rounded to the nearest hundredths.
- Best player of the match. In case the player has not left in the starting line-up, but has participated in the match, all bets will be considered valid. If a player does not participate in a match, all bets are calculated with a quota of 1. In case there is no information on the official tournament website, the calculation is carried out according to the data provided on the site https://ru.whoscored.com
- Bets on the statistical data of the teams in the tournament will be calculated based on the results of the matches real games played within the group stage and series of the play-off matches, including extra time (not counting the penalty shootout and own goals). The results offered for the statistical data of the players in the match will be calculated taking into account extra time.
- Only the medical team will be considered to have entered the field of play if you have permission from the referee to do so and whether it actually provides medical assistance to a player on the field (application of bandages, treatment of a sudden loss of blood circulation, resuscitation cardiopulmonary, medical evacuation, etc.). If the referee calls two medical teams, one for each team, will be counted as a single medical team that enters the field of play.
- "VAR display by the main judge - Yes / No": the referee consults the VAR screen.
“VAR- Yes / No” - the fact of video arbitration is confirmed by the TV broadcast by one of the following signs:- the main judge showed a video referee gesture (rectangle);
- The head judge used video arbitration;
- For the markets "It will be in a higher position in the end of the tournament", the bettor must predict which team of the pair specified will end up higher in the table at the end of the tournament:
If both teams finish in the same position in the table of the tournament, bets will be settled at odds of 1.00.
If a team does not play a single match in the tournament, the Bets will be settled at odds of 1.00.
If both teams are eliminated in the same phase of the play-offs, bets will be settled at odds of 1.00. - In the case of bets on player statistics (for a season, series, tournament), if a player retires for entire season/series/tournament for any reason, bets on that player will be settled at an odds of 1.00.
- Results. Who is better according to the results of the championship (equipment). The sequence of the criteria: the stage of elimination; group position; the points obtained in the group; the difference in points in the tournament; the goals marked in the tournament (including extra time, without count the penalty shootout).
- The bet "Who will score the most goals" (tournament, championship) is calculated including additional time, without count the penalty shootout.
- "Who will be sent to the stands". It is necessary guess if during the match the referee sends off the coach to the stands.
- Bet “The player against the team” will be calculated based on the results of the current matches. If the player did not participate in the match or was not fielded then the bet is calculated as a refund. If the player is expelled or replaced then the bets remain on vigor.
- Alternative victory. Market will be calculated based on the results of real matches. If one of the matches was considered a technical defeat or the match was not took place, bet on the alternative victory will be calculated as a refund.
- Market "Statistics. In which group the largest will be marked number of goals" will be calculated as a refund if they are scored an equal number of goals.
- “Goal from standard” market. The goal is scored from standard, if from the moment of drawing the standard until the At the time of scoring the goal there were no more than two touches (including the initial) by the players of both teams. The touches of ball by the defensive team's goalkeeper does not count. The Standard positions in football include: initial kick from the center of the field, throw-in, penalty kick, shot free kick, corner kick, goal kick, shot from 11 meters and the ball on the ground.
- The bet “Goal from outside the penalty zone”. I don't know They take into account penalty goals.
- Bets on the number of goals scored per leg left, right leg, by the head. The own goal is not counts in this type of bets.
- In the “Penalty” market, penalties and free throws (including those designated after "out" regulation of game").
- Showbol is a type of football, played in the adapted hockey pitch with artificial grass. The duration of the game — 2 halves per 20 minutes or 4 halves per 15 minutes, depending on the player's decision. If he game ends in a tie in the main time, it can be allocated extra time. Bets are accepted at the same time major.
- Multigol - it is necessary to determine if the number of goals scored in the match in the proposed period it matches. For example, Multigoal 2-4. The bet is It will be calculated as winnings if they score 2, 3 or 4 in the match goals.
- The next goal, handicap – in this market has to define which team will score the next goal. But there will be the next goal in the match, the bet will be calculated as a return.
- Player duels. Bets on goals scored by players are calculated taking into account the compensated time, without taking into account the additional. In case at least one of these players have not taken the field, the bets on duels with the participation of that player are calculated with a factor of "1". Bets are valid for the team major.
- Expulsion duels. Bets on the athlete's expulsion are calculated including compensated time, without taking into account count the extra time. Bets on expulsion are valid for the indicated players, not for the entire team (unless otherwise specified). The House of betting offers the following markets: player versus player, player against team.
- Goalless periods of time (not including added time). The duration of this time interval is calculated as the difference between the minute of the first goal and the start of the match, the difference in minutes of any goal after and the difference between the minute of the last goal and the Full Time. If no goals are scored during the match, the period of time without goals in the match will be calculated as 90 minutes.
For bets placed on goalless time periods, in the time of a team that is winning and the duration of the tie, only the completed minutes will be taken into account.
For example: If the first goal is scored at 11:01 and the second at 15:59, the goalless time is 3 minutes (the minutes 13, 14 and 15).
Example 2: If a goal is scored in added time, it is will be considered to have been scored in the 90th minute and will result in two goalless periods: 89 full minutes (0-90) and 0 minutes complete (90 - 90). - Tickets. To resolve this type of bets, we take into account count the statistics published on https://whoscored.com.
- "Dribble" and "Aerial Duels". Bets are calculated according to data provided by whoscored.com, while only take into account successful dribbles and aerial duels won.
- Type of bets “Duel of the referees”. The bets and the Odds are based on the number of points assigned to each decision made by an arbitration team.
Points are assigned as follows:
1 point for a yellow card.
A red card awarded after two yellow cards does not is added to the score (TA + TA = TR = 2 points).
2 points for a red card
0.5 points for an “offside” 3 points for an assigned penalty
In the event that the main referee will be replaced or started a match, but it was not completed (unless the result of the bet would have already been determined in the time the match was stopped), bets can be refunded.
- Betting on football matches (including matches cup) are calculated based on the result after having the main time of the match has ended (90 minutes of the game, 2 halves for 45 minutes plus added time) unless that in Sports the opposite is specified ("time extra").
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7.26 Futsal
- Bets are calculated based on the result after the completion of the main time of the match (40 minutes of the game, 2 halves for 20 minutes).
The bookmaker does not assume responsibility for inaccuracies in the duration of the matches. The data indicated in Sports and Live have the character indicative. Specify the rules of the game in the official sources. - Overtime and series of shots from the line of 6 meters are included only in bets on the start at the next round, to the winner of the competition etc.
- In the event that the match has started but has not finished, bets on this match will be calculated with the quota “1”, except for cases when the results of the bets have already been determined by the time of the interruption of the match.
- The match is considered completed, if they have been played, no less than 35 minutes into the game. In this case the bets are will be calculated for the moment of interruption of the match.
- Bets are calculated based on the result after the completion of the main time of the match (40 minutes of the game, 2 halves for 20 minutes).
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7.27 Field Hockey
- Bets are calculated based on the result after the completion of the main time of the match (70 minutes of the game, 2 periods for 35 minutes or 4 periods for 17 minutes and 30 seconds).
The bookmaker does not assume responsibility for inaccuracies in the duration of the matches. The data indicated in Sports and Live have the character indicative. Specify the rules of the game in official sources. - Overtime and series of shots from the line of 6 meters are included only in bets on the start at the next round, to the winner of the competition etc.
- In the event that the match has started but has not finished, bets on this match will be calculated with the quota “1”, except for cases when the results of the bets have already been determined by the time of the interruption of the match.
- The match is considered completed, if they have been played, no less than 60 minutes into the game. In this case the bets are will be calculated for the moment of interruption of the match.
- Indoor hockey – the variant of field hockey, played in closed rooms. The game lasts 2 halves for 20 minutes.
- Bets are calculated based on the result after the completion of the main time of the match (70 minutes of the game, 2 periods for 35 minutes or 4 periods for 17 minutes and 30 seconds).
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7.28 Ball hockey (bandy)
- Bets are calculated based on the result after the completion of the main time of the match (90 minutes of the game, 2 periods for 45 minutes or 3 periods for 30 minutes).
The bookmaker does not assume responsibility for inaccuracies in the duration of the matches. The data indicated in Sports and Live have the character indicative.Specify the rules of the game in the official sources. - Overtime and series of shots from the line of 6 meters are included only in bets on the start of the round next, to the winner of the competition etc.
- In the event that the match has started but has not finished, bets on this match will be calculated with the quota “1”, except for cases when the results of the bets have already been determined by the time of the interruption of the match.
- The match is considered completed, if they have been played, no less than 80 minutes into the game. In this case the bets are will be calculated for the moment of interruption of the match.
- Roller hockey – the variant of Roller Hockey, is plays with a ball or a puck. The game lasts 4 periods for 12 minutes.
- Bets are calculated based on the result after the completion of the main time of the match (90 minutes of the game, 2 periods for 45 minutes or 3 periods for 30 minutes).
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7.29 Ice Hockey
- Bets are accepted on matches in regulation time (60 minutes of play consisting of 3 periods of 20 minutes each), unless otherwise indicated ("With extension" if the extension is included, "Including the extension and the round of penalties" if extra time and penalties are included):
Regulatory time
Regulatory time (With extension)
Regulation time (including extra time and penalty shoot-outs) penalties)
Example 1: Buffalo Sabers vs. Toronto Maple Leafs (including extra time and penalty shootouts). Bets are accepted on regulation time, including extensions and penalties. If the score in the match is 2:3 (1:0, 1:1, 0:1, 0:0, 0:1), all bets will be settled based on a final score of 2:3. The total number of goals is 5.
Example 2. Buffalo Sabers vs. Toronto Maple Leafs (With extension). Bets are accepted in regulation time, including extension. If the final result of the match is 2:2 (1:0, 1:1, 0:1; 0:0), the total number of goals is 4. The bets on a victory for Team 1 or Team 2 are will be resolved as lost.
Example 3. Buffalo Sabers vs. Toronto Maple Leafs. I only know They accept bets in regulation time. If the result end of the match is 2:2 (1:0, 1:1, 0:1; 0:0), the total number of goals is 4. Bets on a victory for Team 1 or of Team 2 will be resolved as lost. - In the event that the match has started but has not finished, bets on this match will be calculated with the quota “1”, except for cases when the results of the bets have already been determined by the time of the interruption of the match.
- The match is considered completed, if they have been played, no less than 55 minutes into the game. In this case the bets are will be calculated for the moment of interruption of the match.
- NHL, AHL, CHL, OHL, WHL Hockey League teams eastern coast of North America may be listed in direct sequence (local - visitor) as well as reverse. In case of reverse sequence the bets are not they return.
- The “Total” bet. In the game, even free throws, the number of pucks marked for free throws in the calculation of total is considered 1 goal.
- If the disc has been marked at 9 min. 00 sec., it is considered that this has been marked from the 1st to the 9th minute; Yeah The goal was scored at 1 minute. 00 sec., it is considered to have been scored in the 1st minute.
- “Head-to-Head bets on the results of the championship”, “Championship Winner”, “Group Winner”, “Points won”, “Goals scored”, “Goals lost” are calculated only based on the final classification, from the table of the organization that is responsible for the competition.
- If the effectiveness of the compared periods is equal, the bet to the comparison “One period is more than another period - Yes” is calculated as a loser.
- Bets on the "Top Goal Scorer (Points)" markets are will be resolved based on the statistical data of "goals + assists" available on the official tournament website. If a player does not participate in the tournament, bets on him They will be resolved with a fee of 1.00.
- The “Win and Lower Total (Higher Total)” bet. It is necessary Guess which team will win and the number of goals scored: more or less than what was proposed in the total line. The bets on NHL and KHL games, on matches of the other championships and all international competitions they accept at the main time.
- a bet “Race up to three (five etc.) points”. It is necessary Guess the player of the match whoever receives the first number of points indicated. If one of the players refuses to continue the game for any reason before receive he or his opponent indicated points, the calculation of Bets are placed at odds “1”.
- The bet “Team 2 will win in overtime – No” win will be calculated: if during the game there was no overtime; if team 2 will lose in time supplementary. Bets on free throws are settled analogical.
- The “Win in overtime” bet. The winner must be determined during overtime (TE)
The score of the game (0:0; 1:1; 1:0) – loss.
The score of the game (0:0; 1:1; 0:0; 0:1) – winning.
The score of the game (0:0; 1:1; 0:0; 0:0; 1:0) – loss. - Bets on the markets "Total penalty time" are performed in the number of minutes a player offender must pass into the penalty area for a infringement. Only penalties under two minutes They will count. Double minor penalties (2+2) are treated as two separate sanctions. The minutes of fine awarded before the start of a period (match) or after the end of a period (match) and that are specified in the final record of said match will count for the purposes of bets. The number of penalty minutes is only will be determined based on the official record.
Bets on the markets "Total minor penalties" are carried out in the number of minor penalties. - Bets on events with the “Archery” brand. The number of shots on goal is determined only by the results of the official protocol.
- The player's individual total (in hockey) – required guess the player's individual total according to the system “goal+pass”. All bets on the player's individual total They are accepted only at main time. If the participant, the team member has not participated in the match, the fee the bet on him is calculated “1”.
- Bets on "He will score first and win the match" are they accept in the regulatory time.
Example: The bet "Team 1 will score first and win the match - No" will be resolved as lost if that team does not score first or else he wins the match. - The bet “Total span from 6 to 8 – no”.
Example:
“Total span from 6 to 8 – no.” The score of the game (2:3), total = 5, winner.
“Total span from 6 to 8 – no.” The score of the game (3:4), total = 7, loss. - Amount of power play performed. In this type of bet, It remains to guess the number of quoits marked during the power play (majority).
For example: Team 1 in power play scored 1 goal, team 2 on power play did not score any goals. It means in power play a goal was scored.
The bet “Amount made of power play less than 1.5” - winner.
The bet “Power play amount made more than 1.5” - loss. - The bet “Goal into an empty goal” is calculated as a winner if At the time of the goal the goalkeeper was not in the field game (changed by a player on the ice).
- The bet “Total triplets more than 0.5” - are taken into account consideration only the marked yews (the passes of the players are not calculated in triplets).
- The “More efficient time” bet.
“Most efficient time, period – 1” - In the 1st period it was marked more yews than in the 2nd or 3rd period.
“Most efficient time, period – 2” - In the 2nd period it was marked more yews than in the 1st or 3rd period.
“Most efficient time, period – 3” - In the 3rd period it was marked more yews than in the 1st or 2nd period.
“Most efficient time – tie” - At least in two periods The same maximum number of yews was marked. - Bets on "Match Winner" will be settled according to the rules of the tournament of which the match is part.
- Alternative parties. In this type of events the results of teams are compared, which are they broadcast live. If in one of the matches it was determined the technical defeat, the bets on the matches alternatives will be calculated with the quota “1” (return).
For example. Alternative party. Avangard – Sibir. Total more than 5.5 Actual matches Avangard – Salavat Yulaev the score of the match 4:1; Metallurg – Sibir 1:2. The alternate match score It turned out 4:2. The bet will be calculated as winning given that the total of the alternative party is 6.
Alternative doubles matches.All the teams mentioned in this type of event play simultaneously. Bets are calculated based on the score with which the indicated teams have finished the game.
For example.Torpedo/SKA – Dynamo/CSKA Total less than 7.5 - In the case of bets on "Top scorer (goals)", the bettor must predict who will score the most goals. The bets are settled based on statistical data available on the official website of the league (tournament). If a player does not participate in the tournament, bets on him are will be resolved with a fee of 1.00.
- The “Total small sanctions” market. In this market the amount of sanctions is calculated small assigned.
- Bet "Total goals scored by a player" - it is necessary to determine the number of goals scored at the goal of another team.
- “Better according to the More-Minus indicator (taking TE into account).” It is calculated according to the following system: team that plays in the minority or in equality with the rival, score tejo (goals scored during TE are not taken into account), the players of this team, who are currently on the ice they receive “plus”. It doesn't matter if the opposing goalkeeper at this moment is not in the goal or has been replaced by a player and the goal was without defense. Respectively, the Players from the rival team receive “less.” The data statistics will be taken from official sources of the Championships.
- Players duel. Points (goal+pass). In this type of games "Next goal" bets take into account the goal and the pass.
- "There will be VAR" - any use of VAR is taken into account in the debatable moment.
- Bets are accepted on matches in regulation time (60 minutes of play consisting of 3 periods of 20 minutes each), unless otherwise indicated ("With extension" if the extension is included, "Including the extension and the round of penalties" if extra time and penalties are included):
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7.30 Bowls
- Bets on sets and matches. In the game they have to be all sets played. If for any reason the victory was awarded to the player before finishing the match, the bets on sets in this match are void, if the game later does not influence the result.
- In the case of granting victory to the player before finish all sets, match bets will be counted according to the official winner, if at least one game (one end) will be played in full.
- If any indicated player will be substituted before start the match, all bets are void.
- In the event that the match has started but has not finished the player passed to another round is considered the winner.
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7.31 Chess
- Bets on the outcome of the game are calculated according to the result from the official source to the given game, already match result – according to all the results of the matches games of which the match is made up.
- If several participants at the end of the tournament divided first place and the tie break to define the winner was made, when calculating the bets on the winner, the technical tie rule (p. 7.3.3).
- With the number “1” the chess player is marked who plays with white figures, regardless of the place of passing the game.
- If the start of the match is delayed or the match is postponed for any reason, all bets will be valid until the end of the match or the end of the tournament.
- The victory with the handicap (0). If at the end of the match is set to be a tie, all bets will be annulled.
- In the case of a change in the match format, bets on This type of event will be calculated with quota “1”.
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7.32 Formula 1, motorcycling, speedway
- If the race has not finished and the official result has not been published, all bets are void except for the cases when the result has already been determined.
- Bets will be settled based on the results of the International Automobile Federation classification act followed by finishing the last race of the season.
- Qualification bets. According to FIA the time official qualifying race is considered in the calculation of bets. In Faster bets consider the time of the third stage. In the case when not there is the third stage, the calculation of the bets will be carried out according to the official network established by FIA. In the calculation of bets penalties are not calculated. However of According to the FIA, the penalty time is calculated in the race of qualification. For bets to remain in force pilots have to start the first stage. For bets for the fastest qualifying race 1 and 2, the drivers They have to start the special stage, so that the bets come into force.
- It is subject to classification. To carry out the qualifying, the driver has to pass 90% of the laps (rounding is done to the minimum side), given by the winner. The driver who retires from the race after having passed 90% of the laps, given by the winner, are considered to be has passed the Classification.
- “The winner of the race” (total classification). To the winner is considered the runner, occupying first place in the total race protocol (total classification).
- “The determined position of the runner in the total protocol.”
- "Head-to-head." It is necessary to name the pilot in the pairs certain that will show the best results. The best driver will be the one who will occupy the final position in the race (in the final ranking). If both pilots fall out of the race, the best will be the one who completes the greatest number of turns.
If both drivers retire on the same lap, bets for this match they will be calculated with the odds "1". Yes in the la final classification the driver does not complete his fastest lap (does not exceed the qualifying time), your position will be determined by the final classification protocol. - "Finish the race/do not finish the race." It is necessary determine whether a given pilot reaches or fails to reach the end of the career.
- "Fastest race." It is necessary to preach who of the drivers will be the fastest to pass a lap.
- The warm-up lap is included in the race.
- SPEEDWAY. If the event is interrupted before completion, all bets will be valid, if the event will continue for 24 hours or the result of the event is default, otherwise all bets will be annulled. For handicap bets after the eighth race, the previous eight races must be carried out by complete, otherwise bets will be cancelled, races will not be counted. If the event is postponed until scheduled start, all bets will be void, except cases in which the event will continue for 24 hours. All markets will be calculated according to the results after the last race (according to the schedule of the league) or the positions occupied on the podium (competitions individual \ Grand Prix). Subsequent appeals, Disqualifications and point deductions are not counted. For him calculation of bets the results will be used from official sources and websites of the corresponding competitions. If the information of the official sources is incorrect, sources will be used independent for the calculation of bets.
- SPEEDWAY. The description of the markets offered:
- If an event is postponed before the scheduled start time, All bets will be void except in cases where The event will resume within 24 hours.
- Bets on an event will remain valid if interrupts before completion and then completes in a within 24 hours, or if the result of that event has already been certain.
- If a race is not completed and the result is not published official, all bets on that race will be void, except in cases where the result has already been certain. Otherwise, all bets are They will cancel.
- A match is considered to have taken place if completed at least 8 races. In this case, all Bets will be settled based on the result at the time in which the race was interrupted (unless the event was resume in 24 hours).
- For handicap bets based on a certain amount of races, all specified races must be completed, otherwise these bets will be void and races will not be counted.
- In all markets bets will be settled based on the results after the final race (according to the calendar of the league) or in the podium positions (competitions individual/Grand Prix). will not be taken into account appeals, disqualifications or point deductions later. For the settlement of bets, only will use information from official sources or websites officials of the corresponding competitions.
- Points bets on individual races are will be resolved based on the number of points obtained during the race in question.
- In betting on the winner of an individual race, the 4 drivers must start the race; otherwise, it All bets will be cancelled.
- When betting on the winner of the next race, The team that obtains the greatest number of points will be considered the winner. points. The specified race must be completed in your otherwise all bets will be void.
- Bets on a driver's total points in a Grand Prix o European Championship will be resolved solely based on the number of points obtained in the main round (20 careers); The semi-final races will not be counted and finals.
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7.33 The boat race
- 6 runners participate in the race. The race consists of 3 turns. The uniforms and boats correspond to the following brands:
- Boat 1-white
- Boat2 -black
- 3-red boat
- Boat 4-Blue
- Lacha5- yellow
- Menhaden 6-Green
- “Race winner.” The runner who occupies the race wins the race. first place in the final protocol.
- If the race is not completed and the official results are not published, all bets will be void, except bets when the result has already been determined.
- The starting line must be crossed in 0 to 1 second. Yes boat exits before the 0 mark (early start (F)) or after mark 1 (late start (L)), the bets on these boats will be calculated with the quota "1".
- Initial fees. These are the fees at the time of Start of the race. They are officially calculated on the basis of the averaging of the quotas offered by the organizers of the competition at the time of the start of the career. If the competition participant withdrew earlier from the start, or did not participate in the race (according to the protocol official), and the new SP market was not formed, bets on the retired participant will be calculated with a coefficient of "1".
- 6 runners participate in the race. The race consists of 3 turns. The uniforms and boats correspond to the following brands:
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7.34 KEIRIN
- Keirin is a type of track cycling race, where the Final sprint is preceded by several laps at a speed established.
- The race is supervised by four judges. After the finish line, judges raise a white or red flag indicating the "purity" of the past career or the presence of irregularities in the area assigned to the judge. In case violations are detected, the video will be reviewed and a decision. If a driver is proven to have violated the rules, is generally disqualified.
- Some bets may not be available if there are less than 9 participants in the race.
- In exceptional situations, if the race is interrupted for "technical" or "external" reasons (regardless of the athletes), bets for all results will be calculated with fee 1.
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7.35 Lacrosse
- Bets on lacross games are calculated with the extra time.
- If the goal is scored at minute 9, 00 seconds, it is considered that the goal was scored from the 1st minute until the 9th minute. If he goal is scored at minute 1, 00 seconds, the goal is considered was scored in the first minute.
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7.36 Speedway (Japan)
- Motorcycle racing is a highly competitive sport. speeds.
- During the race, 8 (7 in exceptional cases) runners They compete against each other for 6 laps on a 500 meter track long. There are usually 12 races per day.
- The length of the straight section of the track is 87 meters (X2). Maximum speed-150 km\h.
- The normal race lasts 6 laps of the track (3100 meters), the big race — for 8 or 10 laps.
- The completion of the race after passing the fourth corner of the last lap is marked by the flapping of the flag at paintings.
- Leaving the race track may result in disqualification.
- Erratic maneuvers or maneuvers considered potentially dangerous for other participants will lead to the exclusion of the participant from the competition.
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7.37 SKATE CROSS
- The SX4 Race tournament is a speed race on a track with obstacles.
- 4 athletes on skates participate in the race, who start from a line and try to finish first.
- Athletes are allowed to overcome obstacles for any available means, but they are prohibited from pushing and blocking other race participants.
- The races are held in different categories (level), according to the results of each race, the Athletes who took place 1-2 go up to the next level, 3-4 place - fall below.
- Each athlete is assigned a classification based on the tournament result (a series of several races). Depending on the classification, the athletes are distributed by the starting positions in the races at the beginning of the tournament.
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7.38 TV Games
- Eurovision
- The "Head-to-head" bet. It is necessary to predict the country participant who will occupy the highest position according to the results of the end of the competition. If the score is equal bets will be calculated with the quota "1".
- Bets are calculated based on information from the website www.eurovision.tv
- TV games. The box office: in some cases bets are calculated in the middle of the week next until the receipt of the precise information on the box office.
"Game of Thrones". The number of viewers of a series particular to the soap opera – it is considered only presentation series live during the premiere, without repetition, torrent and other means that are not considered in the general count during the calculation.
Series events on which bets are accepted are They estimate 24 hours after the launch of the series.
Income in the United States and other countries is determined based on site data http://www.boxofficemojo.com. - Versus Battle bets are calculated at based on the approximate time of the beginning of the battle. The Battle can start after the initial indicated time. The bets will be calculated after the video appears battle officer.
- You can see the rules of tank biathlon on the website http://mil.ru. Bet "1st stage. Individual race (among 3rd team races of 12 teams) (06.08.2014 | 10:00) Kuwait wins — If" will be determined as profit if the Kuwait team comes first in the race between 3 teams.
- Special bets. In the event that the variant of the outcome of the event has not been presented in the list of available bets, all bets They will remain in force and will be calculated by losses.
- Eurovision
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7.39 E-Sports
- All bets on "Total Rounds/Handicap Rounds" for Counter-Strike are accepted including any type of time extra.
- If one of the players (or teams) is eliminated (for any reason) of the match, the technical defeat is determined to this team/match in the other rounds/maps. The bets Live will be calculated with the quota "1" if at the time of the interruption of the match the results were not determined.
- In case of postponement of the game for more than 24 hours, the Company reserves the right to make a return with odds 1 in betting.
- If there is a misprint in the player's name, all Bets remain in effect even if the player uses the Smurf says.
- If the match is interrupted by the referee or the revenge, the results at the time of the interruption of the match are not counted.
- Handicap and total in the match are indicated on maps, exception of cases when there is a total or handicap for a particular map or the match is organized according to the bo1 system.
- The bet "Map ends in the afternoon" is based on the time of game of the day The first day in the game starts from minute 0 and changes with the 5 minute period at night. The artificial night which is considered Night's ability Stalker is the day.
- In Dota 2 and League of Legends, victory on the map is calculated based on the fall of the throne or the nexus of one of the parts.
- In Dota 2, if First Blood is taken by a "rook" or by "neutral creeps", then this type of death is not will count and will not affect the result of the match.
- The stakes of the Double Kill, Triple murder series Kill, ultra Kill and Rampage in Dota 2 will be calculated based on the Highest score in kill series per map. Example: if the game was Ultra Kill and it is the biggest series of murders - all other results are considered losers, and the ultra kill bet - will be calculated as profit.
Bets on Who Will Make the 10th (20th, 30th, 40th etc.) Frag in Dota 2 are bets on the sequence of frags. He The winner is the team that will perform the 10th (20th, 30th, 40th etc.) in the map. Example: after the Score 5:4, the Score is 5:5, team 2 wins. - Bets for Map Duration per minute are They will calculate with the seconds within each minute of play. Is That is, in the case of selecting the result "The Duration of the map is 27.5 greater", to win it is necessary that the map end after 27:30, i.e. 27:35, 27:44 and so on successively. If the map has ended at 27:15, then this bet will be calculated as loss. In case the card ends at 27:30, the bet will be calculated at odds of 1.
- Bets on the individual total in Rainbow Six are accepted without taking into account overtime. In case the teams play overtime, bets will be settled on the basis of a Score of 6-6.
Counter-Strike: Global Offensive (CS:GO)
- Winner – a bet on the winner of the match. Is considered that an encounter has begun after it has occurred the first kill in the pistol round. A type bet 1x2 is similar to a Win bet, but with a tie as a possible result. This bet is offered in those matches where a tie is possible (e.g. matches to the best of 2 or the best of 1 without counting the extension).
- Handicap 0 – a bet that one of the teams will win, excluding the tie. If the match ends with a tie, The bet is settled at odds of 1.00 (refund).
- Odd/Even Maps – a bet on whether the number of maps played In a match it will be even or odd.
- Total Maps – a bet on the total number of maps played during a match, including overtime.
- Correct map marker – a bet on the correct marker end of a specific map in an encounter.
- Total rounds – a bet on the number of rounds played per both teams in a match.
- Results for an individual map:
- Winner (including overtime) – a bet on the winner of a specific map in an encounter, including rounds additional.
- First half winner – a bet on the first team who will win 8 rounds on a specific map.
- Odd/even rounds – a bet on whether the number of rounds played on a specific map will be odd or even
- Total rounds – a bet on the total number of rounds played on a specific map
- Total rounds that will end with detonation of the bomb – a bet on the number of rounds that will end with the Bomb explosion on a concrete map.
- Yes/No Overtime – a bet on whether a specific map will go to the extension.
- Yes/No team assassination – a bet on whether on the team selected a team kill will occur in a concrete map. A “team kill” is when a player is killed by one of their own companions.
- Death with knife yes/no – a bet on whether the teams selected will kill an opponent with a knife in a concrete map.
- Results of the pistol round (first and sixteenth round on a map):
- Pistol round winner (X) – a bet on what team will win a pistol round on the indicated map.
- Winner of two pistol rounds – a bet on what team will win both gun rounds on the map indicated.
- Bomb placed in the pistol round (X) – a bet on whether the bomb will be placed in a particular pistol round on the indicated map.
- Total pistol rounds won – a bet on whether the Selected team will win the number of pistol rounds indicated in a meeting.
- Total kills in the pistol round – a bet on total number of deaths made by both teams in a specific pistol round on an indicated map.
- Individual team results:
- Total rounds – a bet on the total number of rounds won by a specific team in a match.
- Total map rounds – a bet on a team specific will win the specific number of rounds on the map indicated.
- Total rounds won by Terrorists/Anti-terrorists – a bet that a specific team will win the number of indicated rounds on the indicated map playing attack (Terrorists) or on the defensive (Anti-terrorists).
- Round Winner (X) – a bet on the team selected will win a specific round on the map indicated. Victory in a round is achieved by killing all opponents on the map, by detonating/deactivating the pump or depending on the result when the time.
- Map (X) – the first to reach X rounds – a bet on Which of the teams will be the first to win the number of rounds indicated on a specific map.
- Map (X) – correct marker – a bet on whether a map concrete will end with the indicated marker.
- Overtime – victory on a map is achieved by winning at least 16 rounds. In the event of a tie in a map (when the round score is 15-15), the regulations of tournaments normally stipulates that 6 rounds be played additional payments known as the “extension”. The victory in Extra time is awarded to the first team to win four of the six additional rounds. In the event of a tie in extra time (both teams win three rounds each in extra time), another 6 rounds of extra time will be played.
- Map (X) – correct score in overtime (X) – one bet because the extension period indicated on a specific map will end with the indicated marker.
- Map (X) – odd/even rounds in overtime (X) – a bet on whether the number of rounds played in extra time will be even or odd.
- Map (X) – total number of rounds in overtime (X) – a bet on total number of rounds played in an overtime period concrete.
- Map (X) – winner of the first half in extra time (X) – a bet on which team will be the first to win three rounds in a specific period of the extension.
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7.40 Olympic Games
- Bets on the number of medals are calculated based on of the information from the official medal table during the ceremony closing.
- If the event is postponed or rescheduled to another location or another day, bets remain in effect until the end of the competition.
- "Head-to-head" bets (participant or team). Both Competitors must start the competition so that the bet remain in force. If one of the participants looks forced to withdraw for any reason, his opponent will consider the winner. If none of the participants the competition ends, bets will be calculated with the quota "1".
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7.41 Winter Sports
- Head-to-head bets (participant or team): both Competitors must start the event for bets to remain in force until the end of the competition. If one of participants are forced to withdraw for any reason, your opponent will be considered the winner. If one of the participants does not complete the match, all Match bets will be calculated based on the stage withdrawal of the participant.
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7.42 Gaelic football, hurling
Gaelic football —a variety of football and rugby.
- All bets are settled based on the result after after the main time of the match has ended (70 minutes of the game, 2 halves for 35 minutes or 60 minutes of game, 2 halves for 30 minutes). So that the bets on the match are valid, the match must be played by complete, except for cases when the results of The markets have already been determined at the time of the interruption of the match.
- All bets are calculated based on the final score of the match:
Goal — 3 points (when the ball was entered into the goal),
Point — 1 point (when the ball passes over the fixed bar).
The goal in Gaelic football looks like the gates of normal football, but the posts above the basket are more prolonged.
Example: during the match team 1 won 0-12. (12 — number of goals, 12 — individual points) and the team 2 won 2-5 (2 goals for 3 points and 5 individual points — 11 points). The score of the game will be in the format 12-11 — first team win.
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7.43 SHORT FOOTBALL
SHORT FOOTBALL 2x2
- The game lasts 2 times of 5 minutes. He stopwatch stops only if a procedure is required prolonged (injury, moment of dispute, problems with ball).
- Court dimensions 18 by 9 (changes allowed).
- It is played 2 against 2, the number of substitutions is not limited.
- There are no doormen. For playing with the hand a shot is assigned free, if the play with the hand is within the area of penalty — penalty.
- A penalty is taken from the center of the field to the goal empty. A goal is considered if the ball has crossed the goal line. goal through the air.
- Corner kicks and throw-ins are taken from the point of intersection of the lateral and center line, the Opponents at this time must be in their half of the field.
- In case of unsportsmanlike conduct and elimination of a player, The team that remains in the minority will be taken into account as defeated.
- In all debatable cases, the final decision rests with the referee of the match.
- Bets on a match not completed for any reason They are calculated with a quota of 1.
SHORT FOOTBALL 3x3
- The game lasts 2 times of 5 minutes. He stopwatch stops only if a procedure is required prolonged (injury, moment of dispute, problems with ball).
- Court dimensions 18 by 9 (changes allowed).
- It is played 3 against 3, the number of substitutions is not limited.
- There are no doormen. For playing with the hand a shot is assigned free, if the play with the hand is within the area of penalty — penalty.
- A penalty is taken from the center of the field to the goal empty. A goal is considered if the ball has crossed the goal line. goal through the air.
- Be in your goal inside the penalty area during more than two seconds is Prohibited, for this violation assigns a penalty.
- In case of unsportsmanlike conduct and elimination of a player, The team that remains in the minority will be taken into account as defeated.
- In all debatable cases, the final decision rests with the referee of the match.
- Bets on a match not completed for any reason They are calculated with a quota of 1.
DREAM LEAGUE, MEN
- Game format: 2 halves of 15 minutes. They play 3 against 3.
- Tournament format: group stage in 2 rounds, match by 3rd place, final. Score: Victory - 3 points; Tie - 1 spot; Defeat-0 points.
- The goal can be scored after a pass in the middle of the opposing team's field.
- There is no goalkeeper, it is prohibited to use your hands.
- Own goal does not count.
- After 3 fouls, the team receives a penalty.
- The penalty is taken one step away from his goal, crossing the entire field into the opposing team's empty goal.
- In the case of an out, the ball is introduced from the side.
- In the event of a tie in the group stage, the teams will They distribute 1 point. In the event of a tie in the final, they will prevail penalties (3 attempts).
SHORT FOOTBALL 4x4
- The game lasts 2 times of 5 minutes. He stopwatch stops only if a procedure is required prolonged (injury, moment of dispute, problems with ball).
- The dimensions of the court are not strictly regulated.
- There are no doormen. For playing with the hand a shot is assigned free, if the play with the hand is within the area of penalty — penalty.
- A penalty is taken from the center of the field to the goal empty. A goal is considered if the ball has crossed the goal line. goal through the air.
- It is prohibited to defend yourself in the goal (within the goal area). penalty), for this violation a penalty is assigned.
- When taking free throws, you cannot build a barrier, only one player can be in the path of the ball in the goal.
- The tournament is played every day in elimination: the winner remains on the field and plays the next game, the loser rest. In case of a tie, both teams abandon court.
- In case of elimination of a player, the team plays in minority for 1 minute or until a goal is allowed.
- In all debatable cases, the final decision rests with the referee of the match.
- Bets on a match not completed for any reason They are calculated with a quota of 1.
SHORT FOOTBALL 5x5
- The game lasts 2 times of 5 minutes. He stopwatch stops only if a procedure is required prolonged (injury, moment of dispute, problems with ball).
- The dimensions of the court are not strictly regulated.
- The penalty is taken from 6 meters.
- In case of elimination of a player, the team plays in minority for 1 minute or until a goal is allowed.
- The tournament is played every day in elimination: the winner remains on the court and plays the next game, the loser rest. In case of a tie, both teams abandon court.
- In all debatable cases, the final decision rests with the referee of the match.
- Bets on a match not completed for any reason They are calculated with a quota of 1.
BUMPERBALL CUP 4Х4
- Game format: 2 halves of 15 minutes. They play in inflatable balls.
- Tournament format: 2-round group stage, 3rd place playoffs, final. Score: Victory - 3 points; Tie - 1 spot; Loss - 0 points.
- In case of a tie in the group stage, the teams are divided 1 point. In the event of a tie in the final phase, the penalties (5 attempts).
- Penalty kicks are taken from the edge of the area penal.
- There is no doorman.
- Any game in the goal area is prohibited. for both attacking players and defensive players. defending.
- For failure to comply with the rules, the player of the team committed the violation is eliminated for 1 minute and the game continues at a disadvantage.
- In the case of an out, the ball is taken from the line lateral, in the place where the crossing with the line occurred.
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7.44 Street Soccer 3x3
- 3х3 street football bets are accepted in time regulatory.
- Each match lasts 2 halves of 5 minutes (running time).
- For bets to be valid, the entire game must be played. match time, unless the results of the bets are already defined at the time the match is stopped
- A Mini Soccer Ball, Size No. 4, is used in the game.
- Both teams have 3 field players without positions designated. No team plays with a goalkeeper and the players They cannot touch the ball with their hands.
- In case of intentional play with the hand, at any point from the field, a penalty is awarded.
- In case the player violates the rules of the game, he will be assigns a free throw. Defensive players can place the barrier at a distance of 3 meters from the ball. Shot Free you can play or shoot directly at the goal.
- The penalty is taken from the center of the field, kicked by the referee's whistle, by any player. The ball must fly to the door without touching the ground, while crossing the line the Gol.
- If the ball has gone out of bounds, an out is played. from the ground. Defensive players must be within meter from the place of the out throw. There can't be a shot directly at the goal from outside, the goal will not be counted, it will be assigns a shot from the goal.
- Physical contact is prohibited, except to touch the other player. Tackling, pushing, grabbing the body and play while lying on the court.
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7.45 Street Power Football 2x2. World Cup
Street Power Football — is the broadcast of a game multiplayer (football simulator).
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- Game duration -1 time. The game goes up to 5 goals from one of the teams or 5 minutes of playing time.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Street matches Power Football are streamed online.
- Types of bets available:
- Victory;
- Double chance;
- Handicap;
- Total (more / less);
- Individual team total (over / under);
- Total Even / Odd;
- Next goal.
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7.46 Football-Tennis
- Soccer-Tennis is a team sport in which 2 teams with 2 Players compete against each other. An unlimited number of substitutions.
- Soccer-Tennis is played with a soccer ball on a field 9m × 12.8m divided by a tennis net. The parties They play until one team has won 2 sets (maximum of 3). A set ends when one team has scored at least 11 points and has a two-point lead.
- Each team must transfer the ball over the net to the side of the opponent within three touches of the ball (allowed less touches, more no). The same player cannot touch the ball twice in a row. Players cannot touch the ball with his hands. Two bounces are allowed less bounces, more no) before the ball is passed to the side of the opponent's net and a rebound is allowed after the reception of the opposing team.
- The ball is thrown out by kicking it from the line that limits the field. If the ball hits the net and then lands on the side of the opponent, the ball will be served again. The players of the opposing team must be standing behind the line of attack (the dotted line on one side) when the ball is served.
- If a match starts but does not end for any reason, All bets will be calculated with odds “1” except bets on markets which had already been determined when the game stopped.
- Handicaps and totals are specified in points, except in the "Sets Handicap" and "Total Sets" markets.
- The "Extra Points" bet. In this market, the Player must predict if there will be extra points in the Set. The "Points" bet extra in the set - Yes" will be calculated as a winner if any of the teams wins the set after a score of 10:10.
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7.47 Headis
- This sport combines elements of table tennis and soccer. HE use a rubber ball to play.
- The game continues until one of the players has won three sets.
- The number of points that must be scored in a set is 11, and In case of equality of points, one of the opponents must beat the competitor by 2 points.
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7.48 SOAP FOOTBALL (WOMEN)
- The Team is made up of 3 + 1 (3 on the field + 1 goalkeeper)
- The game is made up of 2 halves of 15 minutes (non-stop).
- Soccer rules. For each infraction there is a foul. If a team receives a 3rd foul, a penalty will be sanctioned in his goal, and then each subsequent foul - penalty.
- To give the game more entertainment and dynamism, when exiting the ball from the court, immediately on the field it is thrown a new ball in the center to continue the game (launch).
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7.49 SOAP FOOTBALL (YOUNG)
- The Team is made up of 3 + 1 (3 on the field + 1 goalkeeper)
- The game is made up of 2 halves of 15 minutes (non-stop).
- It is considered a goal only if a pass was given in the field of the opponent (after half the field).
- Soccer rules. For each infraction there is a foul. If a team receives a 3rd foul, a penalty will be sanctioned in his goal, and then each subsequent foul - penalty.
- To give the game more entertainment and dynamism, when exiting the ball from the court, immediately on the field it is thrown a new ball in the center to continue the game (launch).
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7.50 CROSS VOLLEY
- The game is played by two teams, each with its own area located diagonally across from each other on the court.
- Up to three wins are played in sets, if the game is tied with a number of set wins (2-2), the fifth game up to 15 points (with a minimum advantage of 2 points).
- The game in a set goes to 25 points, if there are equal points (24:24) the game continues until there is a difference of 2 points.
- Basic rules of the game:
- Players move clockwise or counterclockwise around the court after every third point noted.
- Players are allowed one touch of the ball, and jumps and soft passes are prohibited.
- Any volleyball technique can be used to put the ball in play, although it must be strictly from the corner of the service area.
- The ball must only be served to the opponent's side of the basketball court; If it falls in the service area, it is called a ball held.
- Touching the net is considered a foul and results in a point which is awarded to the opposing team.
- A held ball is indicated if a player violates the rules to make:
- Jump.
- a smooth pass
- a touch of the central post.
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7.51 RANDOM LEAGUE
- 2 teams participate in each match.
- Each team is assigned one die, corresponding to the color.
- The presenter throws 2 dice on the playing field.
- After each throw, the team that received the dice of greater number, receives 1 point. If the numbers that fall in both dice when thrown are equal, the dice are thrown again.
- The calculation of bets is carried out according to the sport indicated on the ticket.
- In the event of personnel errors or programmatic failures in the Receiving bets (obvious typos in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void. In case of software errors, the game may be interrupted, all bets not played They will be calculated with a quota of "1".
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7.52 E-Sports FIFA
E-Sports FIFA — multiplayer game streaming (football simulator).
Bets on the Champions League and Euroleague are accepted.
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- Bets are accepted at main time.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Bets are accepted before the official start of the event and live in the Champions League. All the matches of the cyber football are broadcast live.
- The types of bets available (main time)
- Victory;
- Double chance;
- Handicap;
- Total (more than, less than);
- Individual totals (more than, less than);
- Total (even/odd);
- Correct bookmark;
- Next goal.
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7.53 Kabaddi
Kabaddi is a game that combines elements of wrestling and the tackle.
- Game format: two 20-minute halves. In case of tie, to determine a winner, play continues until for one team to score the next point.
- Bets are accepted in regulation time (40 minutes of regulation time, excluding extension). Yes one game is not completed, any result you has been determined unambiguously at the time it is stopped. All other results will be settled with odds of 1.00.
- Results including overtime (Golden Raid):
- Win in overtime (Golden Raid)
- Bet in half. If a half is not completed, it will remain any outcome that has already been determined without ambiguities. All other results will be resolved with installments of 1.00. Overtime is not included.
- In competitions, if the venue of an event is changed or moves an event to the opposing team's field, betting will remain as long as the home team retains its local condition.
- If any match is postponed or delayed more than 48 hours, all Bets will be settled at odds of 1.00.
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7.54 Muay Thai
- Information about the color of the fighters' uniform It is indicative in nature. All bets will stay valid regardless of the color change of the fighters.
- Handicap bets will be calculated as a return if the fight ends in a draw
- Total rounds. When calculating bets, only take into account the rounds completed in the fight. If the fight ends in round 5, the number of completed rounds is 4. If the battle ends with a decision by the judges, the number of rounds completed in this case will be 5.
- If one or both fighters are disqualified by the judges, all bets will be calculated as returns.
- If a fight is postponed for more than 12 hours from the scheduled start time, all bets will be settled as a return.
- The fight is considered to have started after the gong (bell) at the beginning of the first round. If one or both fighters cannot start the fight, all bets are settled will be calculated as a refund.
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7.55 CFU. UNSULLIED TOURNAMENT
- The start of the fight is determined by a beep that indicates the beginning of the first round.
- Battle duration - 3 rounds of 3 minutes or one victory advance notice of one of the participants.
- In the event that a decision cannot be made on the result of the fight or the fight is stopped for any reason without the result of the fight being decided, all bets are calculated with a factor of 1. If the result of the match has already been determined, bets will be calculated accordingly. according to the result obtained.
- All bets will stand if placed at least 2 full rounds in the fight. Otherwise, only the bets on the Victory of the participant in the match, as well like the Tie, will remain in force. The remaining bets for this match will be calculated at an odds of "1", unless that the results of the bets have already been determined in the moment the match stops.
- The bet "Victory of the first (second) athlete." HE designates in Sports "Victory of the first (second) athlete" respectively "1"("2"), includes the following points:
- "Victory by points": means the victory won by decision of the judges after the end of all rounds of the duel;
- "Victory by knockout»;
- "Victory by technical knockout": means victory won by one of the participants by accumulating 25 points before the end of all rounds of the duel.
- "Disqualification of an opponent or rejection during a duel".
- Bet "Tie". It is designated in Sports with an "X", it is determined by decision of the judges for the equality of athletes' points after the end of all rounds of the duel.
- For each hit accentuated by the referee's decision, the player receives points.
- 1 point per straight or side hit;
- 2 points per uppercut;
- 5 points for knockdown.
- The maximum number of possible points scored by a athlete for a fight is 25, regardless of the number of points for the last decisive blow.
- Bet "Win 2 in round 3". This bet is will calculate if the second wins by points in round 3.
- Bet "Race up to five (seven, etc.) points." It is necessary to determine which of the participants of the match will be the first to score the specified number of points in round. If one of the participants of the match, for for any reason, refuses to continue the game before he or his opponent scores the specified number of points, Bets are calculated at odds of "1".
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7.56 Counter-Strike, CS : GO Wingman
- Counter-Strike is the streaming multiplayer game (game simulator).
- Bets are accepted on teams. Up to 11 wins (maximum 21 round).
- Bets are calculated according to the results at end of main time. A round lasts 2 minutes.
- Actions done after this time are not counted.
- If on the map with a bomb it was not installed — the Counterterrorists win the round.
- If on the map with the hostages any hostage was not released — the Terrorists win the round.
- The maximum bet is determined for each event by the house of bets. Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void on such terms.
- These bets will be calculated at odds "1".
- The bet "Bomb set Yes/No — no matter when it was planted the bomb: before or after the murder of all the Counterterrorists. The idea is to plant the bomb.
- The bets V1 and V2 in the round in case of the "bomb placed", are calculated as follows:
- the bomb was neutralized", V1 — gain, V2 — loss.
- if "the bomb exploded", V1 — loss, V2 — gain.
- Bets are accepted only LIVE. The game is broadcast live.
The bets available
- victory;
- handicap;
- total (more than or less than);
- individual team total (more than, less than);
- raised bomb
- victory in the round
- round total
- total headshots in the round
- individual total of frags in the round
- total frags in the round (even/odd)
- type of victory
- round duration
- bomb deactivated
- victory in the round
- first frag in the round on the team
- suicide***in the round
- total headshots** in the round
- dry victory in the round
* Frag - point awarded for destroying the enemy (death on the opposing team - any death, except the death by bomb and suicide).
Headshot** - head shot Suicide*** - death in case of falling from a height, dies from the bomb >CS: GO Wingman
- 2. CS:GO Wingman — multiplayer game streams Counter-Strike: global Offensive, where two face each other teams of two people.
- In the first round, the first team always plays for the counterterrorists and the second for terrorists. Once Once the round is over, they change sides and so on until one of them The teams score 5 points (maximum possible 9 rounds).
- All bets are settled after the actual end of the event.
- The time of the round is 90 seconds + additional time (the time from bomb installation to explosion or deactivation of the bomb). All actions taken after this time they are not counted to count the result.
- If the pump has not been installed within 90 seconds and there is survivor on each team, the counterterrorists win the round.
- The minimum and maximum bet is determined by the house of bets for each event separately.
- Bet limits are subject to change without prior notice notice to users.
- In case of personnel errors or programmatic errors in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in different positions, etc.) and in other arguments that show that the bet is incorrect, the bookmaker has the right to declare these invalid bets.
- Bet "bomb installed": the bomb is considered installed if At the time of installation there was at least one survivor of counterterrorists.
- Bet "bomb detonated": the bomb is considered detonated if in At the moment of the explosion at least one survivor remained of counterterrorists.
- Team bets are only accepted LIVE. The game is broadcasts live.
- If a player died due to negligence, the death is also considered valid.
- Weapon classification:
- Pistols: P2000, P250, Deagle, Glock;
- Machine guns: Famas, M4a4, AUG, Gallil, AK47, SG556;
- Rifles: AWP, Scar20, G3SG1;
Types of bets available:
for the entire game:
- Victory (1 / 2)
- Victory (terrorists / anti-terrorists)
- Total (more / less)
- Individual total (more / less)
- Total deactivated bombs (more / less)
- Total deactivated bombs (more / less)
- Total bombs detonated (more / less)
- Total headshots (more / less)
- Total frag with pistol (plus / minus)
- Total frag with machine gun (plus / minus)
- Total frag with rifle (more / less)
- player's total frags (plus/minus)
- Total player deaths (over/under)in the round:
- Victory (1 / 2)
- Bomb placed (yes / no)
- Bomb deactivated (yes / no)
- Total frag (plus / minus)
- Individual total of frag (plus / minus)
- Total frag even / odd
- Machine gun frag (yes / no)
- Rifle frag (yes / no)
- The player will frag (yes / no)
- The player will die (yes / no)
- Total headshots (over/under) -
7.57 E-Sports ice hockey
E-Sports ice hockey is the broadcast of the game multiplayer (ice hockey simulator).
Stanley Cup bets are accepted.
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- Bets are accepted at main time.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- The bets available(time major)
- victory;
- double chance;
- handicap;
- total (more than, less than);
- victory in the match;
- will there be an extension? — Yes/No.
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7.58 E-Sports martial arts (UFC)
Ultimate Fighting Championship (Final Combat Tournament) — mixed martial arts, game broadcasts multiplayer.
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- Bets are accepted at main time.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Submission — victory by armlock.
- Takedown —any successful roll.
- Knockout KO— the fighter is unconscious as a result of the permitted blow. (For the UFC2 BantamWeight and UFC2 LightWeigh and UFC3 championships WelterWeight, victory with KO/TKO is considered as knock out).
- Knockdown — the situation when the fighter under the effect of the blow it hits the floor of the ring with the third support (knee, hand).
- Technical knockdown TKO— the interruption of the combat by the third party as a result of the incapacity of the combatant to continue the combat. Technical knockdowns They can be of three categories:
- interruption by the referee. The referee decides that none of the combatants can continue the fight and paralyzes the fight.
- interruption by doctor (the doctor who is present near the ring he decides that the presence
further action of the combatant may jeopardize his health and his life). - interruption by the "angle". The angular secondant of combatiene signals the cessation of combat.
Types of markets:- Victory
- Methods of victory (victory by points, victory by KO, victory by submission, victory by technical KO, victory by armlock)
- Methods of victory by the fighter (victory by points, victory by KO, victory by submission, victory by KO technical, victory by armlock)
- When the battle ends (complete battle; 1st round; 2nd round; 3rd round) When calculating, it is taken into account in which round the fight ended; If the battle ended with victory by points, then the market is calculated as a battle complete.
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7.59 UFC 4. STREET FIGHT
- UFC 4. Street Fight – are fights with mixed rules, the dissemination of a multiplayer game.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All UFC 4 matches. Street Fight is broadcast online.
- Rules of the game:
- For each victory in the round, the fighter receives a spot.
- If the round ends in a tie, points are not awarded to none of the fighters.
- The winner of the match is the fighter who wins first 5 rounds.
- Determine the type of victory:
- Voluntary surrender Submission (Sub.) - victory for cause of pain.
- Knockout KO - the fighter is unconscious as a result of an allowed hit.
- Technical knockout TKO – fight stoppage like result of the loss of the ability to continue fight of one of the fighters.
- Draw Draw - end of time allotted to the round.
- The controversial situations with the determination of the type of victory are decided by the organizer of the competition, the final result is shown on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Total (plus/minus)
- Individual total (plus/minus)
- Total Knockouts (over/under)
- Total Technical Knockouts (over/under)
- Total pain techniques (more/less)
- Types of bets available per round (calculated for a specific round):
- Victory in the round
- Victory (knockout, technical knockout, due to pain) in the round
- Victory of the first/second fighter (knockout, knockout technical, due to pain) in the round
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7.60 E-Sports basketball
- E-Sportsbasketball is streaming multiplayer game (basketball simulator).
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- Available bets (main time)
- victory;
- handicap;
- total (more than, less than);
- individual total of bets (over, less than)
- Total (even, odd)
- How many points will the team earn
- Exact point difference
- Total amount of points
- Team (result + total)
- The available types of bets (including time extra)
- Victory in the match
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7.61 eSport basketball (3X3 AND 1X1)
Cyberbasketball (3x3 and 1x1) – game transmission multiplayer (basketball simulator). The game takes place in a single ring at 11 points. Yes, after reaching 11 points, the margin is less than 2 points, then they are designated additional rounds. The game continues until the margin is more than 1 point.
- All bets are settled after the actual end of the event.
- The maximum bet is determined by the betting company for each event separately.
- Betting limits are subject to change without prior notice. notice to users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or failure to comply with these Rules of the acceptance of bets, as well as other arguments confirming the omission of bets, the bookmaker reserves the right to declare them as frustrating bets on such terms.
- The acceptance of bets on matches is accepted as long as before the start of the match and Live. All the eSport basketball matches are broadcast online.
- Available bet types
- Victory
- Handicap
- Total (more, less);
- Odd/even total;
- The winner will get more than 11 points (Yes / No);
- Individual totals (over, under).
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7.62 E-sports Basketball. 2K18
- The generalized type of bets on the games represented in the “E-sports Basketball” section. 2K18.” 3 stages stand out:
- The Eastern Conference group stage – the teams play home and away.
- The Western Conference group stage – the teams play home and away.
- Play-off, four teams from each division play the semi-final and final of the division. Afterwards, the winners of the finals of their divisions are in the grand final, while the losers - in the match for third place.
- Awarding of points in the group:
- For the victory - 2 points.
- For defeat - 1 point.
- In the distribution of positions in the group, the Consider the following parameters in order of priority:
- The points (more points, better position).
- Victories in regulation time (most wins, better position).
- Losses in regulation time (fewer losses, better position).
- All bets are settled after the actual end of the event.
- The maximum bet is determined by the bookmaker for each event in particular.
- Bet size limits can be modified without prior notice to users.
- In the event that the betting house staff commits errors or in the case of program intermittency during the acceptance of bets (obvious errors in odds, inequality of quotas in different positions and etc.) along with other arguments that confirm the incorrectness of bets, the bookmaker reserves the right to declare them as frustrating.
- Bets are received before the start of the match. tournament and throughout it.
- In case a match did not take place and the result of the match does not influence the outcome of the tournament. The refunds are not provided.
Tournament bets:
- Who wins Yes/No (group stage)
- Place 1 to 2 Yes/No (group stage)
- Place from 1 to 3 (group stage)
- The departure of the group (group stage)
- Who wins (play-off, tournament result)
- Place from 1 to 2 (play-off, the result of the tournament)
- Place from 1 to 3 (play-off, tournament result)
- The generalized type of bets on the games represented in the “E-sports Basketball” section. 2K18.” 3 stages stand out:
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7.63 "World of tanks"
"World of tanks" is the multiplayer game broadcast.
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- In the case of unsportsmanlike conduct, which influenced the combat result: complete inaction of the allies, the assassination by an ally, in this case the Company reserves the right to declare cancellation of the bet data combat and calculate the tickets with the quota “1”.
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- The winning team is the one that destroys all the tanks or conquer the base.
- If at the end of the game both bases were captured or None of the teams managed to destroy all the machines in the rival team, the game ends in a tie.
- Bets are accepted on random combat in the game online multiplayer "World of tanks", with players selected at random.
- The score for each team is the number of tanks enemies destroyed in some way.
The bets available:
- victory;
- handicap;
- total per marker;
- conquest of the flag.
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7.64 E-Sports tennis
E-Sports tennis is multiplayer game streaming (tennis simulator).
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- The duration of the game — one set.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- The bets available
- victory;
- handicap;
- total (more than, less than);
- individual total of bets (more than, less than);
- correct marker;
- total (even/odd);
- victory in a game.
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7.65 Dota 2
- Dota 2 is the streaming multiplayer game.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- Victory in Dota 2 is calculated at the time of the fall of the throne or nexus of one of the parties.
- The game is considered failed if its duration is less than 15 minutes.
- The game is considered failed if one of the players leaves the game before the "first blood" event.
- The match is considered void if the player disconnects before the 15th minute and subsequently left the game for complete.
- The match will be considered void if one of the players became inactive within first 15 minutes and You will subsequently be told to leave the game before 20 minute.
- If one of the players leaves the game before it ends ends, that is not considered the reason for the return of the bets. Bets are calculated in the same way.
- The random match, is broadcast live, - is played by real random players.
The bets available:
- V1 and V2 — the winner is the team that destroyed the throne of the rival;
- Total over/under frags — total frags of the teams at the end of the match.
- Frag race — the first team to reach the number maximum of frags;
- Who killed Roshan? - the bet on the first team to kill to Roshan;
- Firstblood — the bet on the team that will make the first frag;
- It will be in pick. It is calculated after all the picks (10 heroes);
- The tower will be ruined until () second, after () second: it is calculated after ruining 1st tower, in if the match takes place;
- (Forces of Light), (Forces of Darkness) will ruin the 1 tower: calculated after ruining the 1st tower, in case of the match taking place. (The first to lose the tower is consider the loser)
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7.66 Worms
- Worms is the streaming multiplayer game (simulator of the rival).
- Two teams, each with 4 worms, carry out the movements. using various weapons.
- The goal of the game — the destruction of the rival team.
- Bets are accepted on the teams' confrontation.
- All bets are settled at the end of the game.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Handicap, Total and Correct Score bets are accepted at the frags of the worms.
- The team that has at least one surviving worm wins. until the time of death of all the worms on the team rival.
- The game may end with a tie if the last worms of both teams die at the same time and in the same step.
- The bets available:
- victory;
- handicap;
- total (more than, less than);
- total (even/odd);
- correct marker
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7.67 E-Sports wrestling (WWE)
World Wrestling Entertainment is professional wrestling (game simulator).
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Bets are accepted before the official start of the event and live. All wrestling matches are broadcast live.
- The ring is the elevated space, surrounded by the ropes.
- The bets available:
- Victory. The winner is the fighter who removes the belt from the hanger above the ring or the suitcase with the money.
- Item will be grabbed (Yes/No). The item was seized below the ring.
- Ladder combat (Yes/No). The moment of the first blow on the ladder provided that both combatants found on the stairs.
- Table will be destroyed (Yes/No). The table is considered destroyed if it falls into pieces. The table with the folding legs are not counted.
- They will grab the second ladder (Yes/No). There are 2 in the ring stairs. The same ladder, thrown into the ring twice, is counted as one.
- The steps will be destroyed (Yes/No). The moment when the steps placed in the corners will be destroyed.
- Types of victories:
- RS (referee stoppage) - interruption by referee;
- CS (corner stoppage) — interruption by the "angle";
- PTS — Victory by points;
- DEG — Victory by degrees;
- KO — knockout;
- TKO — technical knockout;
- SUB — submission.
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7.68 E-Sports cricket
- Five 5 matches (E-Sports cricket) consist of a inning, 5 overs maximum for each team. a set six pitches constitutes an over.
- At the beginning of the game a draw is held. The winner team of the draw choose whether to be the first to throw the ball (bowl) or bat (bat).
- The team that bats first accumulates runs (hurts) during 5 full overs or until 5 wickets are removed. The other team in its half of innings plays until it has scored more races than the team that scored points in the first half of innings, or until his 5 overs in 6 innings have finished, or 5 wickets have been removed.
- The winning team is the one that scored the most runs. If both teams have the same number of runs, the Victory goes to the team that has lost fewer wickets (the one that has left out fewer batters). If they have the same number of runs and wickets the match is tied.
- When calculating Match Totals, Individual Totals of teams, the Totals to one over and one delivery are counted the number of runs scored by the teams taking into account count the additional points (extra).
- When calculating bets on Total 4 points of throws The number of throws where the team has scored 4 runs without taking into account additional points (extra). You can get 4 runs both so the ball was not caught by the players of the throwing team until his exit off the field as for what the batters made 4 runs while the ball was at stake.
- When calculating bets on Total 6 points throws we count the the number of pitches where the team has scored 6 runs without having take into account the additional points (extra). You can get 6 runs as far as the ball was hit out of the field by the batsman and by what the batters made 6 runs while the ball was at stake.
- When calculating bets on “The best result of the first association” the runs scored by the players (without taking into account additional points) until when one of the batters is out of the game for first time. If no batter on the team has been out of the game then the result of the first association will be the total number of runs scored by this team without having take into account the additional points (extra).
- All bets are settled at the end of the game.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
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7.69 Big Bash Boom
- Big Bash Boom matches (a type of Esports Cricket) They consist of one inning, each team can have a maximum of 1 Overwatch. In over 6 pitches.
- Before a match begins, a draw is made and the winning team decides whether to pitch or bat.
- The team that beats the first, collects runs during the 1st overs. The other team in its half inning plays until that scores more runs than the team that scored points in the first half of the inning, or until 6 o'clock entries are over.
- The team that scored the most runs is considered the winner. Yeah both teams have the same number of runs, the match ends in a tie.
- When calculating bets on totals in the match, team totals, totals in overs and totals per delivery, takes into account the number of runs scored by the teams, including extra points.
- When calculating bets for a total of 4 points, it is taken into account counts the number of innings in which the team obtained exactly 4 races excluding extra points (Additional features). At the same time, 4 runs can be scored as much for the fact that the ball was not captured by the feeding team players until the time of departure from the field, and due to the fact that the Bats made 4 runs while the ball was in play.
- When calculating bets for total 6 points, it is taken into account counts the number of innings in which the team scored exactly 6 races excluding extra points (Additional features). At the same time, 6 runs can be scored as much by the fact that the ball was hit by the batter off the field, and by the fact that the batters They made 6 runs while the ball was in play.
- When calculating bets for the best result of the first association, the degrees obtained are taken into account by the players (not counting additional points) until the moment in which for the first time one of the the Bats. If none of the team's Bats have been retired of the game, the result of the first association of this team is the total number of runs scored by the same team without taking into account additional points (extras).
- All bets are settled after a event ends.
- The minimum and maximum bets are determined by the betting house. bets for each selection individually.
- Bet limits may be changed without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void on such terms.
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7.70 Mortal Kombat
- Bets are accepted on matches of 2 fighters. He game lasts up to 5 wins, 9 separate rounds maximum.
- All bets are settled after actual completion of the event.
- The winner is considered the fighter who killed the opponent.
- The maximum bet is determined for each event by the house of bets.
- Betting limits can be changed without advance notice from users.
- In the event that the betting house staff commits errors or in the case of program intermittency during the acceptance of bets (obvious errors in odds, inequality of quotas in different positions and etc.) along with other arguments that confirm the incorrectness of bets, the bookmaker reserves the right to declare them as frustrating.
- Bets on fighters are accepted only LIVE. He game is streamed online.
Bets available:
A round:
— Victory in the round;
— Duration of the round* (more or less);
— The regular Perfect Win victory will take place (victory, in the that the winner did not receive damage from the opponent);
— Type of ending: brutality, fatality or will not take place (Faction Kill is considered fatality).
*The duration of the round is considered the number of seconds, passed after the start, received by subtracting from 90 seconds (standard timer at the beginning of the round) the last minimum number set on the timer.For example, if the timer countdown stopped in number 74, the duration of the round is equivalent to 90-74=16 seconds.
To battle:
— Victory in battle;
— Total (more or less);
— Fighter's individual total (more or less);
— Total finish according to type (more or less). -
7.71 E-Sports handball
- E-Sports handball is multiplayer game streaming (the handball simulator).
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- Bets are accepted at main time.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void on such terms.
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- Available bets (the main time):
- victory;
- handicap;
- total (more than, less than);
- individual totals (more than, less than);
- total even/odd;
- double chance.
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7.72 The oar, the sail
- The oar. All bets remain valid regardless of the participation of the crews or individual rowers in competitions. If the regatta abolish all bets are void except bets on the which the result is already predetermined.
- The winners are named according to the official results, regardless of the following disqualifications. If there is no ceremony, the officially published results.
- The regatta is the America's Cup. All Bets remain in effect regardless of the participation of the team / athlete in competitions. HE They name the winners according to the official results, regardless of the following disqualifications. Not After the ceremony, the published results are used officially.
- Win the regatta – if the regatta started, but did not finish, However, the participant/team moves on to the next round. or they grant him victory, this will be the basis of the calculation of bets on the winner.
- The candle. All bets remain valid regardless of the participation of the team/athlete in competitions. The winners are named according to the official results, regardless of the following disqualifications. If there is no ceremony, they use the officially published results. If there was not the awards ceremony, bets are calculated according to the athlete who crosses the finish line first.
- The oar. All bets remain valid regardless of the participation of the crews or individual rowers in competitions. If the regatta abolish all bets are void except bets on the which the result is already predetermined.
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7.73 TEQBALL
- The game is up to 2 wins. The maximum number of sets is 3.
- The set is played to 20 points, the first two sets can finish with a difference of 1 point. In the third set, in case of equal points (19:19), the match continues until a difference of 2 points.
- Each player performs 4 serves. 2 attempts are offered per take out. The serve is performed with any part of the body, except in the hands. When serving, the ball must not be under of the table.
- The game lasts until the ball hits the ground or does not bounce on the surface of the table. Players cannot touch the ball using the same part of the body twice in a row. Each player can make a maximum of 3 touches as long as they do not touch the ball using the same part of the body more than once time.
- When you hit the net or the edge of the table, you renew the serve. If the ball hits the net during the game, You can continue the game if there are touches left.
- When hit on the edge of the table, the draw is repeated (edge ball).
- Touching the net during the serve is a mistake.
- When performing a final shot, the player cannot cross the middle of the table, you must do it from the side of your table.
- By hitting the ball towards the opponent's side, the ball should always be directed over the network, even if the blow is performed from the side of the table.
- The serve is performed at a distance of 2 meters from the table and in the imaginary area of its projection.
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7.74 KUNG VOLLEYBALL
- Kung volleyball matches feature 2 teams of three players (each of whom has 1-2 substitutes). The Teams can make an unlimited number of substitutions.
- The matches are played on a 13x6 meter field with a network in the center.
- Matches consist of the best of three sets (the number maximum number of sets that can be played is 3). Each set is played until a team reaches 21 points with at least a margin of two points. If the score is tied (20:20), the set lasts until one team has a two-point lead. Yeah both teams have won one set each, a set will be played tie-breaker. The first team to open a two-point lead or reach 15 points will win this tie break.
- Kung Volleyball Rules:
- The teams must kick the ball in the direction of the side of the opponent.
- Each team is allowed a maximum of three touches of the ball in their half of the field and each player can only make a touch If this limit is exceeded, a point to the opposing team.
- If a player touches the net or passes through it, he will award a point to the opposing team.
- Any touch with the hand is considered an error, and the point is counted for the opponent.
- The ball is considered out of play if it falls outside the boundaries of the field.
- If the ball hits the net and does not go to the other half of the court, it will be taken as an error (either a point or a service will be awarded to the opposing team). The team that write down the point will serve.
- During the game the rules are assimilated to volleyball.
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7.75 Teqvoly
- Matches are played until one team has won two sets. Sets are played until one of the teams has won 21 points. The third set is played until one of the teams have earned 15 points.
- Classic volleyball rules game in 3 touches (Reception, pass, hit/shot).
- When attacking, hitting the ball while jumping/standing is allowed from the diagonal marking line.
- The ball can touch the transparent glass that divides the table during the toss, but if the ball does not land on the opponent's side of the table, this is considered a miss.
- The attack / shooting of the ball is allowed in the area marking the playing field.
- The right to start the game is determined by lottery. After of every two points scored, the receiving team must be the who takes the serve and so on until the end of the set or until each of the rivals obtains 20 points (14 points in the 3rd set) or a rule for activating the game when the alternation between the server and the team receiver is the same, but only after each point.
- If the ball touches the transparent glass that separates the playing fields of the table when the serve is taken, considers an error (the ball passes to the opposing team).
- The point is counted when the ball lands in the zone of the opponent from the opposite field of the game table.
- The point is counted by hitting from a jump/place in the opposite field of the game table if the team player The defense player has not hit the ball.
- It is prohibited to touch the players of the rival team.
- Touching the gaming table is prohibited.
- It is prohibited to attack from the front line of the marking field.
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7.76 Rocket League
Rocket League – streaming multi-user arcade game
- Bets are accepted on football, basketball and hockey.
- The match lasts 5 minutes. The winner is the team that scores more goals. In case of equality of goals at the end of the match a tie is calculated.
- All bets are settled after the end of the event.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void on such terms.
- Bets on Rocket League matches are accepted before from the official start of the event and live. All the games They are broadcast live.
- Types of bets available:
- Victory, Draw;
- Double chance;
- Handicap;
- Total (more than, less than);
- Individual totals (more than, less than);
- Total (even/odd).
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7.77 Shooter Battlefield
- Shooter Battlefield is streaming multiplayer game (game simulator).
- Bets are accepted when the teams face each other. Game lasts until the reinforcements lose all points.
- Round time is limited to 3 hours. If after this time, no team does not lose all the reinforcement points Then the team with the greatest number of points wins.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Bets on fighters are accepted only LIVE. He game is streamed online.
- Available bets:
- Victory;
- Total (more or less); (the number of points remaining reinforcement);
- Individual team total (more or less);
- Total even/odd;
- Race up to different number of points.
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7.78 The lottery
- Unless otherwise stated, all bets are settled depending on the result of the main draw, bonus balls will not be include.
- If the draw for any reason is postponed or postponed more than 12 hours from the official scheduled time, all bets will be they cancel.
- The actual start time of the draw is indicated on Sports.
- If for technical reasons, the player could not see the draw but the results of the lottery had been published in the sources officials, such a game is considered completed.
- The results of the draw can be found on the sites lottery officials.
- The game odds cannot be combined with each other, as well as with fees from other events.
- Rocketbingo lottery. The draw is divided into 4 rounds and Continue until 35 numbers have been drawn. If he lottery organizer changes the number of numbers to extract, all bets placed in this draw will be will be resolved with a quota of 1.
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7.79 E-Sports Rugby
E-Sports Rugby is the broadcast of the multiplayer game (rugby simulator).
RUGBY FIFTEENS
- Bets are accepted on traditional rugby matches with 15 players on each team.
- A match consists of two halves of 40 minutes (time regular). If time runs out while the ball is in game, the match continues until the ball is considered "dead", that is, it will not leave the field line or will not be given by one of the players.
- Try (5 points): A try is scored when a player attacker places the ball in the end zone, which is lies between (and includes) the goal line and the goal line dead ball The attempt counts if a player touches the field with the ball holding it in your hand, or if you press it ball against the ground with any part of your body from the waist to the neck, both inclusive. When makes an attempt, the team has the right to carry out its implementation and earning additional points;
- A penalty attempt (5 points) is awarded if the player could have scored a try but was prevented due to a opponent's difficult game. The attempted penalty counts as carried in the center of the goals, which facilitates implementation
- Implementation (2 points): If a team scores a try, You can earn additional points by completing the implementation. One of the players places the ball in front of the place of entry and hits towards the opponent's goals. The Implementation is considered successful if the ball passes between two posts on the crossbar. At the same time, the Opposing team players must be in their own zone of annotation;
- Free kick (3 points): The referee can award a free kick for certain violations of the rules. The ball is placed in the point where the infraction occurred and one of the players kick the ball into the opponent's goals. A goal is scored according to the same rules as a conversion;
- Drop goal (3 points): If the ball is in play, any player can throw it at the goal. A player who performs drop goal must drop the ball onto the field and kick it with the leg after the ball bounces off the ground. This players are prohibited from shooting directly from their hands.
RUGBY LEAGUE (NRL)
- Bets are accepted on National League matches. Rugby with two teams of 13 players.
- A match consists of two halves of 40 minutes (time regular). A "try" is when a team scores points in the scoring area and is equivalent to 4 points.
- The team that made the attempt at "realization": the ball is placed parallel to the side line from the point where it connected with the field at a convenient distance, after which a goal kick is made.
- Successful implementation equals 2 points. It also can score points with a penalty (2 points) or a drop goal (1 spot).
- If the main time of the match ends in a tie, then two extra times are assigned for 5 minutes, it is applied the golden goal rule: the team that scores first points wins.
- If the score is equal at the end of these time periods extra, the match ends in a tie.
RUGBY SEVENS
- Bets are accepted on World Rugby matches with two teams of 7 players.
- The match consists of two 7-minute halves.
- The team that has scored more points than its opponents is consider the winner. Points are awarded for successful actions.
- Attempt (5 points): An attacking player places the ball in the goal area and touches the field with the ball.
- Implementation (2 points): the team that made the attempt, implements (the ball is placed in the place in front of the place entry and hits towards the opponent's goals). The Implementation is considered successful if the ball passes between two posts on the crossbar.
- Free kick (3 points): for serious infractions, the referee awards a free throw. The ball is placed at the point where the infraction occurred and one of the players kicks the ball to the opponent's goals. A goal is scored according to the same rules as a conversion;
- Drop goal (3 points) is a throw-in of the ball that has bounced of the field.
- If a player receives a yellow card, he will be suspended for 2 minutes.
- If a player is shown a red card, he will be sent off and will no longer participate in the game.
- If a match ends in a tie in regulation time, then The result of the match is a draw.
GENERAL RULES
- All bets are settled after the end of the game. event.
- The maximum bet is determined by the bookmaker for each event individually.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (typographical errors obvious in the quotas, inconsistency of the quotas in different positions, etc.) and other arguments that confirm the bet error, the bookmaker reserves the right to declare bets void on such terms.
- Bets are accepted before the official start of the event and live. All E-Sports Rugby matches are broadcast live.
- Bets available:
- To the main game (regular time)
- Victory
- Double chance
- Total (More / Less)
- Individual team total (over / under)
- Handicap
- Victory to zero
- Exact number of points (in a match)
- Both teams will score
- Rest - Final
- Scores in each half
- Including TE:
- Victory
- Race up to N points
- Who will score points first
- Who will score points last
- Total attempts (more / less)
- Total drop targets (over/under)
- To the main game (regular time)
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7.80 E-Sports American football
- E-Sports American football is broadcasting the game multiplayer (American football simulator).
- Bets are accepted on traditional football matches American with 11 players on each team.
- All bets are settled after the end of the event real.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- If the match ends in a tie, extra time is assigned, all bets are calculated including overtime.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in the quotas, inadequacy of quotas, etc.) and other arguments that confirm the irregularity of the bets, the betting house bets reserves the right to declare as void the bets on such terms.
- Bets are accepted before the official start of the event and live. All Cyber American football matches are they broadcast live.
- Available bets:
- Victory;
- Handicap for each of the teams;
- Total (more or less).
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7.81 E-Sports rally
- E-Sports rally is the streaming simulator game rally.
- Bets are calculated only after the actual end of the event.
- The maximum bet is determined for each event by the house of bets.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) and other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void on such terms.
- Bets available:
- “Race winner.” The winner of the race is considered the one who won first place according to the final protocol.
- “Head-to-head.” It is offered to choose the driver of the race who will occupy the highest position in the final classification.
- “Head-to-head (3 results)”. You have to choose the pilot career of the three proposed who will occupy the highest position in the final protocol.
- “Final position of the race.” It is a bet in which there is than determining the place of the chosen race driver in the final protocol.
- "1st to 3rd place" is a bet where you have to determine if the pilot enters/does not enter the top three.
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7.82 E-SPORS GOLF
- E-SPORS GOLF is multiplayer game streaming (Golf simulator).
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- 2 players participate in the match and play 4 holes each. one.
- The winner of the match is a player, who made the fewest shots and played 4 holes. If both players during the match did the same number of strokes, a tie is declared.
- The winner on the hole is the player who made the fewest strokes during passage of the specified hole.If both players they made the same number of strokes, a tie is declared.
- For each of the four holes, Par is established: the number of strokes that the player must go through hole according to the rules. The pars for each hole are listed in the match results table. We accept bets on Total More/Under Pairs.
- Match results are calculated according to the table of final statistics. Defects in game graphics It is not a reason to cancel bets.
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7.83 E-Sports Baseball
- E-Sports Baseball is streaming multiplayer game (baseball simulator).
- Bets are accepted on traditional matches. baseball with 9 players on each team.
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- Betting limits may be changed without prior notice.
- If in the main time of the game (3 innings) it ends As a tie, another additional inning is assigned, the calculation of the Bets are placed including additional innings.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. Bets are accepted before the official start of the event and live. All E-Sport Baseball games are broadcast live.
- Bets available:
- Victory;
- Handicap for each of the teams;
- Total (more or less);
- Individual total for each of the teams.
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7.84 Street Fighter V
- Street Fighter V – game broadcasts multiplatform.
- Bets are accepted on matches of 2 fighters. He Game lasts up to 2 wins, 3 separate rounds maximum.
- All bets are settled after actual completion of the event.
- The winner is considered the fighter who killed the opponent.
- A maximum bet is determined for each event by the house bet and depends on the event.
- The Company reserves the right to limit the maximum bet on particular events without prior notice from users.
- In the event that the betting house staff commits errors in the acceptance of bets or there is a failure of connection (obvious errors in quotas, inadequacy of the odds on Sports and on a bet, etc.) as well as others arguments confirming the omission of bets, the house betting reserves the right to declare them as void. bets on such terms.
- Bets on fighters are accepted only in the section STRAIGHT. The game is broadcast live.
- Available bets:
- To the round:
- Victory in the round;
- Duration of the round (more or less);
- Regular Perfect Win victory will take place (victory, in which the winner did not receive damage from part of the adversary);
- The common victory V will take place;
- Finishing type: EX (elergetic technique), C (super hit), AC (kinetic attack), at the top of the video, near the time of the round, shows the type of ending (sign).
*The duration of the round — number of seconds elapsed since the start of the round, which obtained by subtracting the last minimum number established the 99 second timer (the timer standard start of the round).
For example, if the timer countdown of the round stopped at number 59, the duration of the round is 99 - 59 = 40 seconds.
- To the round:
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7.85 Quake4
- Quake4 is the multiplayer game stream
- DeathMatch (deadly game). The duration of the round is 5 minutes. The player who kills the greatest number of rivals wins.
- In the event of not being able to determine the winner at the end of the round (when players have the same number of murders) extra time is declared in the amount of 2 minutes.
- The winner in extra time in the same way as in time main (the player who killed the most rivals).
- The maximum bet is determined for each event by the house of bets.
- Betting limits may be changed without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms
- Bets are accepted before the official start of the event and live.
- Available bets:
- Winner in main time;
- Game winner;
- There will be extra time;
- Individual Total Markets by Frags
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7.86 Call of Duty
- Shooter Call of Duty is multiplayer game streaming (simulator game).
- Bets are accepted on the confrontation of 6 players. He game lasts 6 minutes.
- All bets are calculated according to the results at the end of the event.
- The maximum bet is determined for each event by the house of bets.
- Betting limits may be changed without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- The "Win" bet: the winner is determined by the highest number of frags, in case of a tie the winner will be determined for the lowest number of deaths.
- Player Total - the number of frags accumulated by the player player.
- The calculation is carried out based on the table represented in the transmission.
- Bets are accepted only LIVE. The game is broadcast online.
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7.87 HearthStone
- Betting on HearthStone is the game broadcast multiplayer.
- The match is considered to have started after the release of first card of both players' deck.
- Random battles are played until the first victory.
- The maximum bet is determined for each event by the house of bets.
- Betting limits can be changed Without notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) and other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- If the final result of the match cannot be determined, they return the bets. Completed bets are calculated.
- Random battle results are calculated based on broadcasts\videos.
- Available bets:
- The "Winner" bet: the player who killed the adversary;
- Total (more or less): Bets are accepted for the number of hit points + armor, which the player at the end of the game.
- Total secrets played – number of cards “Secret” type plays throughout the game by the both opponents.
- Total spells played - number of cards “Spell” type plays throughout the game by the both opponents.
- Total demons played - number of cards “Demon” type plays throughout the game by the both opponents.
- Total legendary cards that have been placed on the table - number of legendary cards played throughout the match by both opponents. (The Legendary cards are decorated with shaped frame of a dragon).
- The card for a value will be placed on the table (Yes/No) – the card by indicated value will or will not be played during the match.
- If during the spell on the table the cards played become before (including legendary cards), for events "Total creatures played" and "Total legendary cards placed on the table" are not included again.
- Creatures that were called during the spell by another creature, are not taken into account for the calculation of the event "Total creatures played."
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7.88 E-Sport Lacrosse
- E-Sport Lacrosse is multiplayer game streaming (Lacrosse simulator)
- All bets are settled after the end of the event.
- The maximum bet is determined for each event by the house of bets.
- Betting limits may be changed without prior notice.
- Bets are accepted at the main time without counting the extra time.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the official start of the event and LIVE.The E-Sport Lacrosse game is streamed online.
- The winner is considered to be the team that accumulated the most points. In case of a tie between the teams, the time is declared. extra.
- If the shot was taken outside the penalty zone, the team receives two points.
- Mid-match bets are calculated according to the results at the end of the main time
- Available bets:
- Victory
- Double chance
- Handicap
- Total (more or less);
- Total (even/odd).
- Individual totals (more than, less than);
- Race to () points.
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7.89 Steep
- Steep is a streaming sports simulator game winter extremes.
- In each game in turn, 4 opponents participate.
- Bets are accepted for each player in the following categories: points received, time with which player walked the track. Bets are calculated after the actual completion of the player's performance and the event in general.
- The winner of the tournament by points is considered that player who accumulated the greatest number of points.
- The winner of the tournament by time is considered that player who walked the track before everyone.
- The maximum bet is determined for each event by the house of bets.
- Betting limits may be changed without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the official start of the event and live. The game is streamed online.
- Bets available:
- Victory in the points tournament;
- Victory in the tournament by time;
- Individual total (over/under) of points earned;
- Individual career total (over/under);
- Total points (over/under);
- Total time (more/less);
- Comparison of player points;
- Comparison of player career time.
*The race time is calculated from the moment how much the start point intersects with the end point.
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7.90 CrossFit Games
Winner bets are accepted. The list of disciplines according to which competitions are held, a few hours are published before starting the Game and may contain the disciplines unusual. The CrossFit Games include competitions for people of any sex, contests, competitions for professionals.
If the declared player does not take part in the competition, the Bets on this player will be refunded (at odds “1”).
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7.91 E-Sports Floorball
- eSports Floorball is the streaming multiplayer game (floorball simulator).
- Bets are accepted on traditional matches. floorball with 6 players on each team.
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- If the main time of the match (3 periods) ends As a tie, extra time is assigned, the calculation of the Bets are placed including overtime.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas, etc.), others arguments that confirm the irregularity of the bets, the betting house reserves the right to declare as void the bets on such terms.
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- Bets available:
- Victory;
- Handicap for each of the teams;
- Total (more or less);
- Individual total for each team.
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7.92 E-Sports Formula 1
- E-Sports Formula 1 – is the streaming simulator Formula 1 racing.
- All bets are calculated according to the results at the end of the main time.
- The maximum bet is determined for each event by the house of bets.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be settled at odds "1".
- Available bets:
- “The winner of the race” - bet on the runner, who will occupy first place in the total protocol of the career.
- “Head-to-head” - bet on the runner, who will occupy the highest position in the total race protocol.
- “Profit excluding leaders” - bet on the winner in the race, which took first place in the protocol final, excluding two obvious leaders.
- “Best representative of the team” - bet on the driver, who will occupy the position above his teammate in the final protocol.
- “Last place in the race” - bets on the place of the pilot in the final protocol.
- “1st to 3rd place” - bet on the driver arriving among the three best.
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7.93 eSports AngryBirds
- eSports AngryBirds - is the broadcast of the games computer. The objective is to shoot the green pigs located in different buildings, through the birds placed on slingshots.
- Bets are accepted on a number of games that It consists of 30 levels. If during the level the player loses, the game is over.
- If the bet is made at a higher level than the player can reach, the bet in this case is calculated with the fee "1" (refund).
- All bets are calculated according to the results received at the end of the game.
- The maximum bet is determined for each event by the house of bets.
- Betting limits may be changed without notice previous.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas, etc.), others arguments that confirm the irregularity of the bets, the betting house reserves the right to declare as void the bets on such terms.
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- Available bets:
- Total points (number of points received by all maps shown);
- Total stars (number of stars received per all maps shown);
- Total maps (number of all completed levels);
- Total map points specified;
- Total map stars specified.
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7.94 Injustice 2
- Injustice 2 is the streaming multiplayer game.
- Bets are accepted on matches between 2 teams, each team consists of 3 fighters. The game lasts up to 2 wins, maximum 3 rounds.
- All bets are settled after the end of the event.
- The winner is considered the team with the most victories.
- The maximum bet is determined for each event by house of bets.
- Betting limits may be changed without notice previous.
- In the event that the betting house staff commits errors or program failures in the acceptance of bets (obvious errors in the odds, inadequacy of the quotas in Sports, etc.) and for other arguments that confirm the incorrectness of the bet, the bookmaker reserves the right to declare them as void bets.
- Bets on fighters are accepted only in the section STRAIGHT. The game is broadcast live.
- Available bets:
- Victory in the round;
- Victory in the tournament;
- Total rounds.
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7.95 Pesäpallo
- Pesäpallo is Finnish baseball.
- Bets are accepted at main time. As a source of Guidance can be the site http://www.pesis.fi.
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7.96 Tekken VII
- Tekken is the streaming multiplayer game.
- Bets are accepted on the battle of two fighters. He game is up to 5 wins, maximum 9 rounds.
- All bets are settled after the end of the event.
- The winner is the fighter who killed his opponent.
- The maximum bet is determined for each event by house of bets.
- Betting limits may be changed without notice previous.
- In the event that the betting house staff commits errors or program failures in the acceptance of bets (obvious errors in the odds, inadequacy of the quotas in Sports, etc.) and for other arguments that confirm the incorrectness of the bet, the bookmaker reserves the right to declare them as void bets.
- Bets on fighters are accepted only in the section STRAIGHT. The game is broadcast live.
- Types of bets available:
- In the round:
- Victory in the round;
- Duration of the round* (more or less);
- In the tournament:
- Victory in the tournament;
- Total (more or less);
- Individual total of the fighter (more or less);
- Talk of rounds (even or odd).
- In the round:
*Round duration - the number of seconds elapsed from the start of the round, which is obtained by subtracting 80 seconds (the standard timer for the round) the last figure in the timer.
For example, if the timer has stopped at number 54, The duration of the round will be equal to 80-54 = 26 seconds. -
7.97 The special bets
- The special bets. Time. Snow must be registered at the main airport weather station international on December 25. For cities with more than one international airport for the calculation will be used the airport will be with the highest number of passengers per year. Website www.wunderground.com should confirm the result until the end of January.
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7.98 Professional wrestling
- All bets are settled after the end of the competition according to the tournament rules. If you change the number of participants in the competition, bets will remain in force.
- If additional participants or teams enter the tournament At any stage, all bets will stand. If no one wins the tournament or the winner is determined by a draw, bets will be cancelled.
- If a tie is announced in the match, bets on the victory will be calculated with the odds "1" (in case if in there were no bets with a “tie” market during the match).
- The bet "will appear in the ring." The calculation is based on the broadcast of the main event. The player, who appears in the list of the event, you must go out to the ring, but you are not required to participate in the fight. In case of changing the number of matches, the schedule of the participants, all the bets in the fighter aspect in the ring they will remain in vigor.
- The bet "Will intervene in the event." The player must intervene in the event (transfer an object, distract the judge, etc.) between the starting bell and the end signal the fight. If the intervention occurs at another time, the bet on this result will be calculated at odds "1". If he named participant hits an additional participant or team preventing the match, bets will be settled with quota "1".
- Bet "Will intervene in the match." The named fighter must hit the declared participant in the period covered between the starting bell and the end signal of the match event, so that this action is taken into account. If he named participant hits the opponent at any another time, bets on this will be calculated with the odds "1". If the named wrestler takes part in another match, this It will not be taken into account in bets on this result. If he named participant hits an additional participant or a team that prevents the match, the bet on this result is will be calculated with the quota "1". If the indicated party does not begins, the bet on this outcome will be calculated with the quota "1".
- No changes will be made to the calculation in relation to changes or corrections made by organizations administrative after the end of the event.
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7.99 Durak
- Very popular card game that is played between 2 participants. The order of cards in 36-card hand: 6, 7, 8, 9, 10, jack, queen, king, ace.
- Game terminology:
- Trump, trump suit — suit that gives your cards higher value than those of the other suits.
- Hang-out — all cards played so far.
- Draw cards – play during which the player cannot reject all the cards before him and carry them.
- Draw — the situation, when at the end of the match no the cards remain in the deck and all the cards have been defended. There are no winners or losers.
- Available bets:
- Player 1 wins / Player 2 wins / tie (player wins if at the end of the game he has no more cards in his hands and the opponent still has them, a tie is when at end of the game none of the players notice letters).
- Total Draws (Draw is a round in which a player attacks, the draw starts after one's first step of the players and ends with a hang-out or a letter of exit if the second player cannot follow the game).
- Total draws with reception (draws, during the which the player could not reject the cards).
- Total draws with hang-out (draws that ended with hang-out hand.
- Who is going to make the first move (after distributing the letters, the first one who must perform the step is the player with the lowest trump card, if no of the players has the trump card, then the Player1 takes first step).
- Suit of the trump card
- Draw (reception / hang-out) is what it will end with the game draw.
- There will be four cards of the same value in the hand (in any time during the game).
- Total cards in hands at the end of the game (the number of cards in the loser's hands; in case of "tie" the total will be 0).
- Who will take the last card from the deck (the last card of the deck is considered the trump card, which is visible to both players during the game, i.e. the one under the main deck)
- The last card in the deck is an image.
- Who will receive the ace of the suit?
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas, etc.), others arguments that confirm the irregularity of the bets, the betting house reserves the right to declare as void the bets on such terms.
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7,100 Card game 21
Card game 21
- Variant of game 21, in which the player and the dealer receive two cards in hand (player-dealer-player-dealer). If someone is 21 points after the distribution, the game ends and the points. Otherwise, the player has the right to take a letter until you decide it's enough, either until have 5 cards in your hand, until you accumulate a total of 21 points or until an excess occurs (more than 21 points). When points are exceeded, the player automatically loses. In others cases, the turn will be the Dealer's. The dealer is obliged to take cards, as long as you have less than 5 cards and less of 17 points, but you can stop if you have more points than the player. If the dealer has an excess of points, then loses, in other cases, the player's points are compared and the dealer The comparison of points is carried out according to the principle: whoever has the most wins and, in case of equality, tie. The deck consists of 36 cards. Hierarchies of the cards: 6, 7, 8, 9, 10, J, Q, K, A. Value of the cards according to the hierarchy: 6, 7, 8, 9, 10, 2, 3, 4, 11. In the game there is a special combination, which is taken for 21 points: two cards in the hand and both aces – is a "golden point".
- In the event of personnel errors or programmatic failures in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void. In the case of failures of software, the game may be interrupted, then all Uncalculated bets are returned.
- Types of bets available:
- victory;
- total (more / less);
- individual total (more / less);
- there will be 21 points (yes / no);
- the player / Dealer will score 21 points (yes / no);
- there will be a "golden point";
- the player / Dealer will have a "golden point";
- points will be passed (yes / no);
- the player/dealer will go over points (yes/no);
- the game will end in the distribution (yes / no);
- the player / Dealer will receive a card (suit);
- the player / Dealer will receive a card (of value);
- the player/Dealer will receive a card.
21 Classic
- The classic version of game 21, in which the player and the dealer receives a card in the deal, while the dealer's card is placed on the table with the shirt facing above, that is, so that the value of the card is not seen. The player then takes the cards one by one until he decides which is enough, either until you have 5 cards in your hand, until you have 21 points or until you go over points (more than 21 points). With 21 points, the player automatically wins, and when you pass you lose. In other cases, the turn is given to dealer, turns over the card received in the deal and then takes the cards for himself. The dealer is obliged to take whenever you have less than 5 cards and less than 17 points. If the dealer goes over points, then he loses, in In other cases, the player's and dealer's points are compared. The one with the most wins and, in case of equality, a tie. The deck consists of 36 cards. Card hierarchy: 6, 7, 8, 9, 10, J, Q, K, A. Value of the cards according to the hierarchy: 6, 7, 8, 9, 10, 2, 3, 4, 11. There are two combinations in the game specials, which are taken for 21 points:
- two cards in hand and both aces are a "golden point»;
- five cards in hand and all the images (Jack, queen, king) are "five images."
- In the event of personnel errors or programmatic failures in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void. In the case of failures of software, the game may be interrupted, then all Uncalculated bets are returned.
- Types of bets available:
- victory;
- total (more / less);
- individual total (more / less);
- there will be 21 points (yes / no);
- the player / Dealer will have 21 points (yes / no);
- there will be a "golden point";
- the player / Dealer will have a "golden point";
- there will be "five images";
- the player / Dealer will have "five images";
- points will be passed (yes / no);
- the player/dealer will go over points (yes/no);
- exact number of the player's cards;
- the player / Dealer will receive a card (suit);
- the player / Dealer will receive a card (value).
21 DOTA. UP TO THREE VICTORIES
- Dota characters participate in this Championship. The game It consists of rounds. For victory in the round, 1 is awarded point to the winner. The game continues until one of the participants get 3 points. The rules of the game in round are similar to the rules of the 21 Point Championship.
- In the event of personnel errors or programmatic failures in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void. In the case of failures of software, the game may be interrupted, then all Uncalculated bets are returned.
- Types of bets available:
- for the entire game:
- victory;
- total ties (over / under);
- exact marker;
- consecutive winning streak;
- per round:
- victory;
- total (more / less);
- individual total (more / less);
- there will be 21 points (yes / no);
- the player/dealer will have 21 points (yes/no);
- there will be a "golden point";
- the player/dealer will have a "golden point";
- there will be excess points (yes / no);
- there will be an excess of points from the player / dealer (yes / No);
- the game will end in the distribution (yes / no);
- the player/dealer will receive a card (suit);
- the player/dealer will receive a card (value).
- for the entire game:
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7.101 Seka
- Seka - is a card game in which two participate opponents.
- The objective of the game is to score more points than the opponent. He game uses a deck of 36 cards (from six to ace).
- Each player receives three cards throughout the game, and the Whoever has the most points wins, in case of equality, a tie.
- Denominations of cards: ace - 11 points, cards from six to nine-from 6 to 9 respectively, images and ten-10 points.
- If three cards of the same rank are drawn, the sum of points is equal to the sum of all the cards. Example: a player has a Jack of spades and eight spades, that's 18 points. In addition, the points of two and three aces are added, that is That is, two aces are 22 points, three aces are 33 points, but the combination of ace spade, ace of clubs and king spade is 22 points, not 32.
- Six clubs is considered a wild card and is played with any card (combination), giving 11 points. Example: in hand, six clubs, an ace of clubs and an ace of peaks are 33 points.
- The strongest combination in the game is three sixes, one of which is six clubs, this combination gives 36 points.
- In the event of personnel errors or programmatic failures in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void. In case of software failures, the game may be interrupted, then all bets will not calculated will be calculated with a factor of 1.
- Types of bets available:
- victory;
- total;
- individual total;
- total even / odd;
- player1/player2 total points (exact number);
- total points of any player (exact number);
- each player will score (over/under yes/no);
- player1/Player2 will receive a card/suit/value;
- one of the players will receive a letter.
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7,102 POKER
- Poker — It is a card game in which the player is determined as a winner, when you have collected the combination highest. The game takes place between two participants. For The game uses a deck of 52 cards.
- Card hierarchy: 2, 3, 4, 5, 6, 7, 8, 9, 10, J, D, R, A.
- Poker combinations:
- Royal flush: not a combination separate, but it is a special case of the Straight Flush (Straight flush), the highest possible and consists of 5 cards (Ace, King, Queen, Jack, Ten) of the same suit, for example: A ♥ R ♥ D ♥ J ♥ 10 ♥ .
- Straight flush (Straight flush) — five cards from the same suit in order, for example: 9 ♠ 8 ♠ 7 ♠ 6 ♠ 5 ♠ . The Ace You can start the order or end it. The straight flush minor is from 5 to Ace.
- Poker (Four of a kind): Four cards of the same rank, for example: 3 ♥ 3 ♦ 3 ♣ 3 ♠ .
- Full (Full House) three any cards of the same value with two other cards of the same value, for example:10 ♥ 10 ♦ 10 ♠ 8 ♣ 8 ♥ .
- Flush: 5 cards of the same suit. for example: R ♠ J ♠ 8 ♠ 4 ♠ 3 ♠ .
- Straight: five consecutive cards of any value, for example: 5 ♦ 4 ♥ 3 ♠ 2 ♦ A ♦ . Nails You can also start or end the order. In this For example, A ♦ begins the combination and its dignity is esteem (equals) one, and 5 ♦ is considered the most high. The lowest ranking straight is from five to Ace and highest dignity is Ace to five.
- Three of a kind: three cards of the same value, for example: 7 ♣ 7 ♥ 7 ♠ .
- Double Pairs: (two) any cards of the same rank with two other cards also of the same value, for example:8 ♣ 8 ♠ 4 ♥ 4 ♣ .
- A pair: (two) any cards of the same value, for example: 9 ♥ 9 ♠ .
- High card: none of the previous combinations, for example: (the combination is called as “Ace high”): A ♦ 10 ♦ 9 ♠ 5 ♣ 4 ♣ .
- Kicker- It is a card that is not included in the combination and is used to determine the winner, two or more players have made equal combinations. That is, in the case of equal combinations, the player who has the highest Kicker in poker wins the bank. The following must be taken into account:
- The Kicker in poker is taken into account only in case of a formation of congruent combinations of 4 or less cards. In 5-card combinations (all types of Straight and Flush)
- More than one free card can be used as a kicker. His number is determined by the difference between all the cards (there are 5 in poker) and cards in combination. Therefore, a pair can have 3 kickers, a set has 2, a pair or Poker has 1.
- In the case of personnel errors or software failures at accept bets (obvious errors in odds, inconsistency between quotas in different positions, etc.) and other arguments that confirm the error of the bet, the betting company has the right to declare that these bets are invalid.
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7.103 Baccarat
- Baccarat is a card game in which the player and The banker. The objective of the game is to score more points than the opponent. The game uses 6 Decks of 52 cards each one (from two to ace). Card denominations: ace -1 point, cards from two to nine - from 2 to 9 points respectively, images and ten - 0 points. The number of points cannot exceed 9, that is, the total points are consider modulo 10, for example: 7 + 6 = 13 = 3 or 7 + 6 + 8 = 21 = 1. At the beginning of the game, the banker and the player they receive 2 cards. If one of them has 8 or 9 points, the game ends. In other cases, a third card may be issued to each under certain conditions. 1.
Rules of the third card for the player: the player takes the third card if it has 5 points or less.
Rules of the third card for the banker:- If the player does not take the third card and the banker has more than 5 points, then the banker does not take the third letter;
- if the player has not taken the third card and the banker has 5 points or less, then the banker takes the third letter;
- If a player takes the third card and the banker has 0-2 points, then the banker takes the third card;
- If the player has taken the third card, the banker has 3 points and the player's third card is not eight, then the banker takes the third card;
- If a player takes the third card, the banker has 4 points and the player's third card has a value of two to seven, then the banker takes the third card;
- If the player takes the third card, the banker has 5 points and the player's third card has a value of four to seven, then the banker takes the third letter;
- If the player takes the third card, the banker has 6 points and the player's third card has a value of six to seven, then the banker takes the third card;
- if the player has taken the third card and the banker has 7 points, so the banker does not take the third letter.
- In the event of personnel errors or programmatic failures in the receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void. In the case of failures of software, the game may be interrupted, then all Uncalculated bets are returned.
- Types of bets available:
- victory;
- total;
- individual total;
- Handicap;
- total even / odd;
- individual total even / odd;
- the game will end in the dealing of cards yes/no;
- exact number of points;
- total player/banker cards;
- the player/banker will receive a third yes/no card;
- the player/banker will receive a card (suit/value).
- Baccarat is a card game in which the player and The banker. The objective of the game is to score more points than the opponent. The game uses 6 Decks of 52 cards each one (from two to ace). Card denominations: ace -1 point, cards from two to nine - from 2 to 9 points respectively, images and ten - 0 points. The number of points cannot exceed 9, that is, the total points are consider modulo 10, for example: 7 + 6 = 13 = 3 or 7 + 6 + 8 = 21 = 1. At the beginning of the game, the banker and the player they receive 2 cards. If one of them has 8 or 9 points, the game ends. In other cases, a third card may be issued to each under certain conditions. 1.
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7,104 DICE
- 2 players participate in this game, who take turns to roll 2 dice. The winner is the one with the most points (in If points are equal, it will be a tie). The game consists of two rounds. In the first round, first player first rolls 2 dice, then the second player rolls 2 dice. The second round is the counterpart of the first.
- In the event of personnel errors or programmatic failures in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void. In the case of failures of software, the game may be interrupted, then all Uncalculated bets are returned.
- Types of bets available:
- for the main game:
- victory;
- double chance;
- total;
- individual total;
- handicap
- total Even / odd;
- individual total Even / odd;
- exact number of points;
- round/match (first round result/ result of the whole game)
- round performance;
- ties in rounds;
- who will win both rounds;
- who will not lose both rounds
- what value will fall;
- what pair of values will fall;
- per round:
- victory;
- double chance;
- total;
- individual total;
- handicap
- total Even / Odd;
- individual total Even / Odd.
- for the main game:
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7,105 StarCraft
- StarCraft – Streaming the game in RTS mode. He confrontation occurs 1x1. All bets are settled after the actual event is over.
- The maximum bet is determined for each event by the house of bets. Betting limits can be regulated without prior notice to users.
- The winner will be the team that destroys all the buildings in the enemy.
- In the event that the betting house staff commits errors or a software failure occurs in the acceptance of betting (obvious errors in a list of events, inadequacy of quotas, etc.) As well as other arguments confirming the omission of bets, the bookmaker reserves the right to declare them as frustrating.
- Available bets:
- Victory 1 / Victory 2
- Total number of workers of the winner at the end of the game (The Summoned units are not counted, but if the Drone (the Zerg worker race) found in the mutation process within the building)
- Winner's total warriors at the end of the game (The summoned units are not counted)
- Total number of buildings of the winner at the end of the game (not the annexes of the Terran buildings count)
- The game time (indicated in the game time (!) on the moment of the destruction of the last building)
- A unit will be summoned (this bet is only available before starting the game)
- Before the match, units and buildings are demonstrated. they count. For the convenience of players, the interface provides information on the current quantity of these units and buildings.
- At the end of the fight, a still image is shown with the final result for a better illustration.
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7,106 Disc Jam
- Disc Jam - multiplayer streaming.
- Bets are accepted for duels between 2 rivals. The game has up to 2 wins, a maximum of 3 rounds.
- All bets are settled after the actual end of the event.
- The winner is a rival with a large number of victories.
- The maximum bet is determined by the betting company for each event separately.
- Betting limits are subject to change without prior notice. notice to users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or failure to comply with these Rules of the acceptance of bets, as well as other arguments confirming the omission of bets, the bookmaker reserves the right to declare them as frustrating bets on such terms.
- Bets are only accepted live. The game is broadcast on line.
- Available bets:
- The victory in the round;
- Victory in the tournament;
- Totla of rounds
- Total points in the game:
- Dry victory in one of the rounds;
- Total points in the round;
- Minimum points per goal in the match;
- Maximum points per goal in a match.
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7,107 League Of Legends (ARAM)
- League of Legends (ARAM): it is the game broadcast multiplayer.
- In case of personnel errors or software failures accept bets (obvious errors in odds, discrepancy of quotas in different positions, etc.) and other arguments confirming the inaccuracy of the bets, the company has the right to declare the data invalid of the bet.
- Bets are accepted both before the start of the game and live. All games are streamed online.
- Victory on the map and in the game is produced by destruction of the nexus of one of the parties or the recognition of the defeat (surrender) of one of the parties.
- If one or more players left the game before the final, but after the tenth minute of the game, this will not be an excuse for refund The match is calculated in any case.
- The match is considered invalid if one of the players becomes inactive or disconnects from the game for 10 minutes.
- The match is considered not finished if the duration of the match It's less than 10 minutes.
- Random match, the broadcast is done online, Play by real random players.
- TYPES OF BET:
- bets on G1 and G2
- total Frags as general
- the team will destroy the first “Inhibitor”
- total even/odd.
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7,108 League of Legends (Classic mode, PROLIVE)
League of Legends is the game broadcast multiplayer.
- In the event that the betting house staff commits errors or in the case of program intermittency during the acceptance of bets (obvious errors in odds, inequality of quotas in different positions and etc.) along with other arguments that confirm the incorrectness of bets, the bookmaker reserves the right to declare them as frustrating.
- Bets are accepted on LIVE and SPORTS. All the games are broadcast live.
- Victory on the map and in the game is produced by destruction of the nexus of one of the parties or the recognition of the defeat (surrender) of one of the parties.
- The game is considered failed if its duration is less than 16 minutes.
- The match is considered void if one of the players left the game completely before the 16th minute.
- A match is considered unsuccessful if one of the players remains inactive until minute 16 and thereafter leave the game.
- If one of the players leaves the game before it ends ends, that is not considered the reason for the return of the bets. The match is calculated in the same way.
- Classic mode. The random match is broadcast live, - is played by random players real.
- PROLIVE. An online match is broadcast top level with real professional players and gamers high-level randoms.
- TYPES OF BET:
- Betting on G1 and G2
- Total frags
- team will destroy the first inhibitor
- total even/odd
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7.109 King Of Fighters
- King Of Fighters - is the streaming multiplayer game.
- All bets are settled after the actual end of the event.
- The winner of the match is the player who won 2 rounds.
- The maximum number of rounds is 3. The maximum duration of the round is 60 seconds.
- The maximum bet is determined for each event by the house of separate bets.
- Limits on betting amounts are subject to changes without prior notice to users.
- In case of personnel errors or software failures accept bets (obvious errors in odds, discrepancy of quotas in different positions, etc.) and other arguments confirming the inaccuracy of the bets, the company has the right to declare the data invalid of the bet.
- Bets are only accepted live. The game is broadcast on line.
- TYPES OF BETS:
- The duration of the battle in the round*;
- Victory in the match;
- The victory in the round;
*The duration of the fight in a round indicates how long they have spent the players to determine the winner in the round. For example: the battle ended with a victory in 25 seconds, battle duration = 60 - 25 = 35.
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7,110 Heroes of Might and Magic III
- Heroes of Might and Magic III - is the game streaming strategic multiplayer.
- Terms
- The creature - is a fighting unit, which is characterized by a unique set of in-game indicators and a distinctive appearance. Indicators include numerical characteristics of the ability of creatures to do damage, defend oneself and, also, move in the battlefield. The integral indicator can be Consider the level of the creature: the higher it is, the stronger the group of such creatures that can affect the outcome of the battle. The creatures of Might and Magic world and a brief set of indicators, necessary to understand the calculation of bets, given in the Table. 1.
- The team - is a group of creatures in the field of battle. The team is characterized by thecreature, whose representatives are recruited into the team and the number of soldiers. The detachment has the same set of indicators than the creatures that make up the team. All the squad in combat may be subject to influences positive and negative magic, which affect performance in combat and the force of detachment. As soon As the strength of the team reaches zero, it is considered destroyed.
- The hero -is a military commander capable of increasing the characteristics of creatures on the battlefield and provide them with magical support. The hero controls 7 teams, a team of creatures of each level.
- Game course
- The game is considered to have started after the team building on the battlefield. After before the match begins, bets are calculated as "Who will participate in the fight." The match ends when All the equipment of one of the heroes is destroyed. This hero is considered a loser. At the end of the fight, Other bets will be calculated.
- At the bottom of the video stream, the game engine translates the text into English.
- Type of bets
- Victory in battle. The winner is the hero, whose teams have destroyed all the teams rivals.
- Who will participate in the battle. It consider that a bet on a pair of creatures is winner if at least one creature from a pair has participated in battle at least on one side.
- What level creatures will survive. The bet is considered the winner, if the team of the level selected will survive until the end of the fight.
- How many teams will survive. One bet is considered winning if the player has guessed the number of teams that will survive the winner at end of the fight.
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7,111 E-Sports table tennis
Cyber tennis - is the streaming of the multiplayer game (cyber table tennis simulator).
- All bets are settled at the end of the game.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- Bets on matches are accepted both Live and Before the beginning. All cyber table tennis matches They are broadcast live.
- Game duration: up to 7 points if the game was left tied, it is played up to a difference of 2 points.
- Game duration - Best of 3 (up to 2 wins in the games)
- In case of discrepancy between the results (on site and in the video), the calculation is carried out according to the broadcast Of video.
- Types of markets available:
- Victory
- Handicap
- Total (More, Less)
- Individual total (More, Less)
- In the event that the betting house staff commits errors or there is a technical failure during the acceptance of betting (obvious errors in a list of events, inadequacy of quotas, etc.) as well as other arguments that confirm the irregularity of the bets, the betting house bets reserve the right to declare them void.
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7,112 E-Sports Billiards
TOURNAMENT: American billiards
- Cyber Billiards (American Billiards) - is the game broadcast multiplayer (cyber billiards simulator).
- Bets are accepted on 2-player matches. They play until the victory of one of the rivals.
- All bets are settled after actual completion of the event.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets on athletes are accepted before only in STRAIGHT. The game is broadcast live.
- Determination of the type of victory:
- In the game there are 4 types of balls: white ball, balls smooth balls, striped balls and black ball (8 ball). The game ends when the player pockets the black ball in the pocket or take the ball off the table. The smooth balls and streaks are assigned to opponents based on the results of the serve.
- Regular victory is accepted when a player holes the black ball (octave) after having pocketed all his balls (smooth or striped).
- Automatic victory – is accepted for the player if the opponent scores the black ball (octave) before pocketing all your balls (smooth or striped), take out the black ball off the table or pockets the black ball along with the ball white.
- Types of bets:
- Victory.
- Types of victory.
- One or more balls will be pocketed from the serve (True if with the first hit in the match one or more balls were pocketed in the pocket, except the cue ball. you take them out repeated are not counted).
- Any ball will go off the table (True, if during the game will be removed from the table one or more balls, except the white ball).
- The number of balls not pocketed on the table at end of the game, the calculation does not include the cue ball.
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7,113 E-SPORTS SNOOKER
TOURNAMENT: Snooker
- E-sports Snooker is multiplayer game streaming (snooker simulator).
- Bets are accepted on duels between two fighters. He game lasts until the victory of one of the rivals.
- All bets are settled after actual completion of the event.
- The minimum and maximum bet are determined for each event by betting house.
- Betting limits may be changed without notice previous.
- In the event that the betting house staff commits errors or program failures in the acceptance of bets (obvious errors in the odds, inadequacy of the quotas in Sports, etc.) and for other arguments that confirm the incorrectness of the bet, the bookmaker reserves the right to declare them as void bets.
- Bets are accepted on LIVE and SPORTS. The game is broadcasts live.
- In case of discrepancy between the results (on site and in the video), the calculation is carried out according to the data of the website. The situation refers to the end of the transmission, when the player marks the ball of a certain value, that is: red ball - 1 point, yellow - 2, green - 3, brown - 4, blue - 5, pink - 6, black - 7 points.
- Determination of victory of one of the players:
- One of the players admits his own defeat because the difference in the score is so great that the sum of points left on the table do not allow you to reach the opponent.
- One of the players marked a pink ball and only one remained black ball on the table. If this player is ahead of more than 7 points, he is announced as the winner and there is no need to mark the last black ball.
- The last black ball was marked or one was admitted missing in your draw. If the score is not tied, then the player with the most points will be announced as the winner.
- Available bets:
- Victory
- Total
- Individual total
- Handicap
- Total even/odd
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7,114 FlatOut4
- Flatout4 is the multiplayer game broadcast.
- 3 opponents participate in each game in turn.
- Bets are accepted for each player on the following categories: the total amount of points obtained by 3 attempts, the amount of points for one attempt, the comparison of players by points (lowest, highest). The bets are calculated after the actual completion of the performance of the player and the event in general.
- The winner in a pair of players is the participant who gets the most points.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets on athletes are accepted only LIVE. He game is broadcast live.
- Available bets:
- Individual total (plus/minus) of points obtained;
- Total points obtained (more/less)
- Comparison of the points obtained by the players.
*The race time is calculated from the moment of starting the attempt until the moment of its completion.
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7,115 E-sports Hockey (Free throws)
- Cyber Hockey (free throws) - is the broadcast of the game multiplayer (hockey simulator).
- Free throws are made successively during the game. If each team, after scoring 5 free throws, has a tie score, additional throws are assigned, until for one of the teams to get ahead.
- At the time of having the equal number of shots, if the team has less than 5 shots and can no longer reach the opponent, the match is interrupted (example of the score 2-0, with the number of shots 4-4).
- All bets are settled after actual completion of the event.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets on athletes are accepted only LIVE. He game is broadcast live.
- The types of bets available:
- Victory
- Handicap
- Total (plus/minus)
- Total even/odd
- Exact marker
- Individual totals (over, under)
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7,116 PUBG Shooter
- Shooter PUGB is streaming multiplayer game (game simulator).
- Up to 100 people participate in the battle.
- Bets are accepted on the streamer player. The game ends whether the player wins completely or dies.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- The “Player Position” bet: final position, which will be the streamer player.
- Total Frag Bet: Number of opponents, destroyed by the streamer player throughout the battle.
- Bets on athletes are accepted only LIVE. He game is broadcast live.
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7,117 Kok-Boru
- The object of the game is to catch the carcass of a goat (or its model) and throw it as many times as possible at the door of his opponent (tai kazan)
- Playing time: 3 periods of 20 minutes, rest between periods is 10 minutes.
- For violation of the rules, the player is fined for 2 minutes of removal from the game.
- After throwing the corpse in "tai kazan" and granting for the referee a "goal" on the scoreboard, the game starts from the center of the field.
- The team that voluntarily stopped the game and did not obeyed a decision of the main referee is recognized as defeated.
- In the event that after the break one of the teams postpones consciously time to go out on the field, the other team has the right to continue the game without participation of the opponent in due time.
- If the match ends in a tie, extra time (10 minutes) is added only in the semi-final or final of the game. If he winner is not determined in extra time, the free throws.
- The game is judged by a protocol commission approved by the "Kok Boru" Federation Board, which reviews the requests and complaints from the teams and at the times disputed decides the granting of a victory to anyone of the two teams.
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7,118 NBA Playgrounds
- NBA Playgrounds is the broadcast of the game multiplayer (basketball simulator).
- All bets are settled at the end of the game.
- The maximum bet is determined for each event by the house of bets.
- Bets may be limited without prior notice and without giving reasons.
- Bets on matches are accepted both Live and Before the beginning. All cyber table tennis matches They are broadcast live.
- Game duration is 5 minutes if the game is tied 30 seconds of extra time is declared. Extra time can be declared an unlimited number of times.
- Types of markets available:
- Victory
- Handicap
- Total (More, Less)
- Individual total (More, Less).
- In the event that the betting house staff commits errors or there is a technical failure during the acceptance of betting (obvious errors in a list of events, inadequacy of quotas, etc.) as well as other arguments that confirm the irregularity of the bets, the betting house bets reserve the right to declare them void.
NBA PLAYGROUNDS (EXHIBITION 3-POINT CONTEST)
- NBA Playgrounds (3-Point Contest Exhibition) involves the streaming a multiplayer game (simulator) basketball).
- It is played on one side of a basket. The players throw the ball from the three-point line. Each player has 25 balls. The duration of the round is 1 minute 10 seconds. There is three types of ball: a simple ball - 1 point; a ball of gold - 1 point + 5 seconds of extra time; a tricolor ball - 3 points. Play continues up to 3 wins (3 rounds). All bets are settled after the actual end of the full time.
- The maximum and minimum bet limits are established by the bookmaker for each individual event.
- Betting limits may be changed without prior notice. to users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the official start of the event and live. All matches are broadcast live. All NBA Playgrounds games (Shooting Contest of 3 points) are transmitted online.
- BETS AVAILABLE:
- for the entire game:
- Victory (only rounds without results of nobody)
- Total Over/Under (only rounds without nobody's results)
- Exact score (only rounds without results of any kind)
- Total Over/Under ties (only considered draw rounds)
- In the round:
- Victory
- Total More / Less
- Individual total More / Less
- Total points (exact range of points scored);
- Total Even / Odd;
- Handicap
- Leader in overtime;
- Total overtime (More / Less)
- for the entire game:
-
7.119 LASERLEAGUE
- LaserLeague is the streaming multiplayer game. The maximum number of rounds – 3, two teams try to do damage each other, destroying all opponents. Each round goes up to 3 points, if one of the teams destroys all the opponents, 1 point will be awarded, if one of the teams reaches 3 points, the victory in the round will be counted. The game ends as soon as one of the teams reaches 2 round victories.
- All bets are settled at the end of the game.
- The minimum and maximum bet are determined for each event by the betting house.
- Bets may be limited without prior notice and without giving reasons.
- In the event that the betting house staff commits errors or there is a technical failure during the acceptance of betting (obvious errors in a list of events, inadequacy of quotas, etc.) as well as other arguments that confirm the irregularity of the bets, the betting house bets reserve the right to declare them void.
- Bets on matches are accepted both Live and Before the beginning. All LaserLeague matches are they broadcast live.
- The types of bets available
- Victory in the match
- Victory by points
- Handicap by points
- Total (more, less)
- Total even/odd
- Exact marker
- Individual totals (over, under).
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7,120 BATTLERITE, WWE BATTLEGROUNDS
BATTLERITE
- BattleRite is the streaming multiplayer game.
- Bets are accepted on duels between two fighters. He game lasts up to 2 wins, maximum 3 rounds.
- All bets are settled after the end of the event.
- The winner is considered the fighter who kills his rival.
- The minimum and maximum bet are determined for each event by betting house.
- Betting limits may be changed without notice previous.
- Available bets:
- Victory
- Duration of the round
- Total rounds (more; less)
- Total number of broken spheres (more, less).
- Bets are accepted on LIVE and SPORTS. All the Battlerite matches are broadcast live.
- In the event that the betting house staff commits errors or program failures in the acceptance of bets (obvious errors in the odds, inadequacy of the quotas in Sports, etc.) and for other arguments that confirm the incorrectness of the bet, the bookmaker reserves the right to declare them as void bets.
WWE BATTLEGROUNDS
- WWE Battlegrounds is a series of multiplayer games.
- Bets are placed on a match between two fighters. A match continues up to four wins, so the Maximum number of rounds is seven.
- All bets are settled after the end of the event.
- The wrestler who performs a finishing move is considered winner.
- The minimum and maximum bets are determined by the betting house. bets for each event individually.
- The betting house can change the betting limits without prior notice.
- If staff members make mistakes or errors in the software when bets are accepted (e.g. errors obvious printing errors in the quotas, inconsistencies between odds shown in the Sports/Live and on a betting slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker has the right to declare it void.
- Bets on fighters are only accepted LIVE. The game is streams online.
- THE FOLLOWING MARKETS ARE AVAILABLE
- IN THE ROUND:
- Win in round
- Round duration * (More / Less)
- Finishing Move Type: Pinfall, Submission or Countout
- IN THE TOURNAMENT:
- Win the Tournament
- Total (more/less)
- Individual wrestler total (Over/under)
- Total Final Moves by Types (plus/minus)
- Race to the indicated points
- IN THE ROUND:
*The duration of the round means the number of seconds that have passed since the fight began.
-
7.121 MUTANT FOOTBALL LEAGUE
- Mutant Football League is broadcasting the game multiplayer.
- All bets are settled after the end of the event.
- The minimum and maximum bet are determined for each event by betting house.
- Betting limits may be changed without notice previous.
- If the match ends in a draw in the main time, extra time is allocated, the calculation of bets is carried out taking into account overtime.
- In the event that the betting house staff commits errors or program failures in the acceptance of bets (obvious errors in the odds, inadequacy of the quotas in Sports, etc.) and for other arguments that confirm the incorrectness of the bet, the bookmaker reserves the right to declare them as void bets.
- Bets are accepted on LIVE and SPORTS. All the Mutant Football League matches are broadcast on alive.
- Available bets:
- Victory
- Handicap for each of the teams
- Total (more; less).
-
7.122 CROSSOUT
- ¨CrossOut¨ is the broadcast of the multiplayer game.
- All bets are settled after the end of the event.
- The minimum and maximum bet are determined for each event by betting house.
- Betting limits may be changed without notice previous.
- In the event that the betting house staff commits errors or program failures in the acceptance of bets (obvious errors in the odds, inadequacy of the quotas in Sports, etc.) and for other arguments that confirm the incorrectness of the bet, the bookmaker reserves the right to declare them as void bets.
- In the case of non-sporting behavior that has influenced in the outcome of the fight: the complete inaction of the allies, murder by an ally: the bookmaker has the right to declare bets on combat invalid and calculate them with the quota "1".
- Bets are accepted on LIVE and SPORTS. All the games are broadcast live.
- The victory is attributed to the team that destroyed all the opponent's machines or captured the base.
- If the game is over because it's the end of time regulations, the winner is the team that captures the base of the rival team. Type of victory is Capture of the base.
- Bets are accepted on casual combat in the game online multiplayer "CrossOut", players are chosen in the random team.
- The score of each team is the amount of the technique destroyed (in any way) on the opponent's team.
- Available bets:
- victory
- handicap
- total according to marker
- capture the flag;
- Total frags of the player.
-
7.123 RAINBOW SIX SIEGE
Rainbow Six Siege - is the streaming multiplayer game.
- All bets are settled at the end of the game.
- The minimum bet and maximum bet is determined by the betting company for each event separately.
- Betting limits are subject to change without prior notice. notice to users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in the quotas, inadequacy of quotas in Sports/Live, etc.) or other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare such bets void.
- In case, if there is evidence of conduct unsportsmanlike which influences the outcome of the battle: complete inaction of allies, death by an ally, premature exit from the game. The betting house reserves the right to declare bets void. These bets are will be calculated with quota "1".
- If a team gives up or a player joins a different round At first, the bookmaker has the right to declare void the bets and calculate them with the odds “1” (the bets will be refunded).
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- The victory in the round. The team that destroys its opponent or achieve the objective of the map, as well as disable the bomb, free the hostage or take the position (the priority of the map) is considered the winner.
- The victory in the match. The team that accumulates 4 points (when the number of points collected by the team opposite is less than 3) or 5 points is considered the winner.
- Bets are accepted in multiplayer game battles online "Rainbow Six Siege". The team players they select randomly.
- Team score: the number of winning rounds.
- Types of bets available (for the entire match):
- Victory
- Exact marker
- Total rounds
-
7,124 E-SPORTS FOOTVOLLEY
Cyber FootVolley is the broadcast of the multiplayer game (FootVolley simulator).
- All bets are settled at the end of the game.
- The minimum bet and maximum bet is determined by the betting company for each event separately.
- Betting limits are subject to change without prior notice. notice to users.
- The acceptance of bets on matches is accepted both before the start of the match, like Live. All the FootVolley matches are broadcast online.
- The duration of the round - up to 5 points; if the marker after 4 points it is equal, then until the difference in 2 points.
- Game duration - up to 3 wins in the rounds (Amount maximum rounds - 5)
- Types of bets available:
- Victory;
- Handicap;
- Total (more; less);
- Individual total (more, less).
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors, inadequacy of quotas in different positions, etc.) or other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare such bets void.
-
7,125 E-SPORTS MINI HOCKEY
- Cyber mini hockey is the streaming of the multiplayer game (hockey simulator)
- All bets are settled at the end of the game.
- The minimum bet and maximum bet is determined by the betting company for each event separately.
- Betting limits are subject to change without prior notice. notice to users.
- All bets are accepted at main time
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors, inadequacy of quotas in different positions, etc.) or other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare such bets void.
- Bets are accepted before the start of the event and on Straight. All cyber mini hockey games are broadcast live.
- The winner is the team that will accumulate the most points. In If the points of the first and second teams coincide, The game will continue until the next goal.
- Types of bets available:
- Victory of the match
- Total
- Individual total
- Handicap
- Total even/odd.
-
7,126 Killer Instinct
- Killer Instinct - is streaming multiplayer game.
- Bets are accepted for duels between two fighters. He game has up to 5 wins, a maximum of 9 rounds individual.
- All bets are settled after the end of the event
- The fighter who kills his opponent is considered the winner.
- The maximum bet is determined by the bookmaker for each event individually.
- The betting house can change the betting limits without prior notice.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other incorrectly accepted betting indications, the betting house bets has the right to declare such bets void.
- Bets on fighters are only accepted LIVE. He game is streamed online.
BETS AVAILABLE:
IN THE ROUND:- The victory in the round;
- Duration of the round (more or less);
- Ending type: Ultimate, Awesome, Supreme or it won't happen
*The duration of the round is the number of seconds elapsed since the start of the round, which is obtained by subtract 99 seconds (the standard start timer) from the last lowest timer value. For example, if you countdown timer stopped at 74, the duration of the round is 99 - 74 = 25 seconds.
IN THE TOURNAMENT:
- Victory in the tournament;
- Total (more or less);
- Individual total of the fighter (more or less);
- Total of the end according to the types (more or less).
-
7,127 SociableSoccer
- SociableSoccer is multiplayer game streaming (football simulator).
- All bets are settled at the end of the game.
- The minimum bet and maximum bet is determined by the betting company for each event separately.
- Betting limits are subject to change without prior notice. notice to users.
- Bets are accepted before the start of the event and on Straight. All SociableSoccer matches are broadcast on alive.
- Duration of the match is 90 minutes (2x45).
- Available bets:
- Victory;
- HANDICAP;
- Total (plus\minus);
- Individual total (plus\minus)
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other indications of incorrectly accepted bets, the betting house bets has the right to declare such bets void.
-
7,128 PIXEL CUP SOCCER
PIXEL CUP SOCCER
- PixelCupSoccer - is the multiplayer game broadcast (football simulator).
- All bets are settled at the end of the game.
- The minimum bet and maximum bet is determined by the betting company for each event separately.
- Betting limits are subject to change without prior notice. notice to users.
- If a match ends in a tie in main time, They assign a penalty (third period). In this case, all bets are calculated without taking into account penalties, except bets on the winner of the match.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other incorrectly accepted betting indications, the betting house bets has the right to declare such bets void.
- Bets are accepted before the start of the event and on Straight. All PixelCupSoccer matches are broadcast on alive.
- Available bets:
- Double chance
- Victory in the match
- Total
- Individual total
- Handicap
- Both teams will score
- Dry victory
- Total in interval
PIXEL CUP SOCCER (PENALTY SHOOTOUT)
- PixelCupSoccer (Penalty Shootout) is the game broadcast multiplayer (football simulator).
- The game consists of a series of penalty shots that each team scores in turns. Yes after 10 shots teams ends in a tie, additional throws are designated until one team scores and the other doesn't.
- If the team has less than 5 shots and cannot reach the opponent, the match is interrupted (for example, the result is 2-0 and the number of shots 4-4).
- All bets are settled after the end of the game. event.
- The maximum and minimum bet is determined for each event by the betting house.
- The betting house can change the betting limits without prior notice.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other incorrectly accepted betting indications, the betting house bets has the right to declare such bets void.
- Bets are accepted before the start of the event and on Straight. All PixelCupSoccer matches (Penalty Shootout) are broadcast live.
- Available bets:
- Victory in the match
- Total
- Individual total
- Total even\odd
- Handicap
-
7,129 E-SPORTS FOOTBALL
- E-sports table football is streaming multiplayer game
- Bets are accepted on matches lasting up to 5 goals marked by one of the teams.
- All bets are settled after the end of the game. event.
- The maximum and minimum bet is determined for each event by the betting house.
- The betting house can change the betting limits without prior notice.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other incorrectly accepted betting indications, the betting house bets has the right to declare such bets void.
- Bets are accepted before the start of the event and on Straight. All E-sports table football matches are broadcast live.
- Available bets:
- Victory
- Handicap in each of the teams
- Total (plus\minus)
- Exact marker
- Even\Odd number of goals
-
7,130 E-SPORTS TABLE FOOTBALL PRO
- TableFootball Pro - is the streaming multiplayer game (football simulator).
- All bets are settled after the end of the game. event.
- The maximum and minimum bet is determined for each event by the betting house.
- The betting house can change the betting limits without prior notice.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other incorrectly accepted betting indications, the betting house bets has the right to declare such bets void.
- Bets are accepted before the start of the event and on Straight. All E-sports TableFootball Pro matches are they broadcast live.
- Available bets:
- Double chance
- Victory in the match
- Total
- Individual total
- Total even/odd.
- Handicap
- Both teams will score
- Total in interval
-
7,131 E-SPORTS FOOTBALL (PES)
eSports Football (PES) involves the broadcast of a game multiplayer (a football simulator).
Bets accepted on Premier League, African Cup of Nations and Copa América.
- All bets are settled after the end of the game. event.
- The minimum and maximum bets are determined by the casino. bets for each event individually.
- The betting house can change the betting limits without prior notice.
- Bets are accepted at main time.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other indications of incorrectly accepted bets, the betting house bets has the right to declare such bets void.
- Bets are accepted before the start of the event and on Straight. All eSports Football (PES) matches are they broadcast live.
- There is an additional market in the Copa América which is Total de auctions (bets are calculated according to the PES statistics).
- Available bets: (main time)
- Victory;
- Double chance;
- Handicap;
- Total (more; less);
- Individual team total (over; under);
- Total (even, odd);
- Exact marker;
- Next goal.
-
7,132 AUSTRALIAN FOOTBALL E-SPORTS
AFL involves the broadcast of a multiplayer game (a Australian football simulator).
- A match lasts 80 minutes (with four 20-minute quarters each).
- Goal: the team accumulates 6 points if the ball is scored with the leg to the main goal without touching the bar transversal.
- Behind: 1 point the team accumulates if the ball has crossed the end zone within the boundaries of the goal secondary, or if it has touched the crossbar of the goal major.
- The minimum and maximum bets are determined by the casino. bets for each event individually.
- The betting house can change the betting limits without prior notice.
- Bets are accepted before the start of the event and on Straight. All AFL matches are broadcast live.
- Available bets: (main time)
- Victory;
- HANDICAP
- Total (more; less);
- Individual total (more; less);
- Total (even, odd).
- All bets are settled after the end of the game. event.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other incorrectly accepted betting indications, the betting house bets has the right to declare such bets void.
-
7,133 SUPER ARCADE FOOTBALL
- Super Arcade Football is a game broadcast multiplayer (a football simulator).
- All bets are settled after the end of the game. event.
- The maximum bet is determined by the bookmaker for each event individually.
- Bets may be limited without prior notice and without giving reasons.
- If a match ends in a tie in regulation time, then The result of the match is a draw.
- In the event that the betting house staff commits errors in the acceptance of bets (typographical errors obvious in the quotas, inconsistency of the quotas in different positions, etc.) and other arguments that confirm the bet error, the bookmaker reserves the right to declare bets void on such terms.
- Bets are accepted before the official start of the event and live. All SuperArcadeFootball matches are they broadcast live.
- Bets available:
- Double chance
- Victory in the match
- Total
- Individual team total
- Total (Even / Odd)
- Handicap
- Both teams will score
- Victory to zero
- Exact number of points
-
7,134 Football Marble
- Marble football involves the broadcast of a match Marble football.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet is determined by the betting company on each event separately.
- Bid Size limits can be modified without prior notice to users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in different positions, etc.), as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Match bets are accepted before the start of the game. match and also Live. All Marble Football Matches They are broadcast live.
- Rules of the game:
- The match consists of two halves.
- The team scores points for each goal scored in any goal (both left and right).
- The total number of points for the team will be the sum of the goals scored in the first and second half.
- Rules for determining a goal:
- The goal is counted if the ball is inside the goal area. goal and has stopped moving.
- Game situations, when the ball was initially inside the goal area and then has gone, they are not counted as a goal.
- If the ball is on the goal line, the goal is determined mostly depending on location from the center of the ball.
- Doubtful situations to determine the goal are decided the competition organizer, the final score is shown on the scoreboard in the video.
- The types of bets available for the main game (they are calculated in the final score of the match):
- Victory
- Double chance
- Total (more / less)
- Individual total (more / less)
- Handicap
- Total (even/odd)
- Individual total (even/odd)
- Both will check (yes / no)
- Tie score (Yes/No)
- Exact score
- Time / match
- Time efficiency
- One of the teams wins by zero (Yes/No)
- The team wins by zero (Yes/No)
- Goal in both halves (yes / no)
- Victory of a team by one goal difference or draw (But)
- Tie in at least one of the times (Yes/No))
- Tie in both halves (yes / no)
- Each team will score less/more (yes/no)
- Total goals in the interval
- Types of bets available by time (calculated on a specific time):
- Victory
- Double chance
- Total (more / less)
- Individual Total (Over/Under)
- Handicap
- Total (Even/Odd)
- Individual Total (Even/Odd)
- Both will check (yes / no)
- Tie score (Yes/No)
- One of the teams wins by zero (Yes/No)
- The team wins by zero (Yes/No)
- Victory of a team by one goal difference or draw (But)
-
7,135 Basketball with marbles
- Basketball with marbles consists of the broadcast of a I play with marbles.
- All bets are settled after the end of the event.
- The bookmaker determines the minimum and maximum bets for each market individually.
- The betting house can change the betting limits without prior notice.
- In case of errors made by personnel or if there is any software failure while accepting bets (for example For example, obvious printing errors in the quotas, inconsistencies between the quotas shown on the Sports/Live sections and on the betting slip, etc.), or if there are other indications of accepted bets incorrectly, the company has the right to declare such void bets.
- Both pre-match and live bets are accepted. All basketball games with marbles are they broadcast online.
- Game rules:
- Each match consists of four quarters.
- Teams earn points by putting a marble in a basket.
- Below each basket is a flag showing the number of points scored.
- The total points for each team are calculated by adding all the points they have scored in the four quarters.
- The team that scores the most points wins.
- Rules for scoring a basket:
- A basket is obtained if the marble enters the zone of annotation.
- Any dispute over the winner of a quarter is resolved by the organizer of the competition and the Final score is displayed on the scoreboard.
- The following markets are available and will be resolved in depending on the final result of the match:
- Winner
- Total (More than/Less than)
- Ind. Total (More than/Less than)
- Handicap
- Total balls out (Over/Under)
- Ind. Total Balls Out (Over/Under)
- Total points in the zone (Over/Under)
- The following markets are available for quarters individual and will be resolved based on the annotation of that quarter:
- Winner
- Total (More than/Less than)
- Ind. Total (More than/Less than)
- Handicap
- Total balls out (Over/Under)
- Ind. Total Balls Out (Over/Under)
- Total points in the zone (Over/Under)
-
7,136 MARBLE GOLF
- Marble golf is one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble golf matches are broadcast online.
- Rules of the game:
- The match consists of three rounds.
- The team earns points for inserting the ball into the hole.
- Above each hole there is a flag that reflects the number of hole and the number of points.
- The team's total points are counted as the sum of the points obtained in all rounds.
- Rules for determining the impact on the hole:
- The impact is counted if the ball is inside the hole.
- In each round on the 5th hole there can be up to 5 balls, in all the others - no more than one.
- The competition organizer decides the situations controversial with the hitting of the ball in the hole, the Final score is shown on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (even / odd)
- Individual total (even / odd)
- There are no ties (yes/no)
- Net victory (yes/no)
- The team will win in all rounds (yes/no)
- Number of balls in the hole
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (even / odd)
- Individual total (even / odd)
- Perfect victory for any team (yes/no)
- Perfect team victory (yes/no)
- Number of balls in the hole
-
7,137 MARBLE SHOOTING
- Marble Shooting is a broadcast of one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches Shooting are broadcast online.
- Rules of the game:
- The match consists of three rounds (stands).
- The team earns points for hitting the ball in any zone (in each zone there is a mark that shows how many points the team will receive for hitting its ball in a zone determined).
- The team's total points are considered as the sum of the points obtained in all stands.
- Performance - is determined on behalf of the first player. Is say, "Three wins-Yes" means three wins of the first player, "three losses-yes" means three second player wins
- Even/odd - parity is not defined, but divisibility is defined times 20, for example, 350 points will relate to odd.
- Rules to determine the impact on the area:
- The hit is counted if the ball is inside the zone.
- Some balls may fly out of the playing areas, so these balls do not earn points in this round
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Will the ball fly (yes/no)
- the Individual ball will fly (yes/no)
- Types of bets available at the stand (calculated from the specific stand account):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (even / odd)
- Individual total (Chet / odd)
- Will the ball fly (yes/no)
- the Individual ball will fly (yes/no)
-
7.138 MARBLE SPINNERS
- Marble Spinner - are transmissions of one of the varieties of Marble games.
- All bets are settled after the end of a event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Both pre-match and live bets are accepted. All Marble Fidget Spinners matches are broadcast on line.
- Rules
- A match consists of three rounds.
- The team earns points for putting the ball in the hole.
- Near each hole there is a number that reflects the number of the hole and the number of points.
- The team's total points are counted as the sum of the points obtained in all rounds.
- Rules for determining the impact on the hole:
- If a ball is in the hole, the team gets points.
- Disputes related to the determination of a ball in the hole are resolved by the organizer of a competence. The final score is displayed on a scoreboard in the video sequence.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (even / odd)
- Individual total (even / odd)
- Victory of the team with a perfect score (yes/no)
- Number of balls in the hole
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (even / odd)
- Individual total (even / odd)
- Victory of the team with a perfect score (yes/no)
- Number of balls in the hole
-
7,139 MARBLE BILLIARDS
- Marble billiards - streaming of one of the types of games marble.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches Billiards are streamed online.
- Rules of the game:
- The match consists of two periods.
- Teams receive a point for putting a ball into the hole.
- The holes are numbered from left to right: 1,2,3 the upper holes, 4,5,6 the lower ones.
- The team's total points are considered as the sum of the points obtained in all matches.
- Rules to determine if a ball has entered the hole:
- The stroke is counted if the ball is inside the hole.
- Disputes over whether a ball has entered the hole are resolved by the organizer of the competition, and the Final score is displayed on the scoreboard in sequence video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (Even / Odd)
- Individual total (Even / Odd)
- The ball will land in the corner hole (yes/no)
- The ball will fall into the center hole (yes/no)
- Team victory with dry score (yes/no)
- Number of balls in the hole
- The following markets are available in a game (the Bets are settled according to the game score given):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (Even / Odd)
- Individual total (Even / Odd)
- The ball will land in the corner hole (yes/no)
- The ball will fall into the center hole (yes/no)
- Team victory with dry score (yes/no)
- Number of balls in the hole
-
7.140 MARBLE CURLING
- Marble curling is one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches curling are broadcast online.
- Rules of the game:
- The match is played until three victories of one of the equipment.
- The team gets one point for each victory in the End
- Teams do not get points in case of a tie.
- The team's total points are considered as the sum of the points obtained in all ends
- Rules to determine the winner of the End:
- The playing area (home) is delimited by the circle outside of the lens.
- Stones that come out of the house do not count towards determine the winner.
- The house is divided into 4 areas.
- The team whose stone was closest to the center of the house is considered the winner of the End:
- The distance to the center is measured by zones.
- If stones from both teams enter the zone, the The team with the highest number of stones wins.
- If the number of stones of the teams is the same, counts as a tie.
- The competition organizer decides the situations controversial when choosing the winner in the end, the Final score is shown on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Total ends (more/less)
- Exact marker
- End bet types available (calculated from of the account of a specific End):
- Victory at End
- Total stones in the house (more/less)
-
7.141 MARBLE COLLISION
- Marble collision is a transmission of one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the company has the right to declare these void bets.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches collijn are broadcast online.
- Rules of the game:
- The match consists of three rounds.
- Teams get points for hitting the gutters on the play areas.
- The team's total points are counted as the sum of the points obtained in all rounds.
- Rules to determine the winner of the round:
- The playing area is divided into 5 zones.
- By entering zone zero (red), the team does not receive points.
- The 4 zones are made up of 6 channels with numbers that reflect the number of points awarded for hitting the corresponding channel. These areas are numbered left to right: 1, 2-top, 3, 4-bottom.
- Per round, the team obtains the sum of points from all the zones.
- The competition organizer decides the situations controversial with the determination of the winner in the round, the final score is displayed on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Тотал (чет/нечет)
- Individual Total (Even / Odd)
- There are no ties (yes/no)
- The team will take the number of rounds
- Total in the area
- Number of balls in the zone
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Individual Total (plus/minus)
- Total (Even / Odd)
- Individual Total (Even / Odd)
- Total in the area
-
7.142 ROUND MARBLE WHITE
- Marble target is a transmission of one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches target are broadcast online.
- Rules of the game:
- The match consists of three rounds.
- The team earns points for hitting the ball in the zones numbered inside the white.
- The team loses points for hitting the ball in areas numbered outside the white.
- By hitting the ball in the numbered zone, the team gets or lose the corresponding number of points.
- A team's total points are equal to the number of points they earned in all the rounds.
- Rules to determine the winner of the round:
- The stroke is counted if the ball is inside the area.
- The team with the most points wins.
- The competition organizer decides the situations controversial with the determination of the winner, the Final score is shown on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total even/odd
- Individual total (even/odd)
- There are no ties (yes/no)
- Team 1 will win the number of rounds (3)
- Team 2 will win the number of rounds (3)
- Number of balls per zone
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total even/odd
- Individual total (even/odd)
- Number of balls per zone
-
7,143 MARBLE SLIDES
- Marble slides – is the transmission of one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches slides are streamed online.
- Rules of the game:
- The match consists of two rounds.
- Teams get points for hitting the ball in the numbered areas.
- The number of points obtained per ball corresponds to the zone number.
- The team's total points are counted as the sum of the points obtained in all rounds:
- Rules to determine the winner of the round:
- The team with the most points wins.
- The competition organizer decides the situations controversial with the determination of the winner in the round, the final score is displayed on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (Even / Odd)
- Individual total (Even / Odd)
- There are no ties (yes/no
- Team 1 will win the number of rounds (2)
- Team 2 will win the number of rounds (2)
- Number of balls per zone
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (Even / Odd)
- Individual total (even/odd)
- Number of balls per zone
-
7.144 MARBLE WAVES
- Marble Waves is the transmission of one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the company has the right to declare these void bets.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches Waves are broadcast online.
- Rules of the game:
- The match consists of two rounds.
- The team gets points for hitting the ball in the channel (wave).
- Near each wave there is a number that reflects its number and the number of points accumulated.
- The team's total points are counted as the sum of the points obtained in all rounds.
- Rules to determine the winner of the round:
- The impact is counted if the ball is inside the gutter.
- The team with the most points wins.
- The competition organizer decides the situations controversial with the determination of the winner, the Final score is shown on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual Total (plus/minus)
- Handicap
- Total (Even / Odd)
- Individual Total (Even / Odd)
- There are no ties (yes/no)
- The team will take the number of rounds
- Number of balls in the wave
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Individual Total (plus/minus)
- Handicap
- Total (Even / Odd)
- Individual Total (Even / Odd)
- Number of balls in the wave
-
7.145 MARBLE RACE
- Marble Race — is the transmission of one of the varieties of Marble games.
- All bets are settled after the actual end of the event
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Betting on matches is possible both before Start of the match as live. All matches of Marble Racing are streamed online.
- Rules of the game:
- The match consists of two rounds.
- During a round, the teams' balls push a weight with a pointer.
- Teams earn points for the distance traveled by The pointer.
- The pointer indicates the distance the team covered in the measurement line.
- Fractional values are always rounded up. below.
- The team's total points are counted as the sum of the points obtained in all rounds.
- Rules to determine the winner of the round:
- The team with the most points wins.
- The competition organizer decides the situations controversial with the determination of the winner in the round, the final score is displayed on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (More / Less)
- Individual Total (Over / Under)
- Handicap
- Total (Even / Odd)
- Individual Total (Even / Odd)
- There are no ties (yes/no)
- Team (..) will win the number of rounds (2)
- The Team finishes in the green zone Yes / No
- The Team finishes in the yellow zone Yes / No
- The Team ends up in the red zone Yes / No
- The Team finishes in the blue zone Yes / No
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (More / Less)
- Individual Total (Over / Under)
- Handicap
- Total (Even / Odd)
- Individual Total (Even / Odd)
- The Team finishes in the green zone Yes / No
- The Team finishes in the yellow zone Yes / No
- The Team ends up in the red zone Yes / No
- The Team finishes in the blue zone Yes / No
-
7.146 MARBLE MMA
- Marble MMA - streaming of one of the varieties of games marble.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Betting on matches is possible both before Start of the match as live. All matches of Marble MMA are streamed online.
- Rules of the game:
- The match consists of three rounds.
- The team's total points are counted as the sum of the points obtained in all rounds.
- The team with the most points wins the game.
- Rules to determine the winner of the round:
- The team that has put the most balls into the holes wins.
- If the number of balls in both teams' holes is Still, a tie is awarded.
- The difference between the number of balls scored in two teams reflects the advantage of the winner over the loser.
- The winner of the round is awarded 10 points.
- The total points of the losing team equals the difference between the winner's total points and the winning margin.
- In case of a tie, both teams get 10 points each. one.
- The competition organizer decides the situations controversial with the determination of the winner in the round, the final score is displayed on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (Even / Odd)
- The Team (..) To win a number of rounds (3)
- There are no ties (yes/no)
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (more / less)
- Handicap
- Total (Even / Odd)
-
7.147 MARBLE BLOCK BREAKER
- MarbleBlockBreaker (Marble Smash) – is the transmission of a of varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches Smash are streamed online.
- Rules of the game:
- The match consists of two rounds.
- The team's total points are counted as the sum of the points obtained in all rounds.
- The team with the most points wins the game.
- Rules to determine the winner of the round:
- The team gets points for entering the playing areas.
- The team that scored the most points wins the round.
- If a team's ball lands on a broken block, it considers that it has fallen in the area with the color of the block correspondent.
- If a ball lands in zone 4 or 6, the number is awarded corresponding points.
- If a ball lands in the yellow or green zone, the team earn a point.
- If a ball lands in the blue zone, the team wins three points.
- If a ball lands in the red zone, the total points of the team are multiplied by two for each ball.
- The competition organizer decides the situations controversial with the determination of the winner in the round, the final score is displayed on the scoreboard.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Handicap
- Individual Total (plus/minus)
- Total (Even/Odd)
- Individual Total (Even/Odd)
- Total team (...) in the zone x2 (plus/minus)
- Total in the zone with the x2 multiplier (plus/minus)
- Number of balls in a playing area
- Team ( ) will win ( ) rounds
- There are no ties
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Handicap
- Individual Total (plus/minus)
- Total (Even / Odd)
- Individual Total (Even / Odd)
- Total team (...) in the zone x2 (plus/minus)
- Total in the zone with the x2 multiplier (plus/minus)
- Number of balls per zone
-
7,148 MARBLE LOTTO
- Marble Lotto - transmission of one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches Lotto are broadcast online.
- Rules of the game:
- The match consists of three rounds.
- The team's total points are counted as the sum of the points obtained in all rounds.
- The team with the most points wins the game.
- Rules to determine the winner of the round:
- A team receives points if its balls land in a zone of game.
- The team that scored the most points wins the round.
- The number of points awarded when a ball falls into a zone is indicated in the zone.
- When entering areas with X2 and X3 multipliers, the total number of team points is multiplied by the corresponding number, for each ball hit.
- Bonus50 zone points are awarded to the team before The multiplication.
- The competition organizer decides the situations controversial with the determination of the winner in the round, the final score is displayed on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual Total (plus/minus)
- Total team (...) in the zone x2 (more/less)
- Total in the zone with the x2 multiplier (plus/minus)
- Total team (...) in the zone x3 (plus/minus)
- Total in the zone with the x3 multiplier (plus/minus)
- Team 1 total in zone bonus50 (plus/minus)
- Team 2 total in the zone bonus50 (plus/minus)
- Total in the zone with bonus50 multiplier (plus/minus)
- Team (...) will win the number of rounds (3)
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double Chance
- Total (plus/minus)
- Individual Total (plus/minus)
- Total in the zone with the x2 multiplier (plus/minus)
- Total team (...) in the zone x3 (plus/minus)
- Total in the zone with the x3 multiplier (plus/minus)
- Total team (...) in the zone bonus50 (plus/minus)
- Total in the zone with bonus50 multiplier (more/less)
-
7.149 MARBLE BASEBALL
- Marble Baseball-transmission of one of the varieties of games by Marble.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches Baseball are streamed online.
- Rules of the game:
- The game consists of three innings.
- The team's total points are counted as the sum of the points obtained in all entries.
- The team with the most points wins the game.
- The winner of an inning is determined according to the following rules:
- Each team receives 1 point for each ball that falls into the Finished area.
- The team that wins the most points wins the inning.
- The competition organizer decides the situations controversial with the determination of the winner in the round, the final score is displayed on the scoreboard.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual Total (plus/minus)
- Handicap
- Total (Even / Odd)
- Individual Total (Chet/odd)
- Team (...), exact number of innings won (3) (yes/no)
- There are no ties (yes/no)
- Types of bets available in innings (calculated from the count of a specific inning):
- Victory
- Double chance
- Total (plus/minus)
-
7,150 MARBLE VOLLEYBALL
- Marble volleyball is one of the varieties of Marble games.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All Marble matches volleyball are streamed online.
- Rules of the game:
- For each victory in a set, the team receives one point.
- The team's total points are considered as the sum of the points obtained in all sets.
- The team that gets the first 3 points wins the game.
- Rules to determine the winner of the set:
- The team receives one point for each hit of the ball in the "points" game area.
- The team with the most points wins the set.
- The competition organizer decides a situation controversial with the determination of the winner in the set, The final score is displayed on the scoreboard in the video.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Handicap
- Total (plus/minus)
- Individual Total (plus/minus)
- Total outs (plus/minus)
- Individual total of outs (plus/minus)
- Total sets (more/less)
- Hándiсap Sets
- Exact marker
- Types of bets available in a set (calculated by the account of a specific set):
- Victory
- Handicap
- Total (plus/minus)
- Individual Total (plus/minus)
- Total outs (plus/minus)
- Individual total of outs (plus/minus)
-
7,151 RAID: SHADOW LEGENDS
- Raid: Shadow Legends: a live multiplayer game.
- Bets are accepted on two-team duels: Team 1 and team 2.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In the event of personnel errors or programmatic failures in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void.
- Bets are accepted before the start of a fight. All Raid: Shadow Legends fights are streamed online.
- Rules of the game:
- Duel until the victory of one of the teams, one round.
- The winner is the team that completely killed the team enemy.
- The final result and sequence numbers of the heroes are shown at the end of the match in the video.
- Types of bets available for the game main:
- Victory
- Will the character survive
-
7,152 E-SPORTS Basketball (PLAYGROUND)
- E-sports Basketball (2x2) is the game broadcast multiplayer (basketball simulator). Both teams score the ball to a single basket until one of the teams reaches 21 point. If they reach 21 points with the difference less than 2 points between the teams, they are played additional periods. The game continues until there are more than 2 points of difference between the teams.
- All bets are settled after the end of the game. event.
- The maximum and minimum bet is determined for each event by the betting house.
- The betting house can change the betting limits without prior notice.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other indications of incorrectly accepted bets, the betting house bets has the right to declare such bets void.
- Bets are accepted before the start of the event and on Straight. All E-sports basketball games are they broadcast live.
- Bets available
- Victory;
- HANDICAP;
- Total (more; less);
- Total (even; odd);
- The winner will accumulate more than 21 points (Yes; No)
- Individual total (more; less);
- Each team will score more than () - Yes;
- Total () and less than
- Total in interval () and ()
- Gain (G1\G2) with advantage in () - () points
- Gain (G1\G2) + total (plus; minus) – (Yes; No).
-
7,153 ASSAULT SQUAD
- Assault Squad is streaming a strategy game on real time. 2 teams (2x2) compete against each other. All Bets are calculated once the event ends.
- The minimum and maximum amount are determined by the house of bets for each event individually.
- The betting house can change the limits without prior notice warning.
- The team that raises its flag by complete (i.e. without the other team taking this flag as a captured object).
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other indications of incorrectly accepted bets, the betting house bets has the right to declare such bets void.
- Available bets:
- G1/G2
- Total (points scored by both teams)
- Handicap
- Total Frags / Total Frags team 1 / Total Frags team 2
- Total technique destroyed (number of military technique that will be destroyed in a game)
- Total initiative transitions, (the number of times a flag is captured, that is, when a team has raised its flag, but another team manages capture her and raise his own flag).
-
7.154 Cut the Rope
- Cut the Rope is a broadcast computer game on the that the player must feed a green monster called Om Nom cutting the ropes so that the candy is placed in they fall into the mouth of Om Nom.
- Bets are accepted on a series of games called "Caja" (each box contains 1 to 25 levels (maps)). If during the series the player loses, the game ends.
- If the player bets on a specific map, but cannot reach it, this bet will be void (refunded).
- If a player loses a map, they will earn 0 points and 0 stars.
- All bets are settled after the end of a game.
- The minimum and maximum bet is determined by the house of bets for each event individually.
- The betting house can change the betting limits without prior notice.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other incorrectly accepted betting indications, the betting house bets has the right to declare such bets void.
- Bets are accepted both before the start of the game and live betting. All games are broadcast on Straight.
- Bets available:
- Total Over/Under points (the number of points earned on maps that have been completed)
- Total stars Plus/Minus (the number of stars won on maps that have been completed)
- Total Maps Over/Under (the number of all maps complete, including maps that have been lost)
- Completed maps (if all 25 maps were completed, the “Maps Completed” bet wins)
- Total points earned on a map Over/Under (the amount of points obtained on a specific map)
- Total stars earned on an Over/Under map (the number of stars obtained on a specific map)
- Total exact stars obtained on a map (the number of stars obtained on a specific map)
- Will a map be completed Yes/No (will a map be completed or not specific)
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7,155 CRASH
- Crash involves streaming a platform game. All bets are calculated after the event ends.
- The minimum and maximum bets are determined by the betting house. bets for each event individually. The betting house may change betting limits without prior notice.
- If the betting house staff makes mistakes or there are software glitches when bets are accepted (e.g. example, obvious errors in quotas, inconsistencies between the odds shown in the Sports / In sections Direct and on the betting slip, etc.) If there is any other indication that a bet has been accepted incorrectly, the bookmaker has the right to declare it invalid.
- Available bets:
- Total apples (Number of apples that the player has at end of level)
- Total Boxes (Number of boxes crushed by the player throughout the level)
- Total lives (Number of lives remaining at the finish the level).
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7,156 SUBWAY SURFERS
- SubwaySurfers involves streaming a multiplayer game. The character runs along the railway tracks until he can't overcome an obstacle.
- The character in the game can accumulate the bonuses that multiply your coin count.
- There are two types of rewards in the game: gold and points, depending on the distance traveled. Bonuses are also available, which will count as assets if they are picked up by the character.
- The maximum and minimum bet limits are established by the bookmaker for each individual event.
- Betting limits may be changed without prior notice. to users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the official start of the event and live. All matches are broadcast live.
- BETS AVAILABLE:
- Total points scored (distance traveled) Over/Under
- Total accumulated gold (more/less)
- Collected bonuses (coin magnets, Jetpack, slippers to jump, score multipliers).
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7,157 SONIC GENERATIONS
- Sonic Generations is an online broadcast of a videogame.
- All bets are settled after the end of the game.
- The minimum and maximum bet is determined by the house of bets for each event individually
- The betting house can change the betting limits without prior notice.
- In case staff members make mistakes or software failures at the time of execution bet (for example, obvious errors in the quotas, inconsistencies between the quotas shown on the sections Sports / Live, etc.) or there are other incorrectly accepted betting indications, the betting house bets has the right to declare such bets void.
- Bets are accepted both before the start of the game and live betting. All races are broadcast on Straight.
- Available bets:
- Map will be completed Yes / No
- Map completed, total rings Over/Under (if a map is not completed, the bet is lost; Total rings: number of rings that the character has at the end of the map)
- Map completed, Map durationMore/Less (if map is not completed, the bet is lost; Map duration: the number of seconds during which the character reaches the end of map, excluding milliseconds)
- Number of checkpoints passed (the end of the map It is also considered a checkpoint)
- Control point to be approved Yes / No (will it pass or not the specific checkpoint)
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7,158 SPYKEBOTS
- SpykeBots multiplayer game streaming.
- All bets are settled after the end of the event.
- Bets are accepted on a match between two players. A Match continues up to 3 rounds.
- The duration of the set is up to 6 points (unless arises a tie break situation *).
- The player who wins 2 rounds will be considered the winner.
- The minimum and maximum bets are determined by the bookmaker for each selection individually.
- The betting house can change the betting limits without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms. These bets will be calculated at odds "1".
- Bets are accepted before the start of a match and during the match (Live bets). All matches by SpykeBots are broadcast online.
- Available bets:
- to the full match:
- Victory
- Correct bookmark
- The gain to zero in one of the sets (Yes / No)
- Total Tie break * (plus / minus)
- in round:
- Victory
- Total (More / Less)
- Individual total (more / less)
- Handicap
- Total (Even / Odd)
- Individual total (even / odd)
- Tie break * (Yes / No)
- Victory of any team with a difference in exact points
- Team gain to zero (Yes / No)
- to the full match:
* A tie-break is a situation that arises when the score is 5-5, and the opponents must continue playing until the score difference is two points.
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7.159 BLADE AND SOUL
- Blade And Soul is a multiplayer game streaming massive online role.
- Bets are accepted on a match between two fighters. A match continues up to two wins, so the number Maximum number of rounds is three. Each match lasts three minutes.
- All bets are settled after a match ends game.
- The fighter who kills his opponent is considered the winner. Yeah both players are standing at the end of the round, the winner will be determined by the points scored.
- The maximum bet is determined for each event by the house of bets.
- Betting limits can be changed without advance notice from users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void on such terms.
- Bets on fighters are accepted only LIVE. He game is streamed online.
- BETS AVAILABLE:
- for the entire game:
- victory
- exact marker
- total rounds More/Under
- Who will take part in the fight?
- to the round:
- victory
- Round duration More/Less
- Maximum series of attacks in the round: total More/ Less
- for the entire game:
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7,160 Ball Grabbers
- Ball Grabbers is a streaming multiplayer game.
- All bets are settled after the end of the game. event.
- Bets are accepted on a match between two players. A match continues up to two wins, therefore the number Maximum number of rounds is three.
- The duration of the round is 2 minutes (if the situation is not arose in overtime*).
- The player who wins 2 rounds is considered the winner.
- The maximum bet is determined for each event by the house of bets.
- Betting limits can be changed without advance notice from users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or there is some evidence of foul play or non-compliance with these Rules of acceptance of the bets, as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the start of a match and during the match (Live bets). All the games by Ball Grabbers are streamed online.
- Bets available:
- in the match:
- Victory
- Exact marker
- Total rounds (more / less)
- in the round:
- Victory
- Total (More / Less)
- Individual total (more / less)
- Handicap
- Total (Even / Odd)
- Individual total (Even / Odd)
- Exact number of points
- Extra time (Yes / No)
- Career
- First пol
- Last goal
- in the match:
* Extra time: if two minutes have passed in the round and the result is a tie, the round lasts until the score is scored. first goal (point won).
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7,161 OVERCOOKED
- Overcooked- is the transmission of a game of computer. The event takes place in the kitchen, where 2 cooks work, fulfilling orders.
- In the game, points are awarded for each order, if the order was completed on time (an order bar is displayed on the top of the screen), tips are given, as far as Otherwise, 10 points are deducted from those already earned.
- The game has three parameters (total points, tips and the number of completed orders). Tips are included in the total points scored.
- The minimum bet and maximum bet are determined by the betting company for each event separately.
- Betting limits can be changed without prior notice notice to users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in several positions, etc.) and other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the start of a match and during the match (Live bets). All the games from Overcooked are streamed online.
- Bets available:
- Total accumulated points (the points earned by the orders plus tips) (More/Less);
- Total tips for orders (More/Less);
- Total completed orders (More / Less).
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7,162 ESPORTS TAEKWONDO
- eTaekwondo involves streaming a multiplayer game (fighting simulator).
- All bets are settled after completion of the event.
- The minimum and highest bet amounts are determined by the betting house for each event.
- Bet size limits are subject to change without be notified to the players.
- Acceptance of bets on events can be accepted before the start of the event, and also in Live. All eTaekwondo fights are broadcast live.
- The fights last 3 rounds of 30 seconds.
- Bets available on a match:
- Victory
- Total Plus/Less
- Individual Total More/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- Tie in one of the rounds
- Win to zero in one of the rounds
- Bets available in a round:
- Victory
- Total Plus/Less
- Individual Total More/Under
- Handicap
- Total Even/Odd
- Individual Total Even/Odd
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in different positions, etc.), as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
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7,163 eSports Volleyball
- eSports Volleyball involves broadcasting a game multiplayer (a volleyball simulator).
- All bets are settled after the end of the event.
- The maximum and minimum bet is determined for each event by the betting house.
- The betting house can change the betting limits without prior notice.
- Bets are accepted before the start of the event and on Straight. All eSports Volleyball matches are broadcast live.
- Match duration – up to 3 set wins (1st, 2nd, 3rd, 4th sets are played up to 25 points; when the score is equal to 24 points, the set is played with a advantage of 2 points, the 5th set is played up to 15 points).
- Types of bets available:
- Victory
- Victory by sets
- Handicap
- Set handicap
- Total (More/Less)
- Individual total (Over/Under);
- Exact marker
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in different positions, etc.), as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
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7,164 Jump Force
- Jump Force involves streaming a multiplayer game (a fighting simulator).
- All bets are settled after the end of the event.
- The maximum and minimum bet is determined for each event by the betting house.
- The betting house can change the betting limits without prior notice.
- Bets are accepted before the start of the event and on Straight. All Jump Force matches are broadcast on alive.
- The matches last up to 5 victories for one of the teams (the maximum number of rounds is nine).
- Each team consists of 3 characters. The fight is 1 to 1. characters participating in the battle during the fight They can be changed multiple times during a round.
- Each match lasts 99 seconds. After 69 seconds have passed, A countdown timer appears on the screen.
- The player who made the final move is a character who has killed the opponent before the end of the round.
- The player who received the final move is a character who has been killed by the opponent before the end of the round.
- Type of victory:
- Finishing move (A player killed an opponent before the end of a round)
- Win on time (one of the players wins after the end of round)
- Bets available:
- throughout the game:
- Victory
- Total (More/Less)
- Individual Total (Over/Under)
- Total (Even/Odd)
- Exact marker
- Total “Win on time” (More/Less)
- Each character will perform the final move
- Each character will get the finishing move
- in the round:
- Victory
- Round Duration (Over / Under)
- Type of victory in the round
- Winner and method of winning in a round
- Character will perform final move
- Character will get finishing move
- throughout the game:
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in different positions, etc.), as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
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7,165 Totally Accurate Battle Simulator (TABS)
- Totally Accurate Battle Simulator (TABS) game streaming multiplayer.
- All bets are settled after the end of the game.
- Bets are accepted for two-player fights.
- The winner is the player who destroyed all the units enemies.
- The minimum bet and maximum bet are determined for each event by the betting house.
- Game limits can be changed by the house bets without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in different positions, etc.), as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the start of a match and during the match (Live bets). All the games from Totally Accurate Battle Simulator (TABS) are broadcast on line.
- Types of bets available:
- Victory
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7,166 SEKIRO
- Sekiro - single-player video game streaming.
- Bets are accepted for duels between two fighters: Shinobi and his opponent.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined for each event by the betting house.
- Game limits can be changed by the house bets without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in different positions, etc.), as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the start of a match and during the match (Live bets). All the fights Sekiro are streamed online.
- Rules of the game:
- Duel up to two wins, maximum 3 individual rounds.
- The fighter who kills his opponent the indicated number of is sometimes considered the winner of the round.
- The regular victory is a victory in which one of the fighters do not lose any lives.
- One life is taken if the Shinobi's opponent dies.
- The number of lives of the Shinobi enemy is displayed as orange spheres in the upper left corner of the transmission.
- The opponent Genichiro Ashina has an extra life (hidden).
- A sign of Shinobi's death is the phrase "Death" during the transmission of the round.
- Types of bets available:
- In a fight
- Victory
- Total rounds
- Exact marker
- Total Character Deaths More/Less
- in a round:
- Victory
- Win at zero Yes / No
- In a fight
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7,167 ESPORTS CYCLING
- eSports Bicycle Racing is the streaming simulator of Road cycling.
- All bets are calculated according to the results at the end of the main time.
- The minimum bet and maximum bet is determined for each event by the betting house.
- Betting limits are subject to change without prior notice. notice to users.
- In the event that the betting house staff commits errors or in the case of program intermittency during the acceptance of bets (obvious errors in odds, inequality of quotas in different positions and etc.) along with other arguments that confirm the incorrectness of bets, the bookmaker reserves the right to declare them as frustrating.
- Bets on events are accepted before the official start of the event. All races are broadcast live.
- Types of bets available:
- Main time (by country) bets on a country, which represents the cyclist.
- Winner
- Places at the Bottom of the Table
- Number of cyclists in the position interval
- A Teams – bets on the team, which represents the cyclist.
- Winner
- Places at the Bottom of the Table
- Number of cyclists in the position interval
- Main time (by country) bets on a country, which represents the cyclist.
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7,168 RumbleStars
- RumbleStars - mobile game streaming. Two teams composed of animals they play soccer against each other.
- The game lasts 3 minutes. Once one of the teams score 3 goals, the game ends. If the marker has a tie score, an additional time of 2 is assigned minutes.
- The minimum bet and maximum bet are determined by the betting company for each particular event.
- Bet size limits can be modified without prior notice by users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or failure to comply with these Rules of the acceptance of bets, as well as other arguments confirming the omission of bets, the bookmaker reserves the right to declare them as frustrating bets on such terms.
- Bets are accepted before the start of the game. match and live. All RumbleStars games are they broadcast live.
- Types of bets available:
- Win 1, win 2, draw;
- Total goals, individual total (over, under);
- Handicap for the game and exact score.
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7,169 BrawlOut
- BrawlOut is a live multiplayer game stream.
- All bets are settled after the event ends.
- Bets are taken on the duel between two players.
- The winner is considered a player who managed to throw three times the opponent off the field of play.
- The minimum bet and maximum bet are determined by the betting company for each particular event.
- Bet size limits can be modified without prior notice by users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or failure to comply with these Rules of the acceptance of bets, as well as other arguments confirming the omission of bets, the bookmaker reserves the right to declare them as frustrating bets on such terms.
- Bets are accepted before the start of the game. match and live. All RumbleStars games are they broadcast live.
- Types of bets available:
- Victory
- Exact marker
- Total (more; less)
- 1st/2nd Player Maximum Individual Damage* (Plus; Minus)
* Maximum individual damage is the maximum damage received by the player during the match (in percentage).
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7,170 Bomberman
- Bomberman is a live multiplayer game.
- All bets are settled after the event ends.
- Bets are taken on the duel of 4 players. The game lasts until one of the players has won three times. The round lasts two minutes.
- The winner is considered the player who remains alive. Yes in At the end of the round there is more than one player left, the result of the round is a tie. If during the round the last surviving players exploded at the same time, The result of the round is a tie.
- The minimum bet and maximum bet are determined by the betting company for each particular event.
- Bet size limits can be modified without prior notice by users.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in Sports and in a bet, etc.) or failure to comply with these Rules of the acceptance of bets, as well as other arguments confirming the omission of bets, the bookmaker reserves the right to declare them as frustrating bets on such terms.
- Bets are accepted before the start of the game. match and live. All Bomberman games are streaming live.
- Types of bets available:
- In the round:
- Victory in the round
- Round duration*(more, less)
- For the tournament:
- Individual total (number of rounds won by the player at the tournament)
- The result of the tournament (the first player to win 3 times in the tournament is considered a winner)
- Even/Odd
- Handicap (difference in the number of rounds won between the first and second player)
- In the round:
* Round Duration is the number of seconds expired from the start of the round, which is obtained by subtracting from the 120 seconds (the standard round start timer) of the lowest last set timer number.
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7,171 WarThunder
- "WarThunder" is a live multiplayer game.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet is determined by the bookmaker on each event separately.
- Betting limits can be modified by the casino. bets without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in different positions, etc.), as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- In the case of unsportsmanlike conduct that influences the result of the battle, such as the complete inaction of the allies or a kill team, the bookmaker has right to declare such bets void and place the odds of 1 (bets will be scared).
- Bets are accepted before the start of a match, as well as during the course of a match (Live bets). All The matches are broadcast over the Internet.
- A team that has destroyed all of the team's vehicles opponent or leaving the opponent without points is declared the winner.
- Bets are accepted on a random battle in the multiplayer online game "WarThunder", the members of the equipment are dropped at random.c
- The number of points scored by each team is equal to the number of points left. Different types of vehicles require different number of points.
- TYPES OF BETS AVAILABLE:
- victory
- Total Frags
- Total (Even/Odd)
- Total intervals.
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7,172 Robot Champions
- Robot Champions is a live multiplayer game.
- All bets will be settled once the event has ended.
- Bets are placed on a match between two participants.
- The winner is the player who has knocked the enemy out of the playing field or has destroyed it.
- The minimum and maximum bets are determined by the betting house. bets for each individual selection.
- Betting limits can be modified by the casino. bets without prior notice.
- In the event that the betting house staff commits errors in the acceptance of bets (obvious errors in a list of events, inadequacy of quotas in different positions, etc.), as well as other arguments that confirm the irregularity of the bets, the bookmaker reserves the right to declare bets void under such terms.
- Bets are accepted before the start of a match. All Robot Champions matches are broadcast online.
- Types of bets available:
- Victory
- Duration of the match (more / less)* / In what minute the battle will end
- There will be Extra Time (Yes / No)
*The duration of the round is considered the number of seconds, passed after the beginning, received by subtracting from 120 seconds (standard timer at the beginning of the round) the last minimum number set on the timer.
For example, if the timer countdown stopped in number 74, the duration of the round is equivalent to 120-74=46 seconds.
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7,173 CARD FOOTBALL
- CARD FOOTBALL - is a card board game - that combines some soccer rules. The rivals are 2 teams (player), one of whom plays only red cards (buby and worms), the other black cards (spades and clubs). Each team has three decks of cards:
- The goalkeeper is chosen from cards with the following values: from 4 to the queen. Where the goal line is formed. Since each team has two suits. There are 18 cards in this deck of cards.
- The defenders are chosen from the cards with the following values: from 2 to 8. This deck contains 14 cards in total.
- Attackers are chosen from cards with the following values: from 2 to Ace. This deck contains 26 cards in total.
- Each match consists of two halves in which each team makes three attacks. Therefore, each team makes a total of six attacks in a match. The maximum possible score on a match is 6-6, if each attack scores a goal. The score lowest possible is 0-0.
- The goalkeepers and defenders of both teams are chosen at the random at the start of the match from the mentioned cards above. After this, each team takes a turn to attack, the red team goes first. The attackers are also chosen at random. The first attack card is played on the first enemy defense card. If the value of the card attacker is greater than the defense, the attack continues, choose the second attack card. Once again, the values the card are compared to the second card in the line defense, If the value becomes higher again, a "shot on goal", that is, the third card is extended stroke. In case the card is above the goalkeeper, It will be considered a goal, otherwise, "goalkeeper's rejection". He attack can be stopped by the defense line if the card defense is not below the attack card value, after that, the attack stops. After the first red and black attack wave, the attacking cards of both teams retire (cards played). And the next begins attack of the cards that remained in the attacking decks. At the end of the first half, the goalkeepers and defenders They remove the played cards. Before the second half, at As before the match, the goalkeeper line is formed and a line of defense, after which the teams perform three more attacks.
- The winner is the one who earns the most points (scores the most goals), in case of equal score — tie.
- Just like in football, matches have a duration. nominal 90 minutes. Each attack is 15 minutes long of game. The time of the goal scored for the first team (red) is calculated by the formula: (attack number - 1) * 15 + 5, for the second team (black) by formula: (number of attack - 1) * 15 + 10. For example, if the red team scores on their first attack, they are considered to have scored in the 5th minute match ((1-1) * 15 + 5) = 5; if the black team scores on their fifth attack, they are considered to have scored in the 70th minute of the match ((5-1) *15 + 10) = 70.
- In the case of personnel errors or programmatic failures in Receipt of bets (obvious errors in the coefficients, discrepancy of the coefficients in the different positions etc.) and in other arguments that confirm the correctness of the bet, the betting company has right to declare these bets invalid. In case of failure software, the game may be interrupted, then all uncalculated bets will be calculated as a return.
- Types of bets available:
- In regulation time, in the first half and in the second half >- victory, double chance, total, handicap, etc.
- of cards:
- Golden Ace (yes / no)
- Goal with card without image (yes / No)
- Total attacking cards (over / under)
- Individual total of attacking cards (over/under)
- Three card attack without image (yes / no)
- Three card attack with images (yes / no)
- A pair of defenders of the same value (yes / no)
- Total attacks of three cards of the same suit ( more / less)
- Letter with image on the door (yes / no)
* Cards without image are cards with value from "2" to "10", with the image from "Jack" to "Ace".
**This is calculated from the total of all cards attack plays.
- CARD FOOTBALL - is a card board game - that combines some soccer rules. The rivals are 2 teams (player), one of whom plays only red cards (buby and worms), the other black cards (spades and clubs). Each team has three decks of cards:
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7,174 SEGA FOOTBALL
- SEGA FÚTBOL involves the transmission of a game of console. Two teams play soccer.
- The match consists of 2 halves, each of which lasts 2 minutes and includes added time.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- The betting house can change the betting limits without prior notice.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All SEGA FOOTBALL matches are broadcast online.
- Types of bets available:
- W 1, W 2, Draw;
- Total goals, Individual Total (more, less);
- Handicap, Exact score.
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7,175 Dead Or Alive VI
- Dead Or Alive VI is an online multiplayer fighting game.
- Bets are accepted on combat between two fighters. HE Play up to 5 wins with a maximum of 9 rounds.
- All bets are settled after the actual end of the event.
- The fighter who deals the most damage in a round is considered Is the winner.
- The minimum and maximum bet is determined by the betting company. bets on each event separately.
- The bookmaker can change the bet limits without prior notice.
- In the case of personnel errors or programmatic failures in Receipt of bets (obvious errors in odds, discrepancy of quotas in different positions, etc.) and in other arguments that confirm the correctness of the bet, the bookmaker has the right to declare these bets invalid.
- Only live bets are accepted on the fighters. The matches are broadcast online.
- TYPES OF BETS AVAILABLE
- In a Round:
- Round Winner;
- Duration of the round (more or less);
- a will occur Perfect Victory/Victory by Time (these events are not mutually exclusive)
- Maximum series of blows in the round
- An attempt will be made to applyBreakBlowor Break Hold
- One fighter in particular will try to use BreakBlow > or Break Hold
- In the Tournament:
- Tournament Winner
- Total rounds (Over/Under)
- Individual total of the fighter (more or less);
- Total Break Blows, Break Holds
- Individual total Break Blows, Break Holds
- Perfect victory. This is considered to have occurred if a Perfect Victory occurs in at least one round.
- In a Round:
- Perfect Victory is where a fighter wins a round without suffering any damage.
- Victory by Time. If both combatants remain foot at the end of a round, the winner will be determined in based on which combatant has created the most damage.
- Perfect Victory for Time. Both combatants remain standing at the end of it all and the winner has not suffered any damage.
- Break Blow refers to a powerful blow that consumes all Break Gauge meters.
- Break Hold is a special technique that allows you to intercept any opposing attack; consumes two Break Divisions Gauge.
- The Break Gauge meter is a blue bar below the bar main health. Any action fills the gauge break, regardless of whether it causes damage to an opponent or no.
The duration of a round refers to the number of seconds that have elapsed since the start of the round. This number is calculated by subtracting the last number at which the timer stops stops for 40 seconds (the standard number on the timer at the beginning of the round). For example, if the countdown is stops at 15, the duration of the round is 25 seconds (40-15).
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7,176 DOTA AUTO CHESS
- Dota Auto Chess - is a live multiplayer game.
- All bets are settled after the actual end of the event.
- Bets are accepted on matches between 8 players.
- During the match in the upper left corner is shown the K/D/A field, which means wins/losses/ties. Yeah a player loses (the last round of a match), the figure 2 will be added to the "defeats" field. During the calculation of the bet, if a player does not finish in 1st place, his total of Lost rounds will have a value of minus 1 to the displayed value in the "K/D/A" field.
- The mini-map (shown in the lower left corner) It contains 8 fields, that is, one for each player. When a player loses, his field is emptied. The place where a player in the match ranking is determined by the number of fields filled by your opponents at the end of a game.
- The minimum bet and maximum bet is determined by the bookmaker for each event separately.
- The bookmaker can change the bet limits without prior notice.
- In the event that the betting house staff commits errors or errors related to the software when accepting a bet (obvious errors in the odds, inconsistency of the odds between the betting market and the bet, etc.) or if there is any other argument that the bet is incorrect, The bookmaker reserves the right to declare this type of bets canceled.
- Both pre-match bets and bets are accepted. Live. All Dota Auto Chess matches are broadcast online.
- Types of bets available:
- To the Round:
- Victory in the round
- To the game:
- Total wins (number of rounds in which the player maintained the victory in the result of the game)
- Total losses (number of rounds in which the player lost at the end of the match)
- Total Rounds (number of rounds played by the player in the match)
- Total figures destroyed (number of figures enemies that the player destroyed on his table during The whole game)
- Total figures not destroyed (number of figures enemies that the player has not destroyed on their table throughout the game)
- Player position (the place where the player ended at the end of the game).
- To the Round:
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7,177 LIVE DARTS
- The rules of this game are similar to the rules of real sport of Darts.
- The competitors begin the game, having 301 points. The winner is the first to take his own points to 0. Players throw 3 Darts per turn. Latest throw in the game must necessarily be in the ring double 2x or double bullseye. In the game the rule "Bust" also applies, that is, if the dart throw hit more points than necessary, then the entire turn is not counted and the score will remain the same as before the series of shots. The turn is also canceled if the last dart has reduced the score to 0 points, but has violated the rule of ending in the double ring.
- In the case of personnel errors or programmatic failures in Receipt of bets (obvious errors in odds, discrepancy of the quotas in the different positions etc.) and in other arguments that confirm the correctness of the bet, the bookmaker has the right to declare these bets invalid. In case of software failures, the game may be interrupted, then all uncalculated bets will be will be calculated as a refund.
- Types of bets available:
- Victory
- Total shots (over / under)
- Individual total shots (over / under)
- Total 180 points (more / less)
- Individual total 180 points (more / less)
- Last Release Section Color
- Checkout* match winner (over / under)
- The match will end with a shot at the double target.
- Player's first throw
- Total points remaining (over / under)
- 6 Dart Finale
* Checkout refers to the number of points a player he scores on his last shot on the board.
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7,178 KOPANITO SOCCER (CYBER)
- All bets are settled after the actual end of the event.
- Bets are accepted on two-player matches.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- The duration of the match is 90 minutes (2 halves of 45 minutes of play). The rules of this game are similar to the rules of real football
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare void these bets.
- Types of bets available:
- Victory;
- Both will score;
- Total (more; less);
- Total (Even ; odd);
- Double chance;
- Individual team total (over; under);
- First goal;
- Victory in team times (G1; G2);
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7,179 SUPER KICKERS LEAGUE (CYBER)
- All bets are settled after the actual end of the event.
- Bets are accepted on two-player matches.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Match duration - 3 minutes main time + time extra.
- In the event of a tie in regulation time or in time extra, the teams continue playing until one of the teams score a goal. (Golden goal)
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Types of bets available:
- Victory (G1; G2);
- Both will score;
- Handicap;
- Total (more; less);
- Total (Even; Odd);
- Individual team total (over; under);
- Exact marker;
- Exact number of goals;
Goal in extra time.*
*A goal in added time is a goal scored after 180 seconds of play, as well as a golden goal. -
7,180 SUPER BLOODY HOCKEY
- Super Bloody Hockey is a live multiplayer game (hockey simulator).
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately
- Betting limits are subject to change without prior notice notice to users.
- If the main time of the match ends in a tie, assigns a 4th time series, calculating all the bets are made without taking into account the 4th half, except the victory in the match.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the betting company has the right to declare These bets are void.
- Bets on matches are accepted both before kick-off of the match as live. All super matches Bloody Hockey are streamed online.
- Bet types available for the main game (calculated from the final score of the match):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Handicap
- Total (even / odd)
- Individual total (чет/нечет)
- There are no ties (yes/no)
- Exact marker
- Goal in each period (yes/no)
- Tie in all periods (yes/no)
- efficiency in periods
- Period results
- Exact number of points
- Types of bets available per round (calculated by the account of a specific round):
- Victory
- Double chance
- Total (plus/minus)
- Individual total (plus/minus)
- Total (even / odd)
- Individual total (even / odd)
- Both will score (yes/no)
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7,181 BATTLESHIP
BATTLESHIP 6X6
- Two rivals participate in the game, who take turns to "shoot" the warships on the opposite side, located in the map with the Size of 6 by 6 cells. Before starting the game, the battle participants place their ships in the maps. Each player's fleet contains:
- 1 - cruise
- 2 - destroyers
- 3 - motor boats
- The first shot is taken by player 1. The transition of the movement occurs in case of a fail. The winner is the first to sink all the opponent's ships.
- In the event of personnel errors or programmatic failures in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the bookmaker has the right to declare These bets are void. In the case of software failures, the game can be interrupted, then all bets will not calculated are returned.
- Types of bets available:
- victory;
- total shots (more / less);
- individual total shots (more / less);
- Total shots (even/odd)
- total ships sunk;
- Next ship sunk ( motor ship / Destroyer / Cruise)
- Who will sink the next ship (Player 1 / Player 2)
- At least one ship that has been hit* will be left at the end of the game
- All ships sunk (motor ship Yes/No, destroyer Yes/No, cruiser Yes/No)
- maximum series of accurate shots * * (plus / minus)
* The ship that was hit is considered "injured", but not sank down.
** A series of accurate shots is considered a series of hits on ships before a failure or before the end of the game.
- Two rivals participate in the game, who take turns to "shoot" the warships on the opposite side, located in the map with the Size of 6 by 6 cells. Before starting the game, the battle participants place their ships in the maps. Each player's fleet contains:
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7,182 WORLD OF WARSHIPS
- World of Warships – is a live multiplayer game.
- All bets are settled after the actual end of the event.
- The minimum bet and maximum bet are determined by the bookmaker for each event separately.
- Betting limits are subject to change without prior notice notice to users.
- In case of personnel errors or software failures in the acceptance of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm the correctness of the bet, the bookmaker has the right to declare These bets are void.
- In the case of unsportsmanlike behavior that affected the result of the battle: the total inaction of the allies, the assassination by an ally, the betting company has the right to declare these battle bets void and calculate coupons with a factor of "1".
- Bets on matches are accepted both before kick-off of the match as live. All World of matches Warships are streamed online.
- Rules of the game:
- The match does not last more than 20 minutes.
- In the 2 teams, 12 players participate in each one, in Sometimes alignments with less are possible. players.
- A team gets points for destroying enemy ships and Keep the capture point under your control. The team Loses points if teammates lose.
- The team's score is equal to the number of ships enemies that have been destroyed (in any way).
- Rules to determine the winner:
- Victory is counted when the team obtains 1000 points or when the opponent's team reaches 0 points.
- A team scores 1,000 points and automatically wins if Capture the enemy base in standard battle mode.
- A team wins if they destroy all enemy ships.
- After 20 minutes, the team that scored the most of points is considered the winner.
- Bet types available for the main game (calculated from the final score of the match):
- victory
- Total
- Individual total
- Handicap
- Total Even / Odd
- will the player survive
- player total
- types of victories:
- by frags - all ships of the enemy team are destroyed
- by points: the allied team scored 1000 points or the opposing team scored 0 points,
- any other - the result of the game has not been specified above
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7,183 TABLE HOCKEY
- All games begin with a puck placed in the center of the court. The game begins with a signal Start. If any player touches the puck before the signal, perform a confrontation.
- The confrontations are carried out by dropping the disc on the central point.
- Three (3) seconds must elapse after each confrontation before a valid goal can be scored.
- Before a goal can be counted, one of the following Events must occur after a confrontation:
- (a) the puck touched the side.
- (b) The puck has touched a playing figure other than the attacking center or defending goalkeeper for at least 3 seconds after the confrontation.
- (c) A deliberate pass to the center has been made Forward. If it is not clear whether the center forward receives the puck from a deliberate pass or by accident, the player defender (or referee, if present) can decide whether the forward center can score a direct goal. If you decide that the center forward cannot score a direct goal, the centre-forward may only score by complying with (a) or (b).
- The puck must remain inside the goal for the goal to be scored. be counted. If he enters and leaves it is not counted. If the disk comes out of the goal, the match continues without interruption.
- The goal is not valid
- if the goal is scored when the final whistle sounds
- if the goal is scored moving the entire game.
- If any figure or goalkeeper breaks when a goal is scored, the goal is valid.
- If the puck is completely still on the goal line and does not touches the goalkeeper, the defending player may declare a "blocking" and a new confrontation takes place.
- If the disc is completely still in the area of the goal and does not touch the goal line, the defending player must play the puck.
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7,184 FOOTBALL
- There is no time limit on a soccer match (game). table. The match consists of 3 (three) or 5 (five) games.
- In a match of 3 (three) games, the player (pair) who wins two games he wins, while in a match of 5 (five) games wins the player (pair) who wins three games. The game is won by the player (pair) who scores 5 (five) or 7 (seven) goals, depending on the requirements of the Championship or tournament.
- In the event that the victory is with 5 (five) goals, if in the decisive game the score becomes 4:4, the game decisive of the match is played to an advantage over the opponent in 2 goals, but the maximum score cannot exceed 8. It is That is, if in the decisive game the score becomes 4:4, the game continues and can end with the score 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. After the score became 7:7, the game ends with a score of 8:7 or 7:8.
- In the event that the victory is with 7 (seven) goals, if the score becomes 6:6 in the decisive game, the game is plays to an advantage over the opponent by 2 goals, but the maximum score cannot exceed 8. That is, if the Score of the game becomes 6:6, the game continues and can end with a Score of 6 8 or 8:6. After the score became 7:7, the game ends with a score of 8:7 or 7:8.
- Bets offered on the results of matches table football per match (game):
- Victory
- Handicap
- Total (More / Less)
- Individual Total (Over / Under)
- Total (Even / Odd)
- Exact marker
- A table football game that was interrupted and did not continue nor finished in 24 hours is considered failed. The bets on the results of interrupted and failed matches will be calculated with a factor of "1", except bets on the games already played and those in cases where the results were already determined at the time it was stopped the match.
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7,185 Air hockey
- The match lasts 3 periods of 7 minutes
- Each disk scored gives the scorer one point. The goal and the points for him are counted if the puck falls into the goal.
- Players may only touch the puck in their own half. table. If a player does not hit the puck, his opponent takes his turn to hit him.
- The following points are considered violations of the rules:
- Press the disc against the table.
- Touch the puck in your half of the field with anything other than his own bat.
- Touch the puck in the opponent's half of the field.
- The loss of his bat.
- Disk ejection due to strong impact outside the table.
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7,186 AIR HOCKEY INFINITY CUP
- Each disk scored gives the scorer one point. The Duration of the game is 7 sets, playing up to 7 points per set.
- Violations:
- Pressing the disc against the table.
- A player touching the puck in his own half with anything except his paddle.
- The player touches the puck in his opponent's half.
- The player has lost his paddle.
- The puck leaves the table due to a strong shot.
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7,187 VICTORY FORMULA
- 2 players participate in the game. Each player has his own formula to score the final points. The winner is the one with the most points, or a tie in case of equality of points. In total 4 formula variants are possible:
- х1 + х2 + х3
- (х1 + х2) * х3
- х1 * х2 + х3
- х1 * х2 * х3
For example, if player 1 has formula 3, then Earn points for the formula X1 * X2 + X3. X1, X2, X3 are the numbers from 0 to 9 (which fall randomly). Before start the game, only the formulas of the players, then when the game starts, each player knows the X1, in the next step of the game, the players know the X2, and finally in the last step the X3, after this the game ends.
- In the event of personnel errors or programmatic failures in the Receipt of bets (obvious typographical errors in the quotas, discrepancies in quotas in various positions, etc.) and with other arguments that confirm that the bet is incorrect, the betting company has the right to declare these bets void. In the case of failures of software, the game may be interrupted, then all Uncalculated bets are returned.
- Types of bets available:
- Victory;
- Total;
- Individual total;
- Total Even / Odd;
- Handicap;
- Exact number of points;
- exact point difference;
- player 1 / player 2, result + total.
- 2 players participate in the game. Each player has his own formula to score the final points. The winner is the one with the most points, or a tie in case of equality of points. In total 4 formula variants are possible:
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7,188 RUGBALL
- The duration of the game is four periods of 8 minutes of full time. If the match ends with the same score – TE is played. In each period, both teams have the right to take a timeout of 30 seconds.
- The ball can be transferred, thrown, hit, driven, roll in any direction.
- The player with the ball is allowed to run.
- The use of strength techniques and techniques is allowed in the game. of fighting, except those prohibited.
- Prohibited techniques:
- Using your hands to grab another player's head
- Block a free player for more than 10 seconds
- Hitting, knocking down, or tripping an opponent
- Using your legs or grabbing another player's leg(s)
- Pushing a player from behind when they are throwing the shot ball in the hoop
- Holding a player's clothing without letting go
- Deliberately causing injury.
- Attacking a player of the attacking team in the penalty area, under the ring, as long as he has entered the area with the ball (the punishment for this violation is a suspension of 30 seconds for the defending team)
- Players can:
- Using one or both arms to support the body or legs arms of another player
- Perform a takedown to bring another player to the ground
- Attacking players who are not in possession of the ball
- Get help from your teammates to fight for the ball
- Throw the ball from any position using any technique
- If there is a violation of the rules, the game stops and the team against whom the violation was committed throws the ball to the game from outside the playing area.
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7,189 Guilty Gear
- Guilty Gear consists of the broadcast of a game multiplayer (a fighting simulator).
- All bets are settled at the end of the event.
- The minimum and maximum bets are determined by the betting house. bets for each market individually.
- The betting house can change the betting limits without prior notice.
- Both pre-match and intra-match bets are accepted. Straight. All Guilty Gear games are broadcast on-line.
- Matches last until a fighter wins 5 rounds (the maximum number of rounds is 9).
- Each round lasts 45 seconds.
- Victory Method:
- Court victory (a fighter defeats his opponent before the round time limit expires; it shows in the broadcast as "Cut")
- Victory time (a fighter defeats his opponent after expire round time limit; the winner is determined by which fighter had the most remaining health points and shown in the broadcast like "Time's up").
- Perfect victory (a fighter defeats his opponent without lose any health points; It is shown in broadcast as "Perfect")
- The following markets are available
- throughout the game:
- Victory
- Total (More than/Less than)
- Individual total (Over/Less than)
- Total wins in regulation time (More of/Less than)
- in individual rounds
- Victory in the round
- Round Duration (Over/Under)
- Round Victory Method
- Winner and method of victory in the round
- throughout the game:
- In the case of errors committed by staff members, errors software when accepting bets (e.g. obvious errors in printing in the quotas, inconsistencies between the quotas displayed in the Sports/Live sections of the website and on the betting slip, etc.), or if there are other indications If bets have been accepted incorrectly, the house betting company has the right to declare said bets void.
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7,190 Dead Or Alive VI Tournament
- The Dead Or Alive VI tournament is a broadcast of a game of multiplayer fight.
- The bookmaker determines the minimum and maximum bets for each market individually.
- The betting house can change the betting limits without prior notice.
- In case of errors made by staff members or software failures at the time of acceptance of the bet (e.g. obvious printing errors in the odds, inconsistencies between the quotas shown on the Sports/Live sections and on the betting slip, etc.), or in case of other evidence of accepted bets incorrectly, the bookmaker has the right to declare said bets void.
- All games are broadcast online.
- Bets can be placed on the knockout tournament, including the tiebreaker for 3rd place. Every tournament counts with eight fighters. The winner will be the fighter who causes the most damage in the allotted time. To the fighters who do not pass the first round they will be assigned eighth place. The first Four spots are earned over the course of the tournament.
- All bets are settled after the end of the event corresponding.
- Terms:
- A Flawless Victory is when a fighter takes no damage over the course of a round.
- A victory in regulation time will be awarded to the player who has caused the most damage at the end of the round if both players are still standing.
- A Break Blow is a powerful blow that uses 100% of Break Gauge.
- A Break Hold is a special move that can stop any hit at the cost of 50% Break Gauge.
- Round duration means the number of seconds that have elapsed since the round began. This number It is calculated by subtracting the number at which the 40-second stopwatch (the standard number on the stopwatch at the beginning of each round). For example, if the countdown stops at 15, the duration of the round is 40-15 = 25 seconds.
- AVAILABLE MARKETS
- IN ONE ROUND:
- Victory in the round: you win the bet if you are correct correctly the winning fighter in the round selected.
- Flawless Victory in the round: you win the bet if you have guessed correctly that there will be a Flawless Victory in the selected round.
- Victory in regulation time: win the bet If you guess correctly there will be a victory in the regulation time in the selected round.
- The fighter will execute a Break Hold: win the bet if you correctly guess that a selected fighter will execute a Break Hold in the selected round.
- Any fighter will execute a Break Hold: he wins the bet if you guess correctly that any fighter will execute a Break Hold in the round selected.
- The fighter will execute a Break Blow: win the bet if you correctly guess that a selected fighter will perform a Break Blow in the selected round.
- Any fighter will execute a Break Blow: he wins the bet if you guess correctly that any fighter will execute a Break Blow in the round selected.
- Round duration: you win the bet if you get it right correctly the duration of the selected round.
- Maximum series in the round: you win the bet if you get it right correctly the maximum set duration in the selected round.
- IN A TOURNAMENT:
- Tournament Ranking: Win the bet if you get it right correctly in which position the fighter will end up selected in the tournament.
- Tournament Standings: Win the bet if you get it right correctly the range of positions in which you will end up the selected fighter (including the final number).
- First 2 places in order: win the bet if correctly guess which fighter will finish first position and which fighter will finish in second place in the tournament.
- First 2 places in any order: win the bet If you guess correctly which fighters will end up in first and second place, regardless of the order.
- Shortest fight of the tournament: win the bet if correctly guess the duration of the round plus short of the tournament. Includes all the fights of the tournament, as well as the tiebreaker for 3rd place.
- Longest tournament match: win the bet if correctly guess the duration of the round plus long of the tournament. Includes all the fights of the tournament, as well as the tiebreaker for 3rd place.
- Character's shortest fight: Win the bet if correctly guess the duration of the round plus short of a character selected in the tournament. Includes all the rounds in which the character.
- Character's longest fight: Win the bet if correctly guess the duration of the round plus length of a character selected in the tournament. Includes all the rounds in which the character.
- Total Flawless Victories in the tournament: win the bet if you correctly guess how many Flawless There will be victories in the tournament. Includes all rounds of the tournament, as well as the tiebreaker for 3rd place.
- Character's Total Flawless Victories: Win the bet if you correctly guess how many Flawless Victories will have a character selected in the tournament. Includes all the rounds you participate in character.
- Maximum tournament series: win the bet if you get it right correctly the maximum series of the tournament. Includes all rounds of the tournament, as well as the tiebreaker by 3rd place.
- Character's maximum series: wins the bet if he guesses correctly correctly the maximum series of the character selected in the tournament. Includes all rounds of the tournament in which the character participates.
- Total Break Blows in the tournament: win the bet if correctly guess how many Break Blows there will be in the tournament. Includes all rounds of the tournament, as well as the tiebreaker for 3rd place. All Break Blows in all rounds they count no matter which character has executed them.
- Total Break Blows of the character: win the bet if correctly guess how many Break Blows a player will execute character selected in the tournament. Includes all rounds in which the character participates. Only Break Blows executed by the character will count selected.
- Total Break Holds in the tournament: win the bet if correctly guess how many Break Holds there will be in the tournament. Includes all rounds of the tournament, as well as the tiebreaker for 3rd place. They will count all Break Holds in all rounds no matter what character has executed them.
- Character's Break Holds Total: Win the bet If you guess correctly how many Break Holds you will execute a character selected in the tournament. Includes all the rounds in which the character participates. Only Break Holds executed by the character will count.
- Total fight time in the tournament: win the bet If you correctly guess the total duration of all the rounds of the tournament, including the tiebreaker for the 3rd place.
- Character's total combat time: Win the bet if you correctly guess the total duration of all rounds of a selected character. Includes all rounds in which the character participates.
- IN ONE ROUND:
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7,191 Pickleball
- A match consists of three sets and is played for two wins.
- A match is played up to 11 points. The points are only awarded to the serving team, for winning a service and for a mistake of his opponents. The first team is declared the winner that scores 11 points. If the score is tied at 10:10, the Play continues until one team gains a 2-point lead. points.
- If a match is started but for some reason it is not completed (e.g., a participant withdraws from the game or is disqualified), bets will be settled on all results that had been definitively determined according to the match format at the time the match was interrupted same (e.g. the result of the first set, total of the first set, etc.). All other bets will be settled with a fee of 1.00.
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7,192 Killer Joker
- The deck contains 36 cards (from 6 to A) and 2 jokers (black and red).
- Player 1 is assigned the cards of the black suit (clubs and spades)
- Player 2 is assigned the red suit cards (hearts and diamonds).
- Cards are drawn from the deck until one of the jokers. The player with the most cards wins (the game may end in a tie).
- In the event that staff members make mistakes, they cause software failures when accepting bets (e.g. e.g., obvious printing errors in quotas, inconsistencies between the odds shown in the Sports/On sections Direct from the website and on the betting slip, etc.), or if There are other indications that bets have been accepted incorrectly, the bookmaker has the right to declare said void bets. If errors occur software, the game may be interrupted, in which case unresolved bets (resolved with a fee of 1.00).
- The following markets are available:
- Victory
- Total
- Total cards
- Equal points
- The deck contains 36 cards (from 6 to A) and 2 jokers (black and red).
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7,193 Sette e Mezzo
- The game uses a deck of 40 cards with four suits. To the At the beginning of the game, two cards are dealt: one for the player (face up) and another for the dealer (face down). The player You must then decide whether or not to take more cards. The dealer collect cards after the player. The player must score more points than the dealer, without exceeding 7.5 points.
If both the player and the dealer get the same amount of points and the player does not achieve a combination of cards winner (see card combinations), the dealer wins.
If both the player and the dealer score 7.5 points, they win the one with the highest value combination.
If the player scores 8 or more points with any number of cards, you will have gone bust and will therefore lose. If he dealer has gone bust but the player has not, the latter wins. He king of diamonds takes the value of the most beneficial card a hand.
Values in a deck of 40 cards: 2, 3, 4, 5, 6, 7, J, Q, K, A.
Value of cards based on their rank: 2; 3; 4; 5; 6; 7; 0.5; 0.5; 0.5; 1.
Value of card combinations:- Sette e Mezzo Classic: 7.5 points with more than two cards.
- Sette e Mezzo Reale: 7.5 points with two cards, one of the which is a seven and the other a face card (K, Q, J).
- Sette et Mezzo Realissimo: 7.5 points with two cards, one of which is the king of diamonds.
- Sette e Mezzo Doppio 7: two sevens (this combination of cards worth 7.5 points).
- In the event of personnel or software error during acceptance of bets (obvious printing errors in quotas, imbalance of quotas in different positions, etc.) or other arguments that confirm the incorrectness of the bet, the betting company may declare said void. bets. If software errors occur, the game may be interrupted, in which case unused bets will be refunded. resolved.
- The following markets are available:
- Victory;
- Total;
- Someone will stop by;
- Total cards;
- Combination of cards.
- The game uses a deck of 40 cards with four suits. To the At the beginning of the game, two cards are dealt: one for the player (face up) and another for the dealer (face down). The player You must then decide whether or not to take more cards. The dealer collect cards after the player. The player must score more points than the dealer, without exceeding 7.5 points.
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7,194 BIGRUMBLEBOXING. CREED CHAMPIONSHIP
- BigRumbleBoxing consists of a broadcast of a game multiplayer boxing simulator.
- All bets are settled after the end of the event.
- The bookmaker determines the maximum bets for each market individually.
- The betting house can change the betting limits without prior notice.
- The length of a game will depend on the number of times a player wins. Each game is divided into rounds and continues until that a player wins 5 rounds. Each round lasts up to 90 seconds.
- Players can win a round of any of the following ways:
- By being knocked down fewer times than your opponent
- Knocking down your opponent 3 times (round victory before all rounds are completed)
- By having more health when both players have the same number of demolitions.
- This constitutes a knockdown: when a player falls to the canvas and countdown begins, he will be considered down. He Knockdown counter shows the number of times each player has been knocked down.
- In case of errors made by personnel or if there is any software failure while accepting bets (for example For example, obvious printing errors in the quotas, inconsistencies between the quotas shown on the Sports/Live sections and on the betting slip, etc.), or if there are other indications of accepted bets incorrectly, the company has the right to declare such void bets.
- Both pre-match and LIVE bets are accepted. All BigRumbleBoxing matches are broadcast online.
- Available markets.
- Winner
- Double chance
- Total (More than/Less than)
- Individual player total (Over/Under)
- Victory in the assault
- Victory in regulation time in the round (if complete all rounds in the round)
- Round time
- Number of knockdowns in the assault
- Total kills in the assault
- Time of the first kill of the round (defeat if there is no demolitions)
- Time of the last kill of the round (defeat if there is no demolitions)
Game statistics summary:
- (5-3) - overall score (Player 1 wins 5 rounds, Player 2 wins 3 rounds)
- Round 1: (69) (1) (0-3) (29.69) - (69) is the time in which has finished the round, (1) means that Player 1 has won the round, (0-3) means that Player 1 has not been knocked down and Player 2 has been knocked down 3 times, (29.69) are the times of the first and last takedown in the round.
- Round 2: (90) (1) (2-2) (25.81) - (90) is the time in which has finished the round, (1) means that Player 1 has won the round (had more health left at the end of the round), (2-2) means Player 1 has been knocked down twice and Player 2 has also been knocked down twice, (25.81) are the times of the first and last takedown in the round.
- Round 3: (90) (2) (2-1) (34.83) - (90) is the time in which has finished the round, (2) means that Player 2 has won the round, (2-1) means that Player 1 has been knocked down twice and Player 2 has been knocked down once, (34.83) are the times of the first and last knockdown in the round.
- Round 4: (90) (1) (1-2) (35.67) - (90) is the time in which has finished the round, (1) means that Player 1 has won the round, (1-2) means that Player 1 has been knocked down once and Player 2 has been knocked down twice, (35.67) are the times of the first and last knockdown in the round.
- Round 5: (90) (2) (2-0) (39.65) - (90) is the time in which has finished the round, (2) means that Player 2 has won the round, (2-0) means that Player 1 has been knocked down twice and Player 2 has not been knocked down, (39.65) are the times of the first and last knockdown in the round.
- Round 6: (90) (1) (1-2) (33.88) - (90) is the time in which has finished the round, (1) means that Player 1 has won the round, (1-2) means that Player 1 has been knocked down once and Player 2 has been knocked down twice, (33.88) are the times of the first and last knockdown in the round.
- Round 7: (90) (2) (2-0) (34.62) - (90) is the time in which has finished the round, (2) means that Player 2 has won the round, (2-0) means that Player 1 has been knocked down twice and Player 2 has not been knocked down, (34.62) are the times of the first and last knockdown in the round.
- Round 8: (90) (1) (1-2) (32.81) - (90) is the time in which has finished the round, (1) means that Player 1 has won the round, (1-2) means that Player 1 has been knocked down once and Player 2 has been knocked down twice, (32.81) are the times of the first and last knockdown in the round.
- If a bet has been placed on a round that does not take place out (if the score is 4-3, a bet has been placed on the round 9 and the confrontation ends with a score of 5-3 and 8 rounds are played in total), the bet will be refunded.
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7,195 FRISBEE
- Each match consists of four quarters of 12 minutes each.
- If a match ends in a tie, extra time is played. five minutes.
- If the scores remain tied after overtime, A second overtime is played and the first team to win wins. score points.
- Bets are accepted on matches taking into account the extension.
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7,196 Crystal
- The game consists of two rounds. At the beginning of each round, the crystals fall from the top of the screen 7x7 game. If winning combinations are formed, i.e. if 5 or more crystals of the same color appear next to the another horizontally and/or vertically, that cascade is recorded as the winner and the round continues. The winning crystals are removed from the game screen and empty spaces are filled with more crystals that fall from above.
- The round ends when no combinations of winning crystals. There are 6 different glass colors.
- Player 1 gets points for combinations of red, orange and yellow crystals. Player 2 Get points for combinations of blue crystals light, dark blue and purples.
- In addition to crystals, the game offers an element special, the wild symbol (appears as a coin), which can act as a crystal of any color to create a winning combination.
- Points for winning combinations are awarded according to the following formula: number of elements in the combination * the quota.
- The player with the most points at the end of the two wins. rounds. If both players have the same number of points, the result will be a tie.
- Dues:
- red crystals: 5 - 1.00, 6 - 1.00, 7 - 1.00, 8 - 1.00, 9+ - 1.00
- orange crystals: 5 - 1.00, 6 - 3.00, 7 - 3.00, 8 - 3.00, 9+ - 5.00
- yellow crystals: 5 - 2.00, 6 - 3.00, 7 - 4.00, 8 - 5.00, 9+ - 6.00
- light blue crystals: 5 - 1.00, 6 - 1.00, 7 - 1.00, 8 - 2.00, 9+ - 3.00
- dark blue crystals: 5 - 1.00, 6 - 2.00, 7 - 3.00, 8 - 4.00, 9+ - 5.00
- purple crystals: 5 - 2.00, 6 - 2.00, 7 - 3.00, 8 - 3.00, 9+ - 10.00
- In case of errors by staff members, failures of 1739172522 software when accepting bets (e.g. errors obvious printing errors in the quotas, inconsistencies between Odds shown in the Sports/Live sections on the website and on the betting slip, etc.), or indications of that the bets have been accepted incorrectly, the betting house bets has the right to declare such bets void. Whether 1739172522 software errors occur, the game may be interrupted, in which case unused bets will be refunded. resolved.
- The following bet types are available:
- Winner
- Double chance
- Total
- Handicap
- Exact number of points
- Exact total number of symbols in the combination with more crystals (if there are no winning combinations, the bet on this market will lose)
- Exact total of winning cascades
- Total winning cascades
- Exact total of combinations
- Total combinations
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7,197 ShortStrike Tournament
- In the game, two players compete and take turns shooting. from 9 m to a 5x2 m goal managed by a single goalie.
- The goalkeeper cannot leave the goal line before it is has taken the shot.
- Each match consists of two halves of 5 minutes each.
- A player places the ball on the spot before it is Run out the time and take a shot.
- Your opponent must also take a shot after the end of a half or match if, during that half or the game, he took one less shot than the other player.
- The number of shots taken by both players within of a half and the game as a whole must always be equal.
- Match time is only stopped in case a participant requires medical assistance or if for any reason a shot cannot be taken.
- The winner will be the player who has scored the most goals in the final whistle. If the score is equal, the match will end in a tie.
- Matches are played as part of a tournament (unless the additional information indicates otherwise). The winner plays another match against a different opponent. In case of a tie, both players will be eliminated.
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7,198 HyperBrawl
The HyperBrawl consists of a broadcast of a game multiplayer.
- All bets are settled after the end of the event.
- The bookmaker determines the maximum bets for each market individually.
- The betting house can change the betting limits without prior notice.
- The duration of a game is 2 or 3 rounds, which consist of 90 seconds of game time. The game continues until one of the teams wins in two rounds, or in one round in case of tie.
- In case of errors made by personnel or if there is any software failure while accepting bets (for example For example, obvious printing errors in the quotas, inconsistencies between the quotas shown on the Sports/Live sections and on the betting slip, etc.), or if there are other indications of accepted bets incorrectly, the company has the right to declare such void bets.
- Both pre-match and LIVE bets are accepted. All HyperBrawl matches are broadcast online.
- The following bet types are available:
- Winner
- Winner in the round
- Handicap in the round
- Total rounds (Over/Under);
- Total team rounds (Over/Under)
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7,199 Subsoccer
- In subsoccer two players compete against each other on a field specially equipped with goals, in which they play seated football
- Players cannot move their legs towards the other half from the field; If a player does so, the ball is given to his opponent.
- Each match consists of two halves of 5 minutes each.
- Match time is only stopped in case a participant requires medical assistance or if he cannot continue for any reason (lack of lighting, failure in equipment, etc.).
- The winner will be the player who has scored the most goals in the final whistle. If the score is equal, the match will end in a tie.
- Matches are played as part of a tournament (unless the additional information indicates otherwise). In principle, each player plays against all other players in turn. Once everyone has played against everyone, the semi-finals and then a final.
- Bets are accepted based on all rules of the soccer.
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7,200 Super Soccer Blast. World Cup
Super Soccer Blast consists of a broadcast of a game multiplayer (a football simulator).
- All bets are settled after the actual end of the game.
- The bookmaker determines the maximum bet for each market individually.
- Bet limits may change without notice.
- Each match lasts 90 minutes. Extra time can be played.
- In the event that staff members make mistakes, they cause software failures when accepting bets (e.g. obvious printing errors in the quotas, inconsistencies between the odds shown in the Sports/In sections Direct from the website and on the betting slip, etc.), or if There are other indications that bets have been accepted incorrectly, the bookmaker has the right to declare said void bets.
- Both pre-match and live bets are accepted. All Super Soccer Blast matches are broadcast on-line.
- The following markets are available:
- Winner
- Double chance
- Handicap
- Total Over/Under
- Individual total Over/Under
- Total Even/Odd
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7.201 Higher vs Lower
- Two players face each other. The game consists of three rounds. Before the game (pre-game) will appear on the screen when randomize three of player 2's numbers (between 1 and 98). To the beginning of each round, a number will appear on the screen random (between 0 and 99 inclusive) of player 1. The player with the highest number wins the round and receives 1 point (If there is a tie, no one receives points). Win the game the player who scores the most points (if the number of points is equal, a tie is declared).
- In the event that staff members make mistakes, they cause software failures when accepting bets (e.g. obvious printing errors in the quotas, inconsistencies between the odds shown in the Sports/On sections Direct from the website and on the betting slip, etc.), or if There are other indications that bets have been accepted incorrectly, the bookmaker has the right to declare said void bets.
- The following markets are available:
- throughout the game:
- Winner
- Correct bookmark
- Winner of the round
- in one round:
- Winner
- Individual total 1 Even/Odd
- throughout the game:
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7,202 Gigabash
- Gigabash is a multiplayer fighting game with gigantic Kaiju monsters inspired by Japanese movies.
- The game consists of 5 rounds, with 4 kaiju monsters facing each other.
- The winner of the round receives 3 points, the participant in second place receives 2 points and third place receives 1 point. The participant who loses first does not receives no points.
- The kaiju monster that gets the most points will win the departure. If two or more kaiju monsters get the same number of points at the end of the game, it will be considered that the tournament has no winner.
- Several kaiju monsters can end up in the same position if they get the same number of points. The following Participants' positions are determined in order falling.
- All bets are settled after the event ends.
- The maximum bet is determined by the bookmaker by separately for each market.
- The betting house can change the betting limits without prior notice.
- In case of errors made by staff members or software failures may occur at the time of acceptance of the bet (for example, printing errors evident in the quotas, inconsistencies between the quotas that are shown in the Sports/Live sections and on the ticket betting, etc.), or if there are other indications that the bets have been accepted incorrectly, the betting house bets has the right to declare said bets void.
- Bets on fighters are only accepted in EN mode STRAIGHT. All games are broadcast online.
- Available markets:
- In one round:
- Fighter will win the round
- In a tournament:
- He will win the tournament
- He will be in 2nd, 3rd, 4th place in the tournament
- Individual total (based on points obtained)
- In one round:
8. List (event results)
- The bet “First team victory” in Sports is marked “1”.
- The “Tie” bet in Sports is marked “X”.
- The bet “Victory of the second team” in Sports is marked “2”.
- The “First team victory or draw” bet in Sports is “1X” brand. To win the bet on the indicated result The first team needs to win or it will be a tie.
- The bet “Victory of the first team or victory of the second team” in Sports is marked “12”. To win the bet on indicated result, it is necessary for one of the teams to win, it is say that it is not a tie.
- The bet “Victory of the second team or draw” in Sports is mark “2X”. To win the bet on the indicated result, do The second team needs to win or it will be a tie.
- The bet “Victory of the team (player, runner and etc.) with handicap” is marked in Sports “handicap” (for each handicap, proposes its quota).
Handicap superiority or backwardness of the team (player, runner and etc.), expressed in goals, points, sets, seconds and etc., is determined by the betting house in bet determined.
The result of the handicap event is determined by adding handicap to the true result. If the result is in favor of the team (player, runner and etc.) selected the bet is considered winner. If the other way around, the bet is considered lost. If he result received with handicap is a tie, the bet It is calculated with quota “1”. - The bookmaker offers two betting variants in total: in two results (“less” or “more”); in three results (“less”, “equal”, “more”).
The bet “Less, more (total)” is marked in Live “total”.
The bet on the total number of goals, points, sets, and etc., marked, achieved, played and etc. by teams (players and etc.). To win you need to predict how many goals, points, matches (etc.) will be scored, obtained or played (more or less than the total number cited). To define the result, we consider the game time, specified in the same terms and conditions in particular for each type of sports, unless otherwise indicated. opposite in sports. To define the individual total, They calculate only the goals scored in the goal of the adversaries.
The individual total bet takes into account the amount of goals, points, sets and etc., scored, achieved, played and etc. by one of the teams (player and etc.).
When the result coincides with the total proposed by the house of bets, the odds for bets on “less”, “more” are considered equal to “1”. - Bets on total “less”, “equal”, “over” are called three options, they differ from the normal total per brand (3way), and are They calculate according to rigorous congruence. For example:
- “Total 123 minus (3 way)” - the total must strictly be less than 123.
- “Total 123 equal (3 way)” - the total must be equal to 123.
- “Total 123 more (3 way)” - the total must strictly be more of 123.
- In the case of the final score of the match 123 points, he wins only one event “Total 123 equal (3 way)”, bets on less, more with the mark (3 way) are not returned, which takes place in total simple. Total individual 3 way bets are calculated analogically.
- The “Total interval” bet.
In this bet you need to predict the common total of the game in the interval of the indicated parameter. For example, if the bet was made to “Total interval from 0 to 1”, when the marker is 0:0 or 1:0 or 0:1, where the total will be 0 or 1, the bet will win, in the others cases the bet will lose. "No goals": the bet will win if the match ends with a score of 0:0. - The “Exact Score” bet - you need to predict the score exact match during regulation time (without consideration of extra time, penalty, etc.).
- The “Half-Match” bet in sports is marked with the letters “V” victory and “Х” tie, with that the first place is placed result of the first time (part, period) and the second – game results. For example, V1V2 means the victory of the first team (V1) in the first half and the victory of the second team (V2) in the match.
In sports that consist of 4 quarters (Basketball, Water Polo and others) Half-match bets are calculated according to the result of the first half (two quarters) and the result of the match (in main time). - The “Result+total goals” bet.
In this bet you need to predict the victory of one of the teams in the match and common total of goals. - Bet "The goal () will be scored until the 78th minute. - Yes" - en It is necessary to determine if the team will score a goal before the minute 78 (inclusive).
- The bet “Comparison of resolution capacity of times (periods, quarters, sets, times, innings).” In this bet he makes It remains to be guessed which of times, periods, quarters and etc. in it match is more productive or in which the effectiveness is equal.
- "Comparisons of the players in the final tournament table."
The Client must predict which player will perform best in a tournament. When comparing player statistics, the statistical information from the official tournament website. No Penalty shootouts count and the number is not taken into account of matches in which each player participates. If a player does not does not even participate in a single match, the bets are will be resolved with odds of 1.00. - The “Head-to-head in the championship” bet.
In the proposed pairs, it is proposed to name the team that is highest on the tournament list by the results of the championship.
If the number of points is equal, the bets are calculated with the “1” quota. If the team did not participate in any match, the Winning bets are calculated with odds “1”. - Betting on the "Home (goals) - Away" markets (goals)"/"Team 1-Team 2"/"Player 1-Player 2" are only valid in the tournaments and dates specified on the ticket bet.
Victory is determined based on goal difference (points) scored by the home team and the visiting team, respectively, including any handicap.
"Home-Away" bets placed in a round in particular will be resolved at the end of that round.
If a match on a day (in a round) is cancelled, postponed, is not completed or is considered void, bets on the markets "Home-Visitor" will be settled with an odds of 1.00, except of markets whose outcome has already been determined.
Examples:
The bet "Home (goals) - Away (goals), Draw 2:2 - Yes" is will be resolved as a winner if at least one match ends with a score of 2:2.
The bet "Home (goals) - Away (goals), First goal of the match from minute 1 to 5 - Yes" will be resolved as a winner if the first goal is scored between minute 1 and minute 5 in at least one match.
The bet "Home (goals) - Away (goals), Half-Final G2G1 or G1G2 - Yes" will be resolved as a victory if the leading team changes in at least one game.
For the bet "Home (goals) - Away (goals), Team that will score the first goal first", the bettor must predict what team will score the first goal in a particular matchday (round) before any other team. If more than one team scores their first goal at the same time, bets on those teams will be will resolve as victories. - The bet “Total time of goals”. (Total minutes of goals scored)
It is calculated as the amount of minutes when they were marked all goals in main time. (Example: the goals were marked at minutes 13, 25 and 47. The total result will be 13+25+47=85). - The “Points” bet (volleyball, table tennis, squash, badminton). Point – is the drawing of the point in the set or in the match.
Example: “Volleyball. Point 19 (1-r set) will win 1”, the score of the 1st set up to the time of the bet (8:9), then the score was (8:10) – in the result of the draw he won team 2, after (9:10) – this means that point 19 (the point draw) the 1st team has won. The bet has played. - The first goal from (…) to (…) minute. This bet means that the 1st goal will be scored in the indicated period of time.
- The last goal from (…) to (…) minute. This bet means that the last goal will be scored in the indicated period of time.
- There will not be the last goal. The bet wins, if the game score will be (0:0).
- Author of the first goal. Own goals (own goals) are not they count. If the first goal was scored at their own goal, the bets on the bet on the scorer of the first goal will be calculated on depending on who will score the second goal in the match. If in a match all the goals were scored at their own goal, the winning choice will be "no goals".
- Author of the last goal. Own goals (own goals) are not they count. If the last goal was scored at their own goal, the bets on the bet on the scorer of the last goal will be calculated on depending on who scored the previous goal. If in a match all goals were scored at their own goal, the winning choice It will be "no goals."
- Total of the most productive quarter is less than (….). The fourth most productive – the maximum number of goals was scored in comparison with other rooms. This bet means that the total of this quarter will be less than the indicated total. If two and more rooms were played with the most productive equal score, this will not be the reason for the return of the bet. In this case the bet It is calculated based on the total.
- Total of the least productive quarter is less than (….). Fourth less productive – the minimum number of goals was scored in comparison with other rooms. This bet means that the total of this quarter will be less than the indicated total. If two and more rooms were played with the same less productive score, this does not It will be the reason for the return of the bet. In this case the bet is calculated based on the total.
- The bet “The most productive period”. In the case if it is not possible to determine which room is more productive (two and more rooms finished with the score equal), such bets are calculated with quota “1”. Bets on other quarters are calculated losers.
Example. The score of the game (19:20; 22:17; 21:18; 12:20).
The most productive period (1) – return;
The most productive period (2) - return;
The most productive period (3) – return. - The “Race to….. points” bet. It is necessary to determine Whoever of the participants wins the indicated amount of points at the match. Example:
“Race to 15 points, 1 will win.” If the score is 15-13 – the bet wins; if the score is 12-16 – the bet loses; if he score is 10-12 – bet loses.
“Race up to 15 points, no one will win.” If the score is 15-13 – the bet loses; if the score is 12-16 – the bet loses; Yeah the score is 10-12 – the bet wins.
If one of the participants of the match for any reason refuses to continue the game before he or his opponent wins the indicated amount of points, the bet is calculated with the quota “1”. - The bets “The next corner (…) will take (…)” and “The next yellow card you will receive (...)” will be calculated as refund, if the event indicated on the ticket does not take place.
- The “Players, comparison, handicap” bet is placed at the comparison of individual player totals (the number of goals scored) even handicap. Own goals are not included in the calculation. If the player has not started in the initial set, the Bets on him are calculated at odds “1”.
- The “Players, special, handicap” bet. The bet is placed to the total number of goals scored by the indicated players. Own goals are not included in the calculation. If the player has not gone out in the initial set, bets on it are calculated with the odds “1”.
- The bet “1st and 2nd place in the group”. The teams must finish the stage in 1st and 2nd place according to the sequence as noted.
- The “Primel own goal” market. With the score 0-0 the winning bet is calculated “There will be no first goal”.
- Market “Victory in the remaining time after the score final". You have to predict how the event will develop next of the indicated marker. For example: “1X after the 3-2 score”, the bet will be calculated as won if the score is not will change until the end of the event, from given marker we subtract the marker of the event, it appears that after the indicated marker 3-2 the final score was 0-0 (tie); the bet will be calculated as loss if the score of the event is 3-3, that is, after the score 3-2 at the end of the event result was 0-1 because second team scored a goal.
- Total game time bets are accepted in minutes. In case of falling to the total the bets will be calculated with the odds "1". For example, “Total Kyrie Irving (Over 39.5)” – if the total of the player consists of 39 minutes 30 seconds, the gain of the bet will be calculated with odds “1”.
- Exact marker. Group bet. Result “Any other” - the Bet calculation depends on the results in the group. In total 3 groups of results are proposed, account numbers They depend on the current score of the match. For example: match score 0-1, a series of results are proposed
Exact score 2-1 or 3-1 or 3-2
Exact score 1-2 or 1-3 or 2-3
Any other marker.
If the match ends with the score 0-1, the winning result will be this event will be “Any other marker”. - Post-Match vs Live. This bet is formed from two matches, one of which has already taken place on the day current and the other will be broadcast live. In other words, clients must predict the outcome of a bet where they already They know one of the results.
If a team loses in one of these matches or a match is abandoned or postponed, "Post-Match vs Live" bets will be canceled (refunded). - The bet on "Win or Draw". In this type of bet there is only 2 results. The example of calculating the bet. "X or 2 (victory of the home team - return) - 2", in this bet offers the result to a tie or the win of team 2, the final result - second team win. The bet will be calculated as winner if the second team wins, in case of tie the bet will lose. If the first team wins the game, the bet will be calculated with odds 1. Bets are accepted for the main time.
- Bets on the winner, taking into account the handicap, cover the entire competition season. The team that is chosen favorite will win the season with a handicap of 0. At the end of the season, all teams' handicap points are added to your current Score. The team with the most points will be determined as the winner. The betting house may propose other types of bets.
- "Prospective Fights" / "Celebrity Fights". The proposed date of the fight must be before the end of the current year (unless otherwise specified). Only bets will be settled on the fights from the offered list that have taken place. The bets on fights that do not take place will be settled with installments of 1.00.
- Combined results. Special bets
It is a type of bet that includes 2 or more results, for example: "less than 2.5 goals and less than 4 cards"; "Juventus, Borussia Dortmund and Manchester United will all score in the first 20 minutes."
For this type of bet to be a winner, it is necessary that everyone the results indicated in this event match.
Bets are accepted for the main game time (unless otherwise indicated), including the time extra/compensated.
In the event that one of the betting parameters matches the proposed option, a refund is not provided for with installment "1" in the type of bets "combined results". Example: "Less than 10 corner kicks and less than 4 cards" - according to the statistics, there were 9 corner kicks and 4 cards. The bet It will be calculated as a loss.
In case the result of one (several) results is not determined (the match is interrupted, canceled, the athlete does not participated in the competition), the calculation criterion will be the result of the events held.
Example: "Juventus, Borussia Dortmund and Manchester United will score in the first 20 minutes." The match against Borussia Dortmund was cancelled, Juventus did not score in the first 20 minutes. He combined result is a loser, because it did not comply with a of the conditions.
9. Supplementary list
- The first half – the match. You have to guess the result of the first half and the final result of the match.
- Guess the score – you need to guess the score of the game (main time).
- First goal will be scored – you need to guess the team that scores first goal If the first goal is not scored by any of the teams (at main time) bets are considered losses. Own goal is calculated as the team's goal to the scoreboard of which it was pointed out.
- The moment of the goal – you have to guess from which minute to which minute included the goal is scored by either team. In In case of missing goals, bets are considered lost.
- The bet ”Both teams to score – yes” - will be calculated winner if both teams score at least one goal (yew). “Both teams will score – no” – the winner will be calculated if at least one of the teams will not score.
- The comparison of the resolution capacity of the times, periods, quarters, innings. It is necessary to guess which of the times (periods, quarters, innings) is more productive or in which the ability resolution be the same.
- Victory in the match, preeminence of goals (points, sets etc.) noted in the final result of the match, that is, with the overtime (extra time) and the penalty shootout (shots free) if they exist.
- “Tie at least one of the times”
The bet on “Tie at least one of times – no”. The bet will be calculated winning if in any of the times there was no the tie.
Example. With the score (1-0;0-0) – the bet will be calculated loser With the score (1-0;0-1) – the bet will be calculated winner. - The first one in the center of the field will start, ago It remains to guess which team starts first from the center of the field.
- First substitution, you have to guess the team that makes the first substitution. If the replacement of both teams was done at the same time (the same time according to the match protocol), the calculation of bets is carried out with fee “1”.
- The time of the first substitution – it is necessary guess in which of the times or in the pause the first one is made substitution in the game. In case of absence of substitutions In the game the bet is calculated with the odds “1”.
- Penalty yes/no – you have to guess if the goal is set penalty in the game.
- Expulsions yes/no – you have to guess if there are in the game expulsions. Only expulsions of the field and goalkeeper players.
- First warning – you have to guess the player from which team receives the first warning (the yellow card). In case of mutual warning (the same time according to the match protocol), the calculation of the bets is made with quota “1”.
- The last warning – you have to guess the player of which team receives the last warning (yellow card). The repeated warning, which carries automatically upon expulsion of the player from the field, it is not calculated. In case of mutual warning (same time according to protocol of the match), the calculation of the bets is made with the odds “1”.
- European handicap – the game with a handicap. Besides of handicap in the main results it is proposed to guess which of the teams even win another handicap.
Example. The game ended with the score 2:1 (time main).
The “Handicap [0 ; 1] V2” will be calculated as loss given that the handicap score will be 2:2.
The “Handicap [0 ; 1] X” will be calculated as winning given that the score with the handicap will be 2:2.
The bet “Handicap [1; 0] V1” will be calculated as winning given that the score with the handicap will be 3:1. - Comparison of the equipment. You need to guess Which of the proposed teams scores the most goals or wins the most points.
- The player's individual Total (in basketball and volleyball). It is necessary to determine the individual Total of the judagor according to the criteria determined from the points obtained, libero, effective pass etc. All bets on Individual Total of the player will be calculated taking into account the extra time or the gold game. If the participant, team player, does not has taken part in the match, the winning bet is calculated with quota “1”.
- The player's individual Total (in handball, futsal, ball hockey) it is necessary to determine the Total individual of the judagor according to the number of balls marked. All bets on the player's individual total are They calculate in the main time. If the participant, player of the team has not taken part in the match, the winning bet is calculated with quota “1”.
- The bet “What will happen before a yellow card / a goal?” HE offers to guess what will happen first: a card will be shown yellow or a goal will be scored. If there is no card yellow or a goal, the bet is calculated with the odds “1”.
- The “Double (Hattrick, Poker)” bet on the match. In this bet is necessary to determine, if a player marks on the match two goals exactly (Double), three goals exactly (Hattrick), four goals exactly (Poker). The own goal is not account.
- The bet “Player will get a yellow or red card in the match” it is necessary to determine if you will show the specific player a yellow or red card during the match. Only the yellow and red cards, shown to field players and to the goalkeeper. If the player was not one of the starting 11, the winning bet is calculated with odds “1”.
- The bet “The official compensated time”. There is determine whether the minutes offset to the main time in each time are more or less the number offered.
- The bet “The comeback” (the main time and compensated) the team that won the comeback is the one that lost during the match but managed to win the match in the end. If he match was void, the bet “The comeback – yes” is calculated loser
- Either team may not take the initiative and avoid defeat >. Bets on that market win if a team avoids defeat (i.e. win or draw) without taking the lead in a match.
"Any team will not lead the score as it advances the match and will win the match" >. The bet will be settled if the team does not lead the match and wins the result. - The bet “The first headed goal” must be determine if the first goal will be scored with a header. Yes in the game there are no goals and if the first goal was an own goal (even scored header), the bet “The first header goal – no” is calculated winner.
- The bet “Score the first goal and win the game” You have to determine which of the teams scores the first goal and wins the match. Bets on NHL and KHL games, of all International competitions are accepted during the time major. In the case of no goals, bets on final result “Score the first goal and win the game – yes” is They calculate losses.
- The bet “The win to zero” - is a match in which at least one team did not miss a goal.
- The bet “The second team's zero win.” This bet will be calculated as winning with the score 0:1, 0:2 etc The bet “The second team's zero win - no” is calculates as a winner with any score less than 0:1, 0:2 etc.
- The bet “Take / don't take a penalty” must determine whether penalty will be marked/not marked by the team correspondent. In the case of a missing penalty, the bets on final result “Take a penalty – yes”, “Take a penalty – no” is They consider themselves losers.
Example: “Team 2 will score a penalty – no.”
The bet is calculated as a winner if during the game the penalty He was designated to team 2 but the penalty was not taken.
The bet is calculated as a loser if during the game there were no penalty, or the penalty awarded to team 2, was taken (a goal marked with a penalty). - Team 2 will score its first penalty – Yes. bets on will/won't score his first penalty – offers to guess, if the team scores/does not score its first penalty designated in the game. If there is no penalty in the game, the bets to “He will score his first penalty – Yes”, “He will not score his first penalty – Yes” losers are calculated.
- The march of the game (lead-win, lead-tie, lead-lose) – bets are accepted at main time including compensated time. This type of Bets will be calculated according to the first team to take the front in combination with the final result does not depend on what Change the leader frequently as the game progresses.
- The bets “First/second goal from () to () minutes”. Bets are accepted taking into account time compensated.
The bet “First goal from 10:00 to 14:59” will be calculated winner if the first goal will be scored in this time interval. - Bets on the time of a team that is winning or on the duration of a tied score. Bets are accepted in regulation time (not including added time). For the settlement of bets, only They take into account the completed minutes.
Example:. During an ice hockey game, Team 1 scores in the 16th minute, Team 2 scores in the 21st minute and Team 1 scores again in the 36th minute.
The total amount of time that the marker has been tied status: first 15 minutes + 14 minutes (36 - 21) = 29 minutes.
The total time that Team 1 has been winning is calculated from the as follows: (21 - 16) + (60 - 36) = 4 + 24 = 28 minutes.
A bet on "Draw for less than 19.5 minutes." will be resolved as lost.
A bet on "Team 1 will lead more than 13.5 minutes" will be settled as earned. - The bet “Correct score. Any other player” > profit will be calculated if the score of the match will be different of the correct markers offered. The list of bookmarks Correct bets are offered at the discretion of the bookmaker.
- Bet “Any goalkeeper touches the ball in the first N minutes of the match” and “Both goalkeepers touch the ball in the first N minutes of the match” includes any touch of the ball made by any of the goalkeepers, even if the ball was out of play at that time. moment, etc. Any touch is taken into account in these bets. of the ball made by any of the goalkeepers, regardless of whether the video refereeing was shown or not. Yeah The moment a goalkeeper touched the ball was not shown on the transmission (for example, if the door is pulled, it will not showed due to the repetition at that time), it is considered that the ball was touched when the live broadcast resumed.
- The “Leader after… points” bet. In this bet it is necessary determine the position of the teams after a certain amount of points.
Example. The bet “After 10 points V1”.
We will see some options:
the score of the game (6:4), 10 points drawn, 1st team leads – the bet wins.
the game score (3:7), 10 points drawn, 2nd team leads – the bet loses.
the game score (5:5), 10 points drawn, tie – the bet loses. - In the event that the variant outcome of the event in the "Special" and "Special Bets" type bets were not presented in the list of available bets, the bets placed are still valid and will be calculated according to the results.
- Only one result can be included in the combined bet certain. In the case of including in the combined bet (system) two or more certain events, events are excluded with the minimum odds of the given combined bet (system). Determined outcomes (interdependent events) – the outcome of one part of the bet influences the result of another part.
- Bets on "Team to score penalty Yes/No" are considered losers if in the basic time of the game a penalty has not been assigned.
- Bets on "How the goal will be scored", "Next goal" are considered losers if the goal number of which is indicated on the bet has not been marked.
10. Examples
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10.1 The simple bet
Event Bet Fee AC Milan – Bavaria Munich 1 2.0 AC Milan – Bavaria Munich X 3.0 AC Milan – Bavaria Munich 2 3.3 We assume, You have placed a bet of 100 euros on victory from Milan.
The winning rate for bets on Milan's victory is 2.0.
The payment in case of Milan's victory will consist of 100x2.0=200.
Net profit: 200 euros (the payment) 100 euros (the bet) = 100 euros. -
10.2 The combined bet
Event Bet Fee Dynamo K – Feyenoord 1 2.1 Lyonnais – Inter Milan X 2.9 Olympiakos – Manchester United 2 2.0 You will win if you guess the results of all the matches included in the combined bet.
In this case, the winning odds included in the bet combined they multiply: 2.0 х 2.1 х 2.9 = 12.18.
In the combined bet of 100 euros you receive 100 euros x 12.18 = 1218 euros.
The net profit (less the bet amount): 1118 euros. -
10.3 What is an Asian handicap in the simple bet?
When you place the “Asian Handicap” bet, you are actually They make two bets. The bet with the odds (+1.25) corresponds to the set of two bets: the handicap (+1) and the handicap (+1.5). The amount of these bets is equal to the half the amount of the entire handicap. The total profit of handicap will be equal to the winning amount of both bets. Depending on the result, you can: win two betting; one bet wins, another is refunded; They both lose.
See the variants of the Asian handicap bet calculation:
event handicap Villareal CF +0.75 Real Madrid -0.75 We assume, the bet amount will be €100 in our example.
Ed if we place the bet +0.75 on Villarreal CF, it is It is divided into: the bet with a handicap (+1) and (+0.5).
Let's look at some variants:
- match result (0:1) - handicap (+0.5) - loss, handicap (+1) - return.
- match result (1:1) - handicap (0.5) - profit, handicap (+1) - profit.
- match result (0:2) - bet loses.
If we place a bet on Real Madrid handicap (-0.75), we obtain two bets with the handicap (-0.5) and (-1).
Let's look at some variants:
- match result (0:1) - handicap (-0.5) - profit, handicap (-1) - return.
- match result (1:1) - bet loses.
- match result (0:2) – win.
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10.4 What is an Asian handicap in the combined bet?
If the bet is part of the system bet or combined bet Asian Handicap the number of variants is doubled.
For example, we have placed a combined bet of €100 composed of two events with the total of 3.25. Both pairs they won with the score 3-0. How much do we get? Actually, there are 4 combined here: > 3> 3; > 3,> 3.5; > 3.5,> 3; > 3.5,> 3.5, for one of which we receive €25 of return, all other bets will be calculated as losers.
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10.5 Asian Total Calculation
Total bets, proportional to 0.25 (but not 0.5). Bliss bet is calculated as two bets at a rate of half the amount, with the same quotas and the close values of the “normal” totals (integral values or proportional to 0.5).
For example, a bet “Total less than 1.75” - €100 with the fee 1.4.
Through the calculation the bet is divided into two: total less than (1.5) and total less than (2). The bet amount is divided in two (in €50).
Let's look at some variants:
- The match result (0:0) or (0:1) – both totals have last, a bet wins (100x1.4=€140)
- The result of the match (1:1) (0:2) – a bet on the total less than (1.5) - loss; a total bet less than (2) - return of €50.
- The result of the match (1:2) - the bet loses.
For example, a Total bet over €1.75 - €100 with the fee 1.4.
Through the calculation the bet is divided into two: total more than (1.5) and total more than (2). The bet amount is divided into two (at €50).
Let's look at some variants:
- The result of the match (0:0) or (1:0) - bet loses.
- The result of the match (1:1) (0:2) - bet on the total more than (1.5) - victory; bet on total less than (2) - return of €50 (50x1.4+50=70+50=€120).
- The result of the match (1:2) - bet wins (100x1.4=140 €).
11. Main sources of information
1. BASKETBALL: www.euroleague.net - Euroleague ULEB 2. VOLLEYBALL: www.cev.lu - Euro Cup 3. HANDBALL: www.ihf.info - IHF Tournament 4. The rest: www.nfl.com - NFL American Football 5. ICE HOCKEY: www.khl.ru - Continental Hockey League | 6. Soccer: http://www.fifa.com - Selection matches |
12. CASINO
- The gaming, betting and eGaming industry is a area in which a variety of words and terms are used specials. If the Client has doubts about the meaning of a term in particular, you should refrain from placing bets on the games that apply this term.
Therefore, the Client should place bets only when he understands clearly what exactly each word means. The House of bets explicitly disclaims any responsibility for situations in which the Client misinterprets the meaning of the words used in the games you play. - Before continuing with any game, it is recommended We strongly encourage the Client to carefully read and examine their rules to the greatest extent possible.
- The Client who participates in a tournament, live table game or game of any kind on the platform, you acknowledge that you understand, accept and agree to comply with the Terms and Conditions (hereinafter referred to as "T&C") of each respective tournament, table game live or any type of game.
- The Client cannot enter into collusion with other Clients. So much If it is a system of direct or indirect collusion, Any such action is strictly prohibited. This statement is valid with respect to any game made available provision by the Betting House, both now and in the future. future, no exceptions.
- If the Client intends to start playing and perform betting, you are obliged to examine whether it is legal to participate in gambling activities in your jurisdiction. You are also required to clarify whether it is legal to use the software required to participate in any game that the Betting House makes available to you. Therefore, the Client must first dispel any possible doubt that their actions may be violating laws, regulations and applicable regulations in their respective jurisdictions.
- All winnings exceeding €10,000 will be considered and processed as Grand Prizes. In accordance with this policy, such earnings must be approved and confirmed by the partners of the Betting House before they can join to the Client's account and be withdrawn.
- Any bet will only be considered accepted after the Betting house server registers it. They are also needed the corresponding online confirmations. After which, Registered bets cannot be canceled or changed.
- The Client's bets can never exceed their balances. accounts. Once the bets are registered, they will be charged to the Client's account. As for profits, these will be credited to the Client's account after the bets have been properly resolved in accordance with these T&Cs.
- The Betting House explicitly rejects any complaint or dispute related to any fact or event related to bets placed more than 10 (ten) days in advance.
- If the Client wishes to file a complaint related to the operation of the Betting House service, you must Contact Customer Service immediately. If such complaint is determined to be valid, it will be sent for your additional consideration to the responsible department of the House of bets so that the final decision can be made.
- Fairness Test Methods and RNG (Number Generator) random)
All online products and other offers made available by the Bookmaker are licensed by Curaçao eGaming. It means that extensive testing and control rounds of quality, along with thorough verification, is always are executed and completed successfully before the products come into operation on the eGaming platform.
By using the platform, the Client confirms that he is fully informed that third-party analytics organizations independent rounds of testing and quality checks external compliance to ensure accurate functionality, a proper visualization and impeccable processing of transactions, together with the strictest compliance with the legally applicable rules and mathematical calculations and mandatory.
The theoretical return to player (RTP) consists of a theoretical calculation of the expected percentage with respect to the bets that a game specific will return to the Customer after a reasonable amount of game rounds and/or spins. That is, while the game and the Results can never be predicted or foreseen, and the Client may win or lose large amounts of money, performance average of any game will be universally reflected in its Theoretical RTP indicator. An RTP indicator is calculated by theoretical calculations or based on virtual approaches that are fit the method of the particular type of game. When playing any game, the Client explicitly accepts it. - The Client who participates in the games and bets of the House of betting understands and agrees that the result of such activities It is determined solely by a number generator random. As a consequence, the Client is willing to accept any such result. Furthermore, the Client accepts the fact that, in the unlikely event of discrepancies between the results displayed on the screen and the results recorded by the server, the game server will prevail. Therefore, The Client accepts that the technical records maintained by the server will be the final source to determine any condition, circumstance and result of the game.
- The Client can contact and communicate with the Service of Customer Service. The Client may discuss any question you may have via live chat or by email, writing to [email protected].
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12.1 PROMOTIONS
BONUSES
- Any bonus is considered and treated as an agreement special between the betting house and the client. In virtue of This agreement, the Bookmaker provides the Client certain funds that will be used to play and perform bets. At the same time, the Client assumes all responsibility to meet wagering requirements before to be able to request the withdrawal of their respective funds.
- Bookmaker bonuses may involve Terms and Conditions. Special conditions. For this reason, the Company urges the Customer to read the T&C carefully, to stay informed to the greatest extent possible and avoid misunderstandings.
- The vouchers can be used exclusively by a single Individual client, through a single unique device, in a single IP address and through the same browser unique internet.
- Any individual account can have only one activated bonus at once. Specific deposit bonuses are not type cumulative. Therefore, they can only be used in the order of precedence, that is, one after the other. That is, the next Client's bonus will be available only after his/her bonus previous has already been revoked or, alternatively, redeemed.
- The bonuses provided by the betting house are available exclusively to the Client who has already entered all required personal data through your account. The Customer's telephone number must also be activated. The Client must also accept the T&C of the bonus program during the registration process. The amount minimum of the Client's deposit required to participate in The bonus program depends on a particular bonus.
- Regarding the amount of the Client's bonus, this is entered in your bonus balance. It means that the bonus amount is will be separated from the cash balance.
- Both the Client's bonus and the profits generated with the They will be lost as soon as the bonus expires. The term Typical validity associated with vouchers is 30 (thirty) days from the day it is granted. The Client is responsible to carefully study the T&Cs of any given bond.
- Regarding the validity periods of various free spins of voucher, deadlines depend on the specific suppliers. For the Therefore, they are not and cannot be regulated by the House of bets.
- The Betting House reserves the right to modify the T&C related to all bonuses, temporarily suspend them or including terminating them indefinitely at any time.
- The general T&Cs stipulated by the Betting House are They always apply without exceptions.
REQUIREMENTS REGARDING BONUS BETS
- While playing with an activated bonus, the Client is authorized to place your bets with funds from both your bonus account as well as the main personal account. The same time, the Client must be aware that having a bonus active in your account prevents you from withdrawing money. sayings Applications are rejected until the requirements are fully met. requirements regarding bonus bets. Alternatively, The Client can reject the bonuses available to him.
- Regarding redeeming a voucher, the Client must use a amount of money required in bets. Unless explicitly stipulates otherwise in the T&C of the bond, the Customer must place enough bets to reach the total bonus amount multiplied by a specific number times. That is, the rule is the following: requirement of bet = bonus amount X required number of times.
- Any deposit bonus is subject to being redeemed betting the corresponding bonus amount.
- Until the Client's bonus is redeemed, bets are not They may be higher than €5.
- Once the Client's bonus is redeemed, the bonus funds remaining will be entered into the main personal account. No may exceed the total amount of the Client's bonus. In case of that the balance of the Client's bonus account remains lower than the minimum possible bet after redeeming the bonus, said bonus will be considered lost.
- No bets are subject to betting rules. made in the games of the Board Games categories, Baccarat, Roulette, Blackjack, Keno, Scratch, Bingo, Poker and "Others". The following list includes games that are not supported. Betting rules apply:
41429 Uncharted Seas, 3 Hit Pay, 30 Ball BINGO, 80 Ball BINGO, A Christmas Carol, A Night In Paris JP, Acemania, African Roulette, After Night Falls, Alice Adventure, Alkemor's Tower, American BINGO, Art of the Heist, Asia Wins, Astro Legends: Lyra and Erion, At The Copa, Aztec Magic Deluxe, Baker's Treat, Barn Ville, Big Apple Wins, Bikini Party, Bingo Bonanza, Bingo Machine, Bingolé, Bird of Paradise, Birds!, Blazing Joker, Blood Eternal, Blood Suckers, Blood Suckers Touch, Blue Ocean, Book of Oz, Book of Oz: Lock n Spin, Book of Shadows, Bookie of Odds, Booming Bananas, Booming Seven, Booming Seven Deluxe, Break Da Bank Again Respin, Bugs Party, Cabaret Dancing Bones, Carnaval Forever, Cash Cuisine, Castle Builder (II), Charms And Clovers, Cherry Bomb, Cherry Bomb Deluxe, Chicago Nights, Chilli Pop, Classico, Cloud Tales, Cool Buck, Cops And Robbers, Crown Anchor, Curious Machine, Dead or Alive, Diamond Valley, Diamonds are Forever 3 lines, Dice Bingo, Dim Sum Mania, Disco Night, Divine Forest, Dolphin's Luck, Dr. Jekyll & Mr. Hyde, Dragon Dance, Dragon Kings™, Dragon Scrolls, ET Races, Eggomatic, Electro Web Bingo, Enchanted JP, European BINGO, Extra Keno, Extreme, Extreme, Eye of the Kraken, Fa-Fa Twins, Faerie Spells™, Fire & Steel, Flying Pigs, Forsaken Kingdom, Four Seasons, Football 3x3, Frankenslot's Monster, Fruit Basket, Fruit Bat Crazy™, Fruit Cocktail, Fruitsie, Fruit Snapz, Gem Riches, Genie Wishes, Ghost Pirates, Gifts From Caesar, Giovanni's Gems, Gold Canyon™, Gold Hold, Golden Dragon Club, Golden Egg Keno, Golden Girls, Golden Legend, Goldfire 7s, Good Girl Bad Girl, Great 88, Greedy Goblins, Greyhound Racing, Gypsy Rose, Halloween Witch, Happy Birds, Happy Halloween, Hot Ink, Hugo 2, Immortal Romance, Irish Charms, Italia 3x3, It Came From Venus JP PLUS, Jack Hammer, Jack Hammer 2, Jack Hammer 2 Touch, Jackpot 6000, Jackpot Jamba, Jackpot Rango, Jade Butterfly, Johnny the Octopus, Joker Power, Joker's Wild, Kamikadze, Kawaii Kitty, Keno, Keno - Vegas Jackpot, Keno Extra, Keno Jackpot, Keno Universe, Le Kafee Bar, Legend Of The Nile™, Lemur Does Vegas, Lemur Does Vegas Easter Edition, Let's Shoot, Locomodin, London Hunter, Lotus Love, Lucky 3, Lucky Angler, Lucky Irish, Lucky Keno, Lucky Reels, Lucky Riches Hyperspins, Luxor Scratch, Magic Shoppe, Matchmania, Max Quest: Wrath of Ra, Mayan Bingo Web, Mega Gems, Mega Glam Life, Mega Joker, Mega Love, Megamoney, Million Cents, Million Coins Respin, Mona Lisa Jewels, Monkey, Monkey Keno, More Gold Diggin', Mr. Vegas, Muertitos, MULTIFRUIT 81, Musketeers, Mystic Force, Neon Reels™, New Triple, New Triple HD, Nuwa, Ocean Fortune, Ocean Lord, Ogre Empire, Paris Nights, Pearls of India, Pharaoh Bingo, Pimped, Pinocchio, Planet 67, Plumber Free, Pompeii, Power Keno, Progressive Diamond Jackpot, Pumpkin Patch, Queen of Gold, Quick Bingo, Rage to Riches, Rainbow 3x3, Red Dragon Wild, Reel Gems, Reel Hot Respin, Reel Stea, Reels of Wealth, Retro Reels, Robin Hood: Shifting Riches, Romeo, Royal Cash, Royal Charm, Royal Masquerade, Royal Wins, Safari Hunter, Safari Sam, Samba Bingo Web, Santa's Village, Santa's WorkShop, Scarab Treasure, Scrooge, Scudamore's Super Stake, Sea Hunter, Secret of the Stones, Sin City Nights, Sixbingo, Slots Angels, Spectacular Wheel of Wealth, Spinfinity Man, Stampede, Star Raiders Scratch, Stardust, Sugar Pop, Sugar Pop 2: Double Dipped, Super Bonus Bingo, Super Fast Hot Hot, Super Fast Hot Hot Respin, Super Keno, Super Lucky Reels, Super Multitimes Progressive, Taxi Movida, The Alchemist 89, The Angler, The Exterminator, The Ghouls, The Glam Life, The Gold of Poseidon, The Golden Egg,The Golden Owl of Athena™, The Slotfather JP, The Slotfather: Part II, The Tipsy Tourist, The True Sheriff, The Wish Master, Thrones of Persia, Thunder Reels, Tiger's Claw, Tokyo Kombat, Tomb Raider, Tower Quest, Treasure Room, Tree of Fortune, Triple Bonus, Triple Bonus HD, Tropical Fruitsie, Tycoons, Under the Bed, Untamed Bengal Tiger,Untamed Crowned Eagle, Untamed Giant Panda, Untamed Wolf Pack, Valley of Pharaohs, Vampire: The Masquerade - Las Vegas, Vegas VIP Gold, Vegas Wins, Victorious, Victorious Touch, Viking Voyage™, Weekend In Vegas, Wheel of Africa, Wheel of Hounds, Wheel of Monsters, Wheel of Wealth, Wheel of Wealth Special Edition, When Pigs Fly!, WhoSpunIt?, Wild Jester, Wild Orient, Wild Spin, Wolf Moon Rising, World Cup Keno, World Football, Xmas 3x3, Xoc Dia, Yak Yeti & Roll™, Zodiac Fortune, Zombie Hoard, Tut`s Twister, Ozwin`s Jackpots, Wolf Hunters, Double Dragons, Alchymedes, dark vortex, Holmes and the Stolen Stones, Jokerizer, Spina Colada, The Dark Joker Rizes, Vikings Go Berzerk, Vikings go to Hell, Wicked Circus, Cazino Cosmos
However, please note that this list may be subject to changes from time to time. To consult the list more latest games, contact Customer Service Customer at [email protected] - The Client is authorized to request withdrawal before have your voucher redeemed. At the same time, in this case, both the amount of the bonus as the profits received when redeeming it are subject to cancellation.
- Any winnings earned with bonus funds and whose withdrawal requested, it will be checked and verified by the House of bets. Only after which such payments can be process. In some cases, which are conditioned by the results of a verification process, the Betting House has full right and will request personal data from the Client and additional information to confirm your payment methods.
CANCELLATION OF BONUSES
- The Client has the full right to waive all bonuses or to any individual bonus promotion. This can be done by contacting the House Customer Service of betting at [email protected], through a chat on online, or taking the necessary measures in your Accounts personal.
- If the Client rejects or wishes to cancel a voucher, the balance of corresponding bonus will become 0 (zero). Due, the Client will no longer be obliged to comply with the requirements of bet.
- The Client has the right to stop complying with the requirements of bonus bets. You can do this in your Customer Account. It should be noted that if a bonus is rejected after having partially redeemed, any gains earned during the exchange of said voucher is subject to cancellation.
ABUSE OF BONDS
- The Client is strictly prohibited from abusing the bonuses. Regarding the definition of “abuse” in this context, the following proportions of bonuses received, in their relationship with deposits are defined as abuse. bonus funds 70% obtained with between 5 and 9 deposits; bonus funds 50% obtained with 10 or more deposits. If it occurs any type of abuse, the betting house has full right to prohibit the Client from obtaining bonuses. also can void any winnings received with bonus funds in both the course of the bets as well as once they have been completed.
- The betting house is always fully authorized to examine and review transaction histories and accounts and records of the Client at any time and by any reason. If these controls detect any type of improper use of bonuses by the Client, the House of bets reserves all the right to cancel the bonuses provided by the Client.
- If the Betting House detects that the Client resorts to the gaming strategies prohibited by the Betting House redeem a voucher, the Betting House reserves the right to apply sanctions and exclude the Client from both the promotions currently available as well as all future ones.
- The following examples are some of the possible strategies considered prohibited by the House of bets when it comes to meeting the requirements of bonus bet:
- Make a large volume of bets without affecting greatly to the Client's balance. This strategy can be exemplify placing bets on each roulette number or place bets on red and black simultaneously.
- Making big bets (that is, those that exceed the €5 (five euros)) with the aim of increasing the Customer's bonus balance quickly and then reduce greatly the volume of bets placed (i.e. more than double) for no clear reason while carrying a balance appropriate account. Each of the cases before mentioned will be thoroughly examined by the House of Bets.
- Bet a lot on those games that involve a low contribution (i.e. a betting percentage that account for wagering requirements) and then bet little on those games that involve a major contribution.
- Postpone any round of play, related to bonuses and free spins, for later while they do not exist wagering requirements and/or limits imposed to make new deposits, with free spins and bonuses still available.
- Any combination of techniques and strategies game mentioned above.
- Whenever any case of abuse is discovered and identified of the bonus committed by the Client, the Betting House has all the right to take the following measures: cancel and void all available bonuses along with winnings generated by them, as well as completely blocking the Customer account.
- The Betting House recommends the Client to enter their real phone number during registration: House bets you can use it later to confirm the true identity of the Client. In case it turns out impossible to contact the Client, the Betting House has all right to restrict the use of bonuses by the Client and even completely block your personal account.
WELCOME PACKAGE FOR CUSTOMERS
- Before the Client can add a deposit to his account, you must agree to receive casino bonuses. It can be done in the "Account Settings" page in the "My Account" section. Alternatively, it can be done directly on the page "Deposit".
- The bonus is subject to automatic activation and will be deposited in the Client's account within 1 day, i.e. 24 (twenty-four) hours after the moment in which they are fulfilled all the requirements associated with the offer from the House of Betting and stipulated in paragraph 27.1.
- To be eligible to receive the 1.ᵉʳ Deposit Bonus, requires a deposit equal to or greater than €10 (ten euros); regarding the 2nd, 3rd and 4th Bonds Deposit, the deposit amount must be equal to or greater than €15 (fifteen euros).
- The maximum limit to claim from the 1.ᵉʳ Deposit Bonus is €300 (three hundred euros); for the 2nd Deposit Bonus, It is €350 (three hundred and fifty euros); for the bonus of the 3rd Deposit, it is €400 (four hundred euros); in As for the 4th Deposit Bonus, it is €450 (four hundred and fifty euros).
- All deposit bonuses must be redeemed by wagering the bonus amount 35 (thirty-five) times.
- Any activated bonus is subject to being redeemed within a period of 7 (seven) days.
- free spins can be awarded exclusively after redeem the Client's deposit bonus.
- Winnings from free spins will be credited to the main account. Therefore, it is not necessary to redeem them.
- Until the Client's bonus is redeemed, bets are not They may exceed €5.
- In the event that the Client switches between different types of bonuses (even if you have already chosen), abandon them or get a bonus of the opposite type, said user will no longer have the right to participate in the betting house's bonus offers that cover your next deposits. This rule applies completely to the welcome packages, as well as the bonus 50% for the deposit.
TENTH DEPOSIT WITH THE 50% BONUS
- In the event that the Client switches between different types of bonuses (even if you have already chosen), abandon them or get a bonus of the opposite type, said user will no longer have the right to participate in the betting house's bonus offers that cover your next deposits. This rule applies fully to the welcome packages, as well as the bonus of the 50% of 10th deposit.
- Bonuses are subject to automatic activation, as well as be deposited into the Client's account within 1 (one) day or 24 (twenty-four) hours from the moment they have been fulfilled all the requirements related to the offer of bonus (described in paragraph 27.1).
- To be eligible to receive a 10th Deposit bonus, the Client must add a deposit of at least €10 (ten euros).
- Regarding the maximum amount of the bonus that the Client can to claim, it is €300 (three hundred euros).
- The bonus is subject to being redeemed by betting its amount 35 (thirty-five) times.
- Regarding time limits, any activated bonus is subject to being compulsorily exchanged within a period of 2 (two) days or 48 (forty-eight) hours.
- The number of free spins available is defined based on the balance of the Client's account at the time the payment is made. deposit. The Client receives 1 (one) free spin for each €5 (five euros) from your main account balance. Fits Note that the deposit itself is not taken into account when calculate the number of free spins to be awarded. The Free spins are awarded during the 15 (fifteen) minutes after making the deposit (to really obtain free spins, the Client must simultaneously fulfill with all the requirements of the House of Bonus offer bets in full).
- Regarding the profits obtained with the free spins of Clients will be entered into the main account. For the Therefore, it is not necessary to exchange them.
- Until the Client's bonus is redeemed, bets are not They may exceed €5.
GIFTS
- A gift should be understood as a special type of bonus. As such, does not require a deposit and is available exclusively for those Clients who agree to participate in the offers bonuses made available by the betting house.
- At the same time, some special T&Cs can be applied to said gifts. That is why the betting house urges the Customer to carefully examine those T&Cs before activating gifts available (such T&C may describe amounts bonus, wagering requirements, etc.). He Client must visit the corresponding section of “My Account” to read these T&Cs in order to obtain information complete about the gifts and avoid possible mistakes, communication errors and misunderstandings.
- Only one gift per account is allowed to be active. game, at any time. Therefore, the gifts are not subject to accumulation. Consequently, gifts only can be used on the basis of the so-called "principle of queue". That is, each subsequent gift will be available only after the previous one is redeemed. Alternatively, the previous gift may also be canceled or suspended during the bets.
- Any gift, together with the profits obtained from it, is will be lost once this gift has expired. If the Client you want to be sure of the applicable validity periods, you should consult the "Bonuses and Gifts" section in My Account. Any gift is activated from the exact moment you is granted to a Client. Please note that the suspension of betting bonus will not extend the validity period of a Gift offer available.
- Even having a gift activated, the Client has the right to place your bets with the funds available in your main accounts.
- All T&Cs of the Betting House in their entirety, including all other T&Cs of the company's bonus policy Betting house, are applied as long as they do not contradict the stipulations mentioned above.
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12.2 ERRORS OR OMISSIONS
- If both the software and hardware used by the House betting houses begin to function poorly, the betting house will resort to reasonable measures to resolve the problem and address its consequences as soon as possible. If this type of problems interrupt any game to the point that the Client cannot restart the game precisely from the time when it was discontinued without incurring losses of irreversible data, the betting house will adopt the more appropriate, reasonable and fair policies to manage such situation (these measures may include restoration of the Customer's Account balance to the state prior to its most recent bet will be registered on the server and before the technical problem occurred).
- If, as a result of a technical error, funds are added to the Client's account and he/she places bets with said funds or participate in any way in the games offered provision by the Betting House with said funds, the House Betting reserves the full right to annul and cancel said bets. The betting house is also authorized to retain any profits derived from such funds. When The betting house pays the winnings received as result of said bets or games, it has all the right to request the Client to return them.
- Whenever the Client accesses the services provided to via the Internet, you must fully understand that:
- It is always possible that the Client faces problems of the system, malfunction of the service, defects or errors of any other kind. If the Client is If you have any technical problems, you should contact the Betting House Customer Service via email [email protected];
- Regarding the success of the Client in the promotions that are performed at high speed, is directly related and depends on the equipment used by the Client and the quality of your Internet connection;
- All rules, without exception, related to any games and promotions are available continually. The Client can review them and return to consult them at any time. The betting house urges the Client to read them carefully and carefully before you start playing the games and using the Services made available by the Betting House.
- In the event that the Client places a bet related to a live event, this Client may not be in the correct position or location to view or receive the latest information about this event within a relevant time period. The betting house is not done responsible for any loss and is not expected to compensate losses suffered as a result of a delay related to the transmission of digital data covering such events.
- When you start playing any game made available by the Betting House, the Client assumes totally and exclusively personal responsibility for the speed and quality of your Internet connection, as well as the technical condition and efficiency of the equipment used to access the Internet. The Betting house explicitly rejects any liability for any loss incurred by the Customer (as a result of service problems, poor connection, weak signals, loss of service or others) due to to your Internet service providers or service providers. telecommunications.
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12.3 CIRCUMSTANCES OF FORCE MAJEURE
- The betting house cannot be considered in any way responsible for non-compliance or delay in the compliance with any of its functions and obligations, stipulated in these T&C, if such situation arises from any event that is beyond reasonable and exercisable control.
These events include, but are not limited to, any problems technical and interruptions related to the networks of telecommunications on which the betting house and the client; problems in electricity supply; problems with computers, smartphones, tablets or any other device belonging to third parties; fires, lightning and storms; explosions; floods, extreme snowfall and other extreme weather conditions; strikes, riots, blockades, riots, civil unrest, military actions or any relevant act of the organs sovereign governing bodies or other competent authorities (i.e. i.e. “Fortuitous Events” or “Force Majeure Causes”). - If a period of force majeure begins and occurs a fortuitous event, the functions of the Betting House are will automatically be considered completely suspended for the entire period. As for the betting house, it will try do everything possible, within a reasonable framework, to deal effectively with the consequences of such force majeure events. The Betting House too will attempt to identify the way in which the obligations can be fulfilled despite the force majeure event and its practical consequences.
- The betting house cannot be considered in any way responsible for non-compliance or delay in the compliance with any of its functions and obligations, stipulated in these T&C, if such situation arises from any event that is beyond reasonable and exercisable control.
13. Golden Race
GoldenGames– are multimedia events with the results known in advance that are transmitted through Internet media.
Each player in the live regime can know the results of your events, filtering them by date, time, type and number.
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13.1 Virtual football
Virtual 3D soccer matches take place every 5 minutes. Each match lasts 90 seconds.
Types of bets:
- The home team (1)- the victory of the first team in the match;
- Draw (Х)- the competition ends with the score equal;
- The visiting team (2)- the victory of the second team in the game.
- The double chance
- 1Х – victory in the match of the first team or the tie;
- 12 – victory in the first or second match equipment;
- Х2 – draw in the match or victory of the second team;
- Time/Match- how the first half ends and then the entire match:
- 1/1- the first half and then the entire game ends with the victory of the first team;
- 1/Х- in the first half the first team wins, the match ends in a tie;
- 1/2- in the first half the first team wins, in the match – the second team;
- Х/1- in the first half – the tie, in the match the winner second team;
- Х/Х- the first half and the match end in a tie;
- Х/2- the first half – the draw, the match – the victory of the second team;
- 2/1- the first time – the victory of the second team, the match- the victory of the first team;
- 2/Х- the first time – the victory of the second team, everything the match – the tie;
- 2/2- in the first half and in the match the second one wins team.
- The score of the match – you have to guess the score exact in the match, the list of offered scores will be reflected on the screen before the start of the game;
- The number of goals – you need to guess the number of goals scored in the game, the amount offered to the bets on possible goals scored in the game is reflected in the screen before the start of the game;
- More than 2.5/Less than 2.5 - you have to guess if more or less than 2.5 goals will be scored in the game;
- There are no goals/Only one will score - it is offered to guess that there are no goals or only one team will score;
- Two teams will score - it is offered to guess which two teams They will score at least one goal each.
Variants of bets.
The simple bet – one or several bets on a ticket. With that each event does not depend on one another. The profit of the simple bet is equivalent to the product of the amount of the bet on the odds determined for that result.
The maximum result per ticket – is indicated the amount of each simple bet multiplied by its odds.
For the simple bet you can enter the amounts individual for each result as well as the amount common that is automatically divided by the amount of the bets on the ticket.
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13.2 The virtual 3D league
Virtual 3D League – is a fast and fascinating game created especially for football lovers who have the possibility to observe and go with your favorite team during the football season.
In the process of the game a wide possibility is provided (in comparison with other 3D football games) of placing bets analyzing the strengths of teams, the statistics of recent games, tournament table etc.
For now the leagues are available: CIS and the Italian league.
20 teams take part in the league, competing against each other in the matches in their country and abroad advancing in the table of tournament and earning points.
The game consists of leagues that are performed incessantly that they nominate orderly.
The results of each game are saved in the statistics global. Each league consists of 38 weeks – a cycle during the which teams play against each other in their country and abroad. The first 19 weeks one half of the teams plays with another in their country, from 20 to 38 weeks – outside. Each week has 10 games played in parallel (380 games in one league). In the game a week lasts five minutes (for the entire week). league – 190 minutes).
For the week on the screen before the start of the event offers a list for the main results, in addition the number of the week current to the matches of which They accept bets.
The list of parties, at the head of which are indicated the lines with the quotas, has the meaning additional information. Teams listed on the right They play in their country, left – outside their country. Besides Here are indicated the logos of the teams that play and their short names. In the process of transmission of quotas Team names periodically change to the number of your position on the tournament table where the arrow means the significance of the process. For example, the number 10 and the arrow green below with the meaning ¨-3¨ means that the equipment the result of the previous match lost three points and was lowered to tenth place in the tournament table. In the case of stripe team saved its position.
Of the 10 games of the game week, only the First match on the list – the main match of the week. In the process of broadcasting the live results of others nine matches are broadcast on the line below.
The broadcast of the main match of the week (as well as all week with parallel matches) lasts 5 minutes after the completion of which the following week begins game or if it was week 38 – the first week of new league
The main match is divided into 6 game moments where the goal can be scored.
The maximum number of goals in the game is 6! For the moments goal in game presents video with replay immediately after the goal. When the goal is scored, the score on the screen on the top left the video immediately changes in favor of the team that scored the goal. In the same part of the screen is present the information with the logos of the teams of the main match of the week, their names, the current time (for 45 minutes) and the current minute of the game.
After the end of the week for some time They provide the main results and the tournament table even the last games of the week and the common results of the previous periods. On the tournament table 20 teams-participants of the league are composed in order – from first to last place depending on the amount of points. In addition, the history of the last 5 games, the statistics of wins, losses and ties.
With the transfer from week 38 to the 1st week of the league changes its order, the tournament table is canceled and begins to add the information on the results of the matches played new league
The bets and combinations available:
The result of the match – indicate how you think ends the main half of the soccer game with the home team victory (1), with a draw (X) or victory of the visiting team (2);
The result in the first time – indicate as in your opinion ends the first half of the soccer game with the home team victory (1), with a draw (X) or victory of the visiting team (2);
The double chance – indicate two most probable outcomes in your opinion. The bet is valid if one or another event had place in the current match. The results available:
- 1/Х – the victory of the home team or the tie in the match;
- 1/2 – the victory of the home team or the visiting team in the match;
- Х/2 – a draw in the match or a victory of the visiting team.
Time/Match – indicate how in your opinion the match ends first time and then the entire match. The bet is valid if both events were carried out in the match! It is important Keep in mind that in the name of the result below the first half indicates the result of the first half in the match current, the second part – at the end of the match (1 – the victory of the home team, 2 – the victory of the team visitor, X – the tie). Available results:
- 1/1 – the first half and the match ends with the victory of the local team;
- 1/Х – in the first half the team will win local and the match will end in a draw;
- 1/2 – the first half will end with the victory of the home team and the match – with the victory of the visiting team;
- Х/1 – the first half will end in a tie and in the match the local team will win;
- Х/Х – the first half and the match will end in a tie;
- Х/2 – the first half – the tie, and the match – the victory of the visiting team;
- 2/1 – the first half – the team's victory visitor and the match – the victory of the home team;
- 2/Х – the first half – the team's victory local and the match – the tie;
- 2/2 – in the first half and in the game the home team will win.
The score in the match – indicate with what result finish the current match in your opinion. The list of all The possible terminations with their installments are reflected in the screen before the start of the match. Is important to have Keep in mind that in the bet with the score ¨4-2¨ you bet to which four goals are scored by the home team, and two - the team visitor;
The number of goals – indicate the total number of goals goals that in your opinion will be scored in the current match (0, 1, 2, 3, 4, 5 or 6). The odds offered for each variant are reflected on the screen before the start of the match;
The multiple goal – indicate how many goals in your opinion will be marked in the interval between the Minimum quantity and the maximum quantity. For example, if you bet ¨The multiple goal 1 – 4¨ that means that your bet will win if the match score 1, 2, 3 or 4 goals. The “Multiple goal” bet is similar for its meaning to the bet “The amount of goals” if the minimum and maximum meaning are the same.
The total – indicate whether the number of goals scored is more or less goals scored in the current match:
- More than / Less than 0.5 – in this option you bet that in the entire current match more than / less than 0.5 goals.
- More than / Less than 1.5 – in this option you bet that in the entire current match more than / less than 1.5 goals.
- More than / Less than 2.5 – in this option you bet that in the entire current match more than / less than 2.5 goals.
- More than / Less than 3.5 – in this option you bet that in the entire current match more than / less than 3.5 goals.
Goals – indicate that in the main time of the match in your opinion there are no goals or only one team scores (NG/UM), or two teams score by a minimum goal (TWO MAR.):
- There will be no goals / One team will score – in this variant you bet that there are no goals in the match marked or mark only one team. The bet will win if the marker is one of those listed: 0-0, 0-1, 0-2, 0-3, 0-4, 0-5, 0-6, 1-0, 2-0, 3-0, 4-0, 5-0, 6-0;
- Both will score – in this variant you bet on what both teams score in the game. The bet will win if the score is one of those listed: 1-1, 1-2, 1-3, 1-4, 1-5, 2-1, 2-2, 2-3, 2-4, 3-1, 3-2, 3-3, 4-1, 4-2 and 5-1.
The result of the match + The total – indicate as in your opinion ends the match (Away/Draw/Home) and with that more or less goals scored in a match meet the conditions bet. The bet will win if both are met. conditions.
- 1Х2 + Over / Under 1.5 – the bet on result of the match and whatever ends with more than / less than 1.5 goals scored.
- 1Х2 + Over / Under 2.5 – the bet on result of the match and whatever ends with more than / less than 2.5 goals scored.
- 1Х2 + Over / Under 3.5 – the bet on result of the match and whatever ends with more than / less than 3.5 goals scored.
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13.3 Greyhound racing and horse racing
6 greyhounds or horses participate in each race. The races They take place every 2-5 minutes.
Types of bets:
- Winner – bets on ordinal number of the participant who, according to the opinion of the players He will reach the finish line first.
- Double (Double or Extra) – the player chooses two starting numbers that will cross the finish line being first and second in exact order.
- The two best (Quinella) - the player chooses two numbers that will cross the finish line and They will take first and second place in any order.
- Triple (Triple) – it is necessary to choose three starting numbers that will cross the line arrival being second and third in the exact order.
- Place 1-2 (Place 1-2) - the player chooses a starting number that in his opinion will occupy the first and the second place in the races.
- Place 1-3 (Place 1-3) - the player chooses a starting number that in his opinion will be occupied by the first, the second or third place in the races.
- The double and triple system (System Double and Triple) – the client can bet on all combinations of the Possible results of the double and triple bet with the participation of the interested starting numbers. With the double system – the bet is placed at a minimum of two game numbers. With the triple system - the bet It is done at a minimum of three game numbers.
Additional bets (Extrabets):
- Even / Odd (Odd/Even) – the bet to the victory of the participant with an even number (2,4,6) or odd (1,3,5) ;
- The second trio / The first trio (Over/Under) – the bet on victory with the number of the second trio (4,5,6) or the first trio (1,2,3).
The example: The double system
- The first 2 numbers – 2 combinations (1-2/2-1)
- The first 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)
- The first 4 numbers – 12 combinations
- The first 5 numbers – 20 combinations
- The first 6 numbers – 30 combinations
The example: The triple system. The first 3 numbers – 6 combinations (1-2-3/1-3-2/2-1-3/2-3-1/3-1-2/3-2-1)
- The first 4 numbers – 24 combinations
- The first 5 numbers – 60 combinations
- The first 6 numbers – 120 combinations
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13.4 Motorcycling
This dynamic game gives you the opportunity to bet on the circular races of motorcyclists. Draw time: 2 to 9 minutes (5 minutes by default).
The game represents a fast sports motorcycle race over the asphalt in a single round. 6 participate in each race motorcyclists for whom there are three winning places.
Each game has its event number for which the results in the table (the last six results) and in the open database for players (see Results of motorcycling).
The positions on which you can bet on the motorcycle race:
- Winner (Winner) – indicate the number ordinal of the motorcyclist who, according to his opinion, will arrive first to the finish line.
- Double (Double) – determine the order and the numbers of two motorcyclists who, according to their opinion, They will cross the finish line being first and second in the exact order.
- Triple (Triple) – the bet on the number of three participants in the race who, in their opinion, They will cross the finish line being first, second and third in the predetermined order.
- The two best (Quinella) – indicate two numbers of motorcyclists in your opinion will cross the finish line being first and second in any order.
- Place 1-2 (Place 1-2) – select a number starting point that according to your opinion will occupy the first or second at least second place in the races.
- Place 1-3 (Place 1-3) - select a number starting point that according to his opinion will occupy the first, the second or at least third place in races.
The double and triple system (System Double and Triple) – place a bet on all combinations of the Possible results of the double and triple bet with the participation of participants interested in you. With the double system – the bet is placed on a minimum of two numbers departure. With the triple system - the bet is placed at the minimum to three game numbers.
The example: The double system
- The first 2 numbers – 2 combinations (1-2/2-1)
- The first 3 numbers – 6 combinations (1-2/1-3/2-1/2-3/3-1/3-2)
- The first 4 numbers – 12 combinations
- The first 5 numbers – 20 combinations
- The first 6 numbers – 30 combinations
Special cases: To avoid confusion, when there is a technical failure (the computer, the screen turned off etc.) and/or an Internet failure (connection to the server was lost, signal loss etc.), making a bet, You need to check if the event number on the ticket matches the event number current event on the screen (or on the scroll bar down on the TV screen).
If, for technical reasons, the event was not displayed and its number did not appear in the history of the latest events in the TV screen, in this case, the player has to check the bet after having received the result of the event for the cashier or through the link given above. The lack of transmission of the event for technical reasons is not a reason to cancel the ticket.
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13.5 The race track
Four motorcyclists participate in each race, the starts They take place every 2-5 minutes.
Types of bets:
- Winner - the player chooses two numbers departure that they will cross the finish line being first and second in exact order.
- Double – the player chooses two numbers departure that they will cross the finish line being first and second in exact order.
- The double system – the client can bet on all combinations of possible outcomes of the double bet with the participation of numbers interested party. The bet is placed at a minimum of two game numbers.
Extra bets:
- Even (Even) is the bet on the victory of the motorcyclist with an even number (2 or 4);
- Odd is the bet on the victory of the motorcyclist with an odd number (1 or 3);
- The first double (Under) - the bet on the victory of the participant with the number of the first double (1,2);
- The second double (Over) - the bet on the victory of the participant with the number of the second double (3,4).
14. GLOBAL BET
Camel Racing
- Winner or single bet to win. The bet of participant who will win the race. The player wins if the selected participant crosses the finish line first. Example: if a player places a bet on competitor number 5, then camel number 5 must reach the finish line first to May the bet win.
- Bet on the first two places (Place Bet). To win the bet, the participant selected by the player must finish first or second. Example: if a player chooses camel number 4 and finishes first or second, then the bet wins.
- Bet on the first three places (Show). The player puts the participant who, in his opinion, will end up in the first, second or third place. Example: the player bet on camel number 4. If the runner takes the place in the first three, then the bet wins.
- 2 three / 1 three (Over / Under 3.5). The bet of the player in which the winner's starting position will be more / less than 3.5.
- NOTE: for virtual races with 8 participants, the bet ofis available 2 quarts / 1 quart (Over / Under 4.5).
- Example of a bet for the second three (Over 3.5): Participant number 4 won the race. The number 4 is more of 3.5, that's why the bet won.
- Example of a bet for the first three (Under 3.5): the participant with number 2 won the race. The number 2 is less than 3.5, that's why the bet won.
- Even / Odd. The bet on whether the initial number of the winner will be even or odd.
- Example of an Even bet: one participant With the number 4 he won the race. The number 4 is even, that's why the bet won.
- Example of an Odd bet: one participant With the number 5 he won the race. The number 5 is odd, that's why the bet won.
- Two (Forecast or Exacta). The player chooses 2 players who must finish first and second in exactly the same order. Example: the player bet that camel number 2 will reach the line first of arrival, and camel number 1 of second. So that the bet win, both runners must have the places indicated by the player.
- The 2 best (Quinella). The player chooses 2 participants who must finish in first and second place in any order. Example: if a player select the camels with numbers 4 and 5 and occupy the first two places in any order, then the bet is will give as a winner.
- Three (Tricast or Trifecta). The player chooses 3 participants who must finish first, second and third in exactly the same order. Example: 2-3-5. The bet will win if camels with numbers 2, 3 and 5 finish the race in the exact order determined by the player.
- The combination of the bet "Two". The player You can choose two or more race participants and make a bet on every possible combination of options to finish the selected camels with the first and second number in any order. The system will automatically calculate all the Possible bets with the selected numbers. Example: for 2 selected numbers 2 and 4, 2 bets are possible. (2-4, 4-2).
- Combinations of the "Three" bets. The player You can choose three or more race participants and make a bet on every possible combination of options for the ending of the selected camels with the first, second and third number exactly in the order specified. The system calculates automatically all possible combinations with numbers selected.Example: for the three numbers selected 3, 4, 5, there are 6 betting combinations (3-4-5, 3-5-4, 4-3-5, 4-5-3, 5-3-4, 5-4- 3).
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14.1 VIRTUAL FOOTBALL
- The main screen:
- In addition to basic information about the match, the main screen contains standard options for bet. To place a bet, the player simply you need to click on the desired quota.
- In addition to the virtual coupon, the bet must be confirmed or change it, and by clicking on the corresponding button, submit the application and print the coupon.
- Type of bets:
- 1X2
- 1 - bet on the victory of the local team.
- X - bet for a tie.
- 2 – bet on the victory of the visiting team.
- 1X — bet that the first team wins or it is a tie (Double chance).
- X2 — bet that the second team wins or it is a tie (Double chance).
- 12 — bet on the winner to win local or visiting team (Double chance).
- Plus/Minus 2.5 (plus-minus)
- More than 2.5. Bet on the fact that in the selected game 3 or more will be scored goals. England - Nigeria 3: 2; Final score = More than 2.5.
- Less than 2.5. Bet on the fact that in the selected game less than 3 goals. England - Nigeria 0:1; Final score = Less than 2.5.
- Goal / No goals (G-NG)
- Goal - the player bets that the 2 teams will score.
- No goals - the player bet that only one team will score or none of the teams will score goals in the match.
- EXACT SCORE. The player's bet in the final score in the selected game. Example: 2-1.
- TOTAL GOALS. The bet of player by the total number of goals in the game selected.
- 1X2
- The main screen:
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14.2 GREYHOUND RACING AND HORSE RACING
- Winner or single bet to win. Bet on the fact that the selected greyhound/horse will win the race.Example: a player bets on the victory of a greyhound / horse number 5. If the greyhound / horse number 5 first crosses the finish line the bet wins.
- Bet on the first two places (Place Bet). Bet on the fact that the greyhound / horse will reach the finish line first or second. Example: the player has bet that the greyhound/horse under the quarter number finishes in first or second place. If the greyhound / horse reaches the finish line first or second, the bet win.
- Bet on the first three places (Show). Bet on the fact that the greyhound/horse ends up in the first, second or third place. The player wins if the greyhound / selected horse finishes in the top three. Example: the player bets on the greyhound / horse on number 4. If the runner on number 4 takes the place in the first three, the bet wins.
- 2 threes/ 1 three (Over/Under 3.5). Note: for virtual races with 8 participants, the bet is of2 quarts / 1 quart (Over/Under 4.5). The player can bet that the number of greyhound/horse that win the race is more or less than 3.5. Example: the player has bet that the winning number will be more than 3.5, and runner number 4 wins the race. In this case, the The client's bet is a winner. Example: The player bets on the number of the winning greyhound/horse It will be less than 3.5 and participant number 2 wins the race. In this case, the client's bet is a winner.
- Even / Odd. Each greyhound / horse has a number. The player can bet if the winning dog number / horse will be even or odd. Example: the player has realized that the number of the greyhound/horse winner will be even. If the runner at number 4 finishes first, then the customer's bet wins. Example: the player has bet that the number of the greyhound/horse winner will be odd. If the runner at number 3 finishes first, then the customer's bet wins.
- Dual (Forecast or Exact). The player chooses 2 participants who must finish first and second in the Exact order specified on your coupon. Example: if the player has bet that the greyhound/horse at number 2 will reach the line first the goal, and the number of greyhound/horse 1 is the second, both They must take the places indicated by the player so that the bet win.
- The two best (Quinella). The player chooses 2 participants who must finish first and second in any order. Example: The client places the participants with the numbers 4 and 5. The player wins if the greyhound/horse number 4 finishes first and the greyhound/horse number 5 in the second, or if the greyhound/horse horse under the number 5 finishes first and the greyhound / horse under the number 4 - in the second.
- Three (Tricast or Trifecta). The player chooses 3 participants who must finish first, second and third in the exact order specified on your coupon. Example: 2-3-5. If the player has bet that the greyhound/horse number 2 finishes in first place, greyhound/horse number 3 in the second and greyhound/horse number 5 in the third, then race participants must take the places indicated by the player, so that the bet wins.
- The combination of the bet "Two". The player can choose two or more greyhounds/horses and bet on every possible combination of arrival options participants selected by the first and second number in any order. The system will automatically calculate all the possible bets with the selected numbers. Example: the player bet that the greyhounds / horses number 2 and number 4 will finish in the first and second position.
- The bet will be winning if:
- Greyhound/Horse number 2 finishes first, and Greyhound / Horse number 4 is the second.
- Greyhound/Horse number 4 finishes first, and Greyhound / Horse number 2 is the second.
- The bet will be winning if:
- Combinations of the "Three" bets. The player can choose three or more greyhounds/horses and bet on every possible combination of arrival options participants selected by the first, second and third number in a precisely defined order. Example: if a player chooses greyhounds/horses with numbers 3, 4 and 5, then there are 6 betting combinations available for he. To win, one of these combinations must be victorious. The system automatically calculates all Possible combinations with the selected numbers. (3-4-5, 3-5-4, 4-3-5, 4-5-3, 5-3-4, 5-4-3).
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14.3 FOOTBALL LEAGUE
Soccer league - is a championship where teams play each other twice (as the home team":). The amount of teams in the championship may vary depending on the League. A game is displayed on the main screen, while others are transmit at the same time in parallel. The player can bet in any game, creating a combined bet.
Type of bets:
- 1X2
- 1 – bet on the victory of the local team.
- X —bet so that the match remains a tie.
- 2 – bet on the victory of the visiting team.
- 1X — bet that the first team wins or it is a tie (Double chance).
- X2 — bet that the second team wins or it is a tie (Double chance).
- 12 — bet on the team to win local or visitor (Double chance).
- GG – bet that both teams They will score at least one goal.
- NG — the player realizes that only one team will score or neither team will score in the game.
- Over 1.5 - the player's bet that the match will have more than 1.5 goals (2 or more goals). Example: England - Nigeria 3:2, bet won.
- Less than 1.5 - the player's bet that the match will have less than 1.5 goals (less than two goals). Example: England - Nigeria 0:1, bet won.
- Over 2.5 - the player's bet that the match will have more than 2.5 goals (3 or more goals). Example: England - Nigeria 3:2, bet won.
- Under 2.5 - the player's bet that the match will have minus 2.5 goals (less than three goals). Example: England - Nigeria 0:1, bet won.
- Exact score - the player's bet on the final score in the selected game. Example: 2:1.
- Total goals - the player's bet about how many goals will be scored in the match.
- The betting options "Exact Score" and "Total goals" can be the following:
- The home team more/less
- Over 0.5: the player's bet that the home team will score more than 0.5 goals in the match (1 or more goals). Example: England - Nigeria 2:0, won bet.
- Less than 0.5: the player's bet that the home team will score less than 0.5 goals in the match (no goals). Example: England - Nigeria 0:2, won bet.
- Over 1.5: the player's bet that the home team will score more than 1.5 goals in the match (2 or more goals). Example: England - Nigeria 3:4, won bet.
- Less than 1.5: the player's bet that the home team will score less than 1.5 goals in the match (less than 2 goals). Example: England - Nigeria 1:0, bet won.
- Over 2.5: the player's bet that the home team will score more than 2.5 goals in the match (3 or more goals). Example: England - Nigeria 3:0, bet won.
- Less than 2.5: the player's bet that the home team will score less than 1.5 goals in the match (less than 3 goals). Example: England - Nigeria 1:0, bet won.
- Over 3.5: the player's bet that the home team will score more than 3.5 goals in the match (4 or more goals). Example: England - Nigeria 5:0, bet won.
- Less than 3.5: the player's bet that the home team will score less than 3.5 goals in the match (less than 4 goals). Example: England - Nigeria 1:0, bet won.
- Visiting team More / Less
- Over 0.5: the player's bet that the visiting team will score more than 0.5 goals in the match (1 or more goals). Example: England - Nigeria 0:2, won bet.
- Less than 0.5: the player's bet that the visiting team will score less than 0.5 goals in the match (no goals).Example: England - Nigeria 0:0, bet won.
- Over 1.5: the player's bet that the visiting team will score more than 1.5 goals in the match (2 or more goals). Example: England - Nigeria 0:3, won bet.
- Less than 1.5: the player's bet that the visiting team will score less than 1.5 goals in the match (less than 2 goals). Example: England - Nigeria 0:1, bet won.
- Over 2.5: the player's bet that the visiting team will score more than 2.5 goals in the match (3 or more goals). Example: England - Nigeria 3:3, won bet.
- Less than 2.5: the player's bet that the visiting team will score less than 2.5 goals in the match (less than 3 goals). Example: England - Nigeria 1:2, bet won.
- Over 3.5: the player's bet that the visiting team will score more than 3.5 goals in the match (4 or more goals). Example: England - Nigeria 1:4, bet won.
- Less than 3.5: the player's bet that the visiting team will score less than 3.5 goals in the match (less than 4 goals). Example: England - Nigeria 0:3, bet won.
- 1X2 More / Less than 1.5:
- 1X2 Over 1.5: player bet in the match result: 1 - team victory home, X-tie, 2 - away team wins and more than 1.5 goals in the game (2 or more). Example: if the player bets on England in victory and final score England - Nigeria 2:0, bet won.
- 1X2 less than 1.5: the bet of the player in the match result: 1 - victory of the home team, X - draw, 2 - the victory of the visiting team and less than 1.5 goals in the game (1 or less). Example: if a player bet on Nigeria in the final and the final score of England - Nigeria 0:1, bet won.
- 1X2 More / Less than 2.5:
- 1X2 Over 2.5: Player bets on the match result: 1 – team victory home, X - draw, 2 – team victory visitor and more than 2.5 goals in the game (3 or more).Example: if the player bets to England and to England's final result - Nigeria 3:1, bet won.
- 1X2 Less than 2.5: The player bets in the match result: 1 - the victory of home team, X - draw, 2 - team victory visitor and less than 2.5 goals in the game (less than 3).Example: if a player bets a tie in the match and the final score is England - Nigeria 1:1, the bet wins.
- The home team more/less
- 1X2
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14.4 Speedway (ONLY 4 PARTICIPANTS)
- Winner or single bet to win. Bet on the pilot's victory with a certain quota. The player will win if the motorcyclist chosen by him crosses the line first goal.Example: if a player places a participant at number 3 and the player reaches the finish line, the bet wins!
- 2 two / 1 two (Over / Under 2.5). The player's bet that the winner's starting position will be more/less than 2.5.
- Example of a 2 two bet (Over 2.5): the participant in number 4 wins the race. The number 4 is more than 2.5, so the bet was won.
- Example of a bet for 1 two (Under 2.5): the participant in number 2 wins the race. The number 2 is less than 2.5, so the bet was won.
- Even / Odd. The player's bet about whether the winner's number will be even or odd.
- Example of an "Odd" bet: the Participant number 3 wins the race. Number 3 is odd, that's why the bet was won.
- An example of an "Even" bet: the Participant number 4 won the race. Number 4 is even, That's why the bet was won.
- Two (Forecast or Exacta). The player choose 2 participants who must finish first and second in an EXACTLY defined order.Example: the player realizes that the pilot with the number 2 will arrive first to the goal line, and player number 1 of second. For the bet to win, both competitors must finish in the exact order determined by the player.
- Two of the best (Quinella). The player choose 2 participants who must finish first and second in any order. Example: if a player places the runners in numbers 3 and 4 and finishes in the first and second place in any order, the bet wins.
- Three (Tricast or Trifecta). The player chooses 3 participants who must finish first, second and third in exactly the same order. Example: 2-1-3. The bet will only win if the Runners finish in the exact order determined by the player.
- The combination of the bet "Two". The player can choose two or more participants and make a bet on every possible combination of arrival options of the runners selected with the first and second number in any order. The system will automatically calculate all the possible bets with the selected numbers. Example: 2 bets are possible for the two selected numbers (2-4, 4-2).
- Combinations of the "Three" bets. The player can choose three or more participants and make a bet on every possible combination of options completion of the participants selected by the first, second and third numbers in a precisely defined order. He system automatically calculates all combinations possible with the selected numbers. Example: for the 6 selected numbers there are 6 bets available (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1).
15. PRIVACY POLICY
MegaPari management and its employees take the security of your personal data and general privacy.
We strive to be more transparent about how we use your data and we guarantee its protection. We have included changes to this privacy policy to comply with the standards of the General Regulation on Personal Data Protection (GDPR).
In this Privacy Policy we set out our methods of data processing and your choices about how we use your information staff.
MegaPari understands and is responsible for providing to you, (our clients) clear information about how we use the cookies and we ensure that people who use our site website make the right decision.
If you have any requests, questions or suggestions regarding your information personnel or any other general questions about the methods of processing and use of the services provided, please contact us through [email protected].
We also ask that you provide us at [email protected] with the detailed information about any page on our website where the cookies that caused you are configured concern.
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15.1 PRIVACY
MegaPari is committed to protecting your personal information.
This privacy policy allows you to know what information we collect when using our services, why we collect this information and how we use the information collected.
Please note that this privacy policy will be agreed between You and MegaPari (hereinafter "We" or "Ours" if necessary).
We may periodically make changes to this Privacy Policy. Privacy and notify you about these changes by publication of modified terms on our resources.
We recommend that you regularly review this Privacy Policy. privacy. -
15.2 CONSENT FOR THE PROCESSING OF PERSONAL DATA
RIGHTS OF THE SUBJECT OF PERSONAL DATA
The processing of your personal data at MegaPari occurs only after your clearly expressed consent that freely establishes and confirms the given, specific expression, informed and unequivocal consent to the processing of your personal data (hereinafter, "Consent").
The consent that you freely give us, your will and your interest is more than concrete, informed and conscious.
You or your representative can give us your consent for the processing of personal data in any way we allows you to confirm the fact of your receipt, namely:— IN WRITTEN FORM
In this case, the Consent must contain the following information:- the surname, the first name, the patronymic name (if you have one), the address of the subject of personal data, the number of identity document, the date of its issuance and the body that gave it or the surname, the first name, the patronymic name, the representative address of the subject of personal data, the identity document number, the date of its issuance and the body that gave it, requirements of the power of attorney or other document confirming the powers of this representative (after obtaining the consent of the representative of the subject of personal data);
- the postal address of MegaPari receiving the consent of the subject of personal data;
- purposes of processing personal data;
- a list of personal data, for the processing of which grants the consent of the subject of personal data;
- the name and address of the person carrying out the processing of personal data on behalf of MegaPari, whether processing is assigned to such person;
- a list of actions with personal data for which compliance consent is given, a description general of the ways of processing personal data;
- the period during which the consent of the subject of personal data, as well as the method for its revocation;
- The signature of the subject of personal data.
- AS IMPLIED ACTIONS of the data subject individuals who express their willingness to establish a relationship legal with MegaPari, but not in the form of oral expression or writing, but in the behavior by which one can make the conclusion of such intention (for example, registration in the MegaPari website, MegaPari registration services, making cash transactions to your account individual, obtained after registration on the MegaPari website, that serve to participate in the game of chance, according to with MegaPari rules, bet registration through your personal account and receipt of earnings through your account personnel, compliance with the rules established by the organizer of gambling games, etc.).
The processing of your personal data at MegaPari does not require your consent in cases where:
- the processing of personal data is necessary to achieve the purposes provided for in international treaties or laws of local jurisdictions, for the execution and performance of the functions, powers and duties imposed by the law;
- the processing of personal data is necessary for the administration of justice, the execution of a judicial act, a act of another executive official body or official, of compliance with local laws;
- the processing of personal data is necessary to protect your life, health or other vital interests, if necessary Impossible to obtain consent for personal data the person;
- the processing of personal data is necessary for the exercise of the rights and legitimate interests of MegaPari or third parties, or to achieve social purposes, with the condition that the rights and freedoms of their personal data;
- the processing of personal data is carried out in statistics or other research objectives, with the mandatory condition of the dehumanization of your data personal data, except when personal data is processed with marketing purposes;
- the processing of your personal data is carried out, access to those who have an unlimited number of people;
- the processing of personal data is carried out, which will be published or compulsorily disclosed according to the laws local jurisdictions.The company will only obtain, store and process the data of those people who are clients of the company. A client of the company is an individual who has accepted the terms and conditions of the company and meets the conditions of paragraph 2.22.
The company has the right to unilaterally refuse to store, provide or process any personal data belonging to a client without offering a reason.The order of your consent to the processing of your data personal, the order of obtaining information about the availability of your personal data on MegaPari, the order of clarification, blocking and deletion of your personal data in MegaPari are regulated according to "The General Rules of protection of personal data" (General Data Protection Regulation, GDPR), and are fully complied with by us.
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15.3 The objective of information collection
We collect and process information that may be used to identify an individual, including, among other things, the first and last name, date of birth, information about credit card, home or other physical address, address email, phone number or other type of personal information (hereinafter the "information").
You may be asked to provide personal information when use our website, register for an account personal or use our services.
The personal information we collect may include such information such as:- contact information (phone number, address email),
- information about your residence (your geographic address of email),
- payment information,
- transaction history,
- preferences for using the website,
- comments about the service.
This information is accumulated, processed and stored by us on the servers, in accordance with the conditions legislative of your state.
When you interact with the services, our servers keep your only activity log that collects certain administrative information and traffic information, including:- the source IP address
- the access time,
- the date of access,
- the web pages visited,
- the use of language,
- reports on software errors
- the type of browser used.
This information is necessary to guarantee the best quality of our services.
We never collect personal information about you without your stake. -
15.4 MEANS OF DATA COLLECTION AND PROCESSING
We may automatically collect certain data, as discussed above, and receive Personal Information about provided by you voluntarily through services or other communications and interactions on the website by MegaPari.
We may also receive personal information from sellers on line and service providers, as well as customer lists legally obtained from third party suppliers.
Additionally, we may use the services of third party providers. external services to provide technical support for your online transactions and maintain your account.
We will have access to any information you provide to such suppliers, service providers and third-party services of electronic commerce, and we will use personal information of in accordance with the rules of this Privacy Policy.
This information will be disclosed to third parties outside the company only in accordance with this Privacy Policy and the laws of their states. -
15.5 USE OF INFORMATION
We use the personal information you provide to us to provide our Services, to provide you with assistance as customers, to ensure security, identification and verification necessary to handle any of your transactions on online, and also to help you participate in promotions of third parties, that satisfies commercial requirements, and to other purposes related to the operation of our Services game.
Therefore, in providing our services to you, we may share your personal information with our partners carefully selected (including other subjects that have agreements with You about the sharing of your data).
Your personal information may also be used by us to provide you:- advertising offers and information about our products and services;
- advertising offers and information about products and services of our partners, to expand the variety of services provided to you and improve the service assistance for you (our clients).
From time to time, we may request information from you through of surveys or contests. Participation in these surveys or contests is completely voluntary, and you always have the option to: disclose or not disclose your personal information.
The information requested may include the information of contact (for example, name, mailing address, phone number) phone) and geographic information (for example, zip code or postal address), age.
By participating in any contest or receiving a prize ours, you agree that we have the right to use your name for promotional purposes without compensation additional, except where prohibited by law.
If you clearly do not wish to receive advertising information from we, we may use your personal information (including your email address and phone number) telephone) to provide you with information about our products, services and promotions, including other products of games. (including online poker, casino, betting, backgammon, etc.), as well as third-party products and services that we have carefully selected. -
15.6 DISCLOSURE OF INFORMATION
We do not disclose your personal information to Companies, organizations or individuals not associated with MegaPari.
We may disclose information related to you, your personal information to companies, organizations or persons not associated with MegaPari, in case you give us the consent to do these actions.
We have the right to share your Information personal, if required by your state law or if we are convinced and believe that such actions are necessary to:- compliance with any legal issue or process that we affect us, on any of our sites or in any of our services, or in circumstances where that we are essentially related by obligations legal;
- the protection of our rights or assets;
- The protection of the personal safety of our users or community.
If, in our opinion, and only definition, you, as result, deceived or attempted to deceive us, or any other user of our service in any way, including, but not limited to others, the following actions:
- game manipulation;
- payment fraud.
If we have reason to suspect payment fraud, including the use of stolen credit cards, or any other fraudulent activity, including refunds or other types, cancellation of prohibited payments or transactions, including money laundering, we reserve the right to transmit this information together. with your personal information, to others Internet gaming websites, banks, card companies credit agencies, corresponding agencies and organizations in charge of relevant law enforcement.
In order to carry out government programs of drug prevention, your data may also be transmitted to the corresponding institutions. -
15.7 Access
You can "opt out" of receiving advertising messages:
- by adjusting the settings in your account, available at our sites or services;
- when writing an email, in response to the message advertising you receive from us;
- at any time, by sending an email or writing to customer service.
Likewise, you can contact us at any time in case of:
- You want to know what personal information we collect, we process and store, and also the sources of the which ones we receive;
- wish to confirm the accuracy of the personal information you we have collected about you;
- you want to update your personal information;
- You have a complaint regarding our use of your information staff.
If necessary, we will update any information provided by you, if you demonstrate the need for such changes and passed the identification process.
For the avoidance of doubt, we additionally inform that nothing in this Privacy Policy will allow us to save your Personal Information if required to provide it under the law of your state. -
15.8 ACCEPTANCE FOR USE OF ELECTRONIC SERVICES PROVIDERS
To play for money on our services, you must send us money and get money from us. To provide such services, we may use electronic payment systems of third parties to process financial transactions necessary.
By agreeing to and accepting this Privacy Policy, you will unequivocally accept the transfer of your information necessary personnel to third parties for the processing and conducting monetary transactions, including accepting the transfer of your personal information outside your country (when applicable).
We take steps to protect your privacy when working with third-party payment systems. -
15.9 ACCEPTANCE FOR CONDUCTING THE SECURITY VERIFICATION
We reserve the right to carry out verifications of security at any time to confirm the information of record provided by you and verify the correctness of the use of our services and your financial transactions to avoid potential violations of our Terms of Service and the applicable laws.
By using our services, you agree to our Terms and conditions, you authorize us to use your Personal Information and send your Personal Information to third parties to verify the information you provide to us when registering and using our services, including, if necessary, the transfer of your personal information outside your country.
Security controls may include, but are not limited to, preparation of financial reports and any other confirmation of your personal information that you provide to bases of third party data independently of ours. -
15.10 SECURITY
We understand the importance of providing security and the methods necessary to preserve confidentiality, integrity and accessibility of information. We keep all the personal information that we receive directly from you, in a encrypted and password protected database located on our secure network backed by active firewall software and modern.
Our services support SSL version 3 with encryption 128 bits.
We also take steps to ensure that our companies subsidiaries, agents, partners, affiliates and suppliers apply the same appropriate security measures.
However, sending information over the Internet is generally not completely safe, and we cannot ensure the security of your data while it is in transit.
ANY DATA YOU SEND, YOU SEND IT ON YOUR OWN RISK.
MegaPari company has all the procedures and functions security to protect your data once received. -
15.11 PROTECTION OF CHILDREN
Our services are not intended for people under the age of eighteen (18) years or other legal age in your country.
Anyone who provides us with information through any of our services, you confirm that you are eighteen (18) years of age (or other legal age in your state) or older.
Our policy is to identify attempts by minors to age to access our services, which may require a additional security analysis.
And if we discover that a minor has tried or has provided personal information through our services, we will not accept such information, we will take all measures to eliminate this information in our databases data. -
15.12 CROSS-BORDER TRANSFER
The personal information collected by us may stored and processed in any country in which we or our affiliates, suppliers, partners or agents provide services and gaming services to our platform games.
By using our services, you directly agree to any transfer of your information outside your country (including countries that cannot be evaluated as owners of the privacy and personal data laws).
However, we take every measure to ensure that our agents, partners, affiliates and suppliers comply with our privacy standards, said privacy policy, regardless of your location. -
15.13 THIRD PARTY RELATIONSHIPS
We cannot protect any information you provide to an external online site that refers to our services, or any other information collected by third parties that manage our affiliate program (if applicable) or in any other way, since these sites and services in Third party line does not belong to us and is administered independently of us.
Pay attention.
Any information collected by these third parties is governed by the privacy policy, in that case, by these third parties. -
15.14 WAIVER OF LEGAL LIABILITY
We have no responsibility for events outside our control. direct control.
Due to the complex and changing nature of our technology and businesses, we offer comprehensively, but we do not We guarantee error-free operation with respect to the confidentiality of your personal information when you visit other web pages using the links on our website. The sites that are beyond our control, and which are not are covered by this privacy policy must provide you with the opportunity to familiarize yourself with the policy of their own security. If you visit other sites, you must Please note that the operators of these sites may collect your personal information to be used by them in accordance with your privacy policy, and which is different from ours.
Pay attention.
We do not guarantee the security of your data, which is located in transit while transmitted through the communication channels. communication.
ANY DATA YOU SEND, YOU SEND IT ON YOUR OWN RISK.
Likewise, we are not responsible for any direct damage or indirect arising from the illegal use or theft of your information staff. -
15.15 ACCEPTANCE OF THE PRIVACY POLICY
The use of our services is a voluntary agreement with our Privacy Policy and the right to collect, process and store your personal data.
This Privacy Policy should be read in conjunction with our terms of use and additional terms and conditions applicable that appear on our platforms and websites.
We will periodically update this Privacy Policy. privacy and we will notify you of these changes by publication of modified terms on our platforms and websites.
Your continued use of our services after any Change to this privacy policy means acceptance of the changes.
This is our complete and exclusive privacy policy at May 16, 2018, it supersedes any other version above and applies only to MegaPari.com.
We recommend that you regularly review this Privacy Policy.
16. Cookies
INFORMATION PLACED ON YOUR DEVICE
When you access our services, we may store on your device information with your permission. This information is called files-COOKIES, which are small files of text with letters and digits which are stored on your device, which remember your preferences while you use our services when visiting our websites and pages on line.
We also use local shared drives or "cookies". flash". "Flash Cookie" is similar to browser cookies. They They allow us to remember about your visits to our sites.
Neither cookies nor flash cookies can be used to obtain access your device or use information on your computer.
We use cookies and "flash cookies" exclusively for the monitoring.
We use these control methods only to track the use of our services and services, remembering your preferences.
Cookies help us track your traffic to our site, improve our services for you, simplify your access and increase your interest in our services.
We use flash cookie files and other cookie files to show you the most relevant and convenient ads.
IMPORTANT AND NECESSARY COOKIES
We use important and necessary cookies so that any user of our gaming informational resource can browse the website and use its functions, as well as access to areas secure website or transaction fulfillment financial. Our sites without these cookies will not be able to work effectively.
REGISTRATION PROCESS
These cookie files contain information collected during your registration and will allow us to recognize you as a customer and provide you with the necessary services. We may also use this information to better understand your interests and preferences on the Internet and constantly improve your visits to our platforms and services.
OUR SITE
For visitors to our site, we use the files cookies to collect information.
Our servers use three different types of files cookies:
- Temporary "cookies" during the time of visiting the site: this type of cookie is intended for your computer while visiting our website. Session-based cookies will help you navigate faster on our site and, if you are a customer registered, this will allow us to provide you with information that is more relevant to you. These cookies are automatically deleted when close the browser.
- "Permanent" cookies: these types of cookies will remain on your computer for a certain cookie duration. The cookies flash are also saved.
- "Analytical" cookies: this type of cookie allows us to recognize and count the number of visitors to our site and see how the visitors use our services. This helps us improve the performance of our sites, for example, to be able to enter easily and find what you are looking for.
You always have the option to agree, accept, disapprove and reject the receipt of cookies.
Most Internet browsers automatically accept cookies, but if you wish, you can change the settings of your browser to control these cookies.
You can use your Internet browser to;
- delete all cookies files;
- block all cookies files;
- give permission to all cookies files;
- block third-party cookies;
- clean all cookie files when closing the browser;
- open a "private browsing" / "incognito" session which will allows you to browse the Internet without saving local data;
- Install plugins and extensions to extend features of the browser.
Where to find information about cookie management?
- Internet Explorer cookie information
- Chrome cookie information
- Firefox cookie information
- Safari cookie information
- Opera cookie information
For more information on how to manage cookies at Through your web browser, visit www.aboutcookies.org.
You will get access to instructions for removing and controlling the cookies.
We warn you that we are not responsible for the content of sites external websites and by disabling cookies you will not be able to use all the functions of our MegaPari website.
FLASH COOKIES
You can manually change Flash Player settings to avoid using Flash files. The administrator of Your Flash Player settings allow you to choose and customize your preferences.
If you opt out of cookies, unfortunately you will not be able to use some (sometimes all) of the resources and services in our sites.
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17. SELF-EXCLUSION
1. Our clients have a self-exclusion option.
2. Write to customer service at [email protected] and Also use the Auto Restrict option if necessary.
3. We provide assistance to players with possible problems game, which is available, systematically provided and register. We follow all requests.
4. MegaPari offers a self-restriction option that allows you close your account for a certain period of time: one week, a month, 6 months, a year. Your account will be blocked only after that has been completely verified. Please note that you must attach a photo of your ID/passport to your self-limitation request. If you activate this function you will not be able to bet in MegaPari.
18. Accounts, Deposits and Withdrawals
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18.1 Accounts
- Each registered customer is allowed to have only one account. Customers are allowed to register only one account per family, address, e-mail address, IP address, credit/debit card, e-wallet or electronic payment method. Persons otherwise associated with a customer will not be allowed to register on the website.
- No registered customer is allowed to be re-registered as a new customer (under a new name, with a new email address, etc.).
- In the event of
- duplicate registration (including registering under a new name), the submission of someone else's, invalid, or forged documents (including those that have been edited by using any kind of software or graphic editor)
- multiple breaches of the Betting Company's T&C
- doubts about the identity of the customer or the information they have provided (ie address, credit/debit card details, other data)
- any types of fraud committed either by you or by another person acting in your interests or in collusion with you, including but not limited to:
- a) refund or rake fraud
- b) your use of a stolen or unverified bank card as a source of funds
- c) any actions you have carried out or attempted to carry out which may reasonably be considered illegal in any applicable jurisdiction, which were committed deliberately or with the intention to deceive and/or circumvent constraints set in law regardless of whether this action or attempt ultimately causes loss or damage to your account
- when the customer placed the bet, they had information about the result of that event
- the customer was able to influence the outcome of an event due to their direct participation in the match (sportspeople, coaches, referees, etc.) or because they acted on behalf of the participants
- bets were placed by a group of bettors acting in concert (as a syndicate) in order to exceed the limits set by the bookmaker, as well as colluding with others in order to obtain an unfair advantage through bonus schemes or any other promotions offered by us
- the bettor is suspected of using special software or hardware which facilitates automated betting, including but not limited to the use of glitches, faults or errors in our software in connection with the Services we offer (including betting); your use of rogue equipment and programs or analytical systems, including but not limited to software that allows you to place bets without human intervention (for example, bots), etc.
- unfair means of any kind were used to obtain information or circumvent restrictions imposed by the company.
The company's management is entitled to request at their discretion any documents from the bettor substantiating their identity or other data they have provided (for example, passport details, residential address), as well as to cancel any payments until all such details have been verified.
The company's management reserves the right to conduct a video conference as part of the identity verification process, and/or request for the documents to be sent by post. Verification may take up to 72 hours from the receipt of the documents. The outcome of the video conference can be provided to the customer within 5 working days after a video conference takes place. If it is proven that the data that was provided is not valid, the company is entitled to take any reasonable measures including but not limited to canceling all bets and suspending all transactions for the duration of their investigation, and to proceed with full verification of the account once any documents required for the verification procedure have been requested.
- If the customer refuses to undergo verification, the company reserve the right to void their bets (including bets placed from duplicate accounts). Furthermore, the management reserves the right to take any reasonable measures, including but not limited to blocking the account and freezing the available funds until the account holder is established and their deposit methods have been confirmed.
- Upon completion of the investigation, the company can make any decision that it deems to be fair and reasonable:
- to block (close) the account (including any duplicate accounts), which may entail:
- all bonuses, free bets and winnings received from those bonuses and free bets when using this duplicate account becoming void and lost to you
- at our sole discretion, to cancel all winnings and refund the balance of your account at the start of the investigation (minus any canceled winnings) made from your main and duplicate accounts. We also have the right to refund any amounts that are owed to us in connection with this duplicate account, directly from any of your accounts (including any other duplicate account).
- At our sole discretion (in exceptional cases), to allow the continued use of the main account and recognize it as valid, while all bets placed by you from the duplicate account will be void, the duplicate account(s) will be blocked and/or canceled by decision of the company (the decision is made for each particular case individually, according to the extent of the violation).
- to block (close) the account (including any duplicate accounts), which may entail:
- The Customer shall be responsible for keeping their password and account number received at registration confidential. All bets registered with the bookmaker shall be valid. Beth Cancellation shall be subject to these Rules. Should the Customer's login details come into the possession of a third party, the bookmaker should be informed, the Customer should change their username and password and their email password to stronger ones. You must not disclose any cash withdrawal codes or codes for changing your phone number to any third party.
- The account holder confirms that any activities on the account they are performed by themselves. If the account is managed by a third party, the account holder shall take exclusive responsibility for access to the account.
- If an account is inactive for 3 months, the Company reserves the right to block it. To unblock an account, please contact our Security Team at [email protected].
- If a user account is blocked for any reason, access to all websites associated with the license holder Vdsoft & Script Development SRL will be restricted. This means that the user will not be able to login or access any of the services or features provided by these websites until their account is unblocked.
This policy is in place to ensure the security and integrity of the websites associated with Vdsoft & Script Development SRL and to protect the interests of the license holder and their users. It is important for users to comply with the terms and conditions of use for these websites to avoid having their account blocked.
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18.2 Deposits and Withdrawals
- There are various ways of depositing and withdrawing funds from the Customer's account. All deposit and withdrawal methods can be found in the “Payments” section.
- All withdrawal requests are processed 24/7.
- The MegaPari Security Service is entitled to:
- decline cash withdrawal requests if deposits were made through e-payment systems.
- refuse any withdrawal should the deposit or withdrawal amounts be inconsistent with bets placed (the Customer must place bets with stakes which add up to the sum of all deposits and the bets must have odds of at least 1.1; placing a high volume of bets that have a minimal impact on your balance shall not be taken into account, ie bets placed on opposite outcomes in games such as Roulette, Baccarat, Craps and Dice). Permitted withdrawal amounts shall be calculated based on the amount of the bets placed from any given deposit.
- refuse any withdrawal if the betting account is misused. In this case your account must be verified before withdrawal can take place.
- The MegaPari Security Service does not recommend Customers:
- transfer funds from one payment system to another;
- deposit and withdraw funds without placing bets;
In the foregoing events, funds will be returned to your account. - You can only withdraw funds using the same payment details that were used for depositing funds into your account. if you use different methods to make a deposit, withdrawals should be proportionate to the deposits made using any particular method.
- MegaPari may refuse withdrawals via payment systems or in cash and offer a bank transfer as a substitute. The company may, at its discretion, restrict one or more of the payment methods you use to make deposits and/or withdrawals.
- ATTENTION! Our administration does not recommend making deposits and withdrawing funds using someone else's electronic wallet.
- Our Security Team reserves the right to deem such deposits to be fraudulent and block users' transactions without prior notification.
- Our administration is entitled to deny withdrawals of funds using payment details which do not belong to the account holder.
- In certain circumstances and in respect to certain customers MegaPari may decides not to reimburse service charges imposed by payment systems on deposits or withdrawals, which MegaPari usually reimburses.
- In certain cases, the company has the right to unilaterally initiate the verification procedure of a customer's payments and request additional information from the payment system.
The customer's account may be blocked for financial procedure purposes during the verification process.
According to the terms of some payment systems, the verification procedure can last up to a maximum of 180 days. - If a customer doesn't comply with the Company's rules (for example by breaching the T&C, not placing a bet before requesting a withdrawal, etc.), the Company reserves the right to refuse to allow that customer to make a withdrawal.
- service charge is imposed if monies are deposited into or withdrawn from User's account in BTC currency using the Bitcoin payment system.
Your credit card statement will read "Betting_deposit."
19. Procedure for resolving disputes
- If the outcome of a concluded event is later changed or voided for any reason (disqualification of a team or player, improper arbitration, etc.), bets are settled based on the initial (current) result.
- The bookmaker bears no responsibility for discrepancies between the indicated date and time and the actual start of an event. The start dates and times of events indicated in the Sportsbook are approximate. When settling bets, the actual start time of the event is accepted, or it is determined based on official documents from the organization running the competition (official websites of sporting clubs and federations, and other sources).
- Claims regarding the result of an event are accepted within 30 calendar days of the moment the event ends according to official documents about the result from the organization running the event.
- Bets placed after the current end of an event (except Live bets) are settled at the bookmaker's discretion at odds of 1.00.
- PRE-MATCH bets. If, for any reason, a match or competition is postponed for more than 48 hours (this time is approximate; the company has the right to keep bets valid to avoid disputes which could arise if a match is postponed by more than 48 hours from the planned official start time), all bets are cancelled.
- An event is deemed to have been postponed if the planned official start time of the event is changed.
- LIVE bets. If, for any reason, a match or competition is interrupted or restarted within 5 hours of starting, all bets remain valid. If the interrupted match or competition is not restarted within 5 hours of starting, bets are settled at odds of 1.00, except when the result of the bets has already been established. This rule does not apply to events which, according to the rules of the competition, may last longer than 5 hours (see paragraph 10 “Rules on sports”).
- If a match is not completed and is considered void (see paragraph 10 “Rules on sports”), bets on all outcomes which have been objectively established by the time it is stopped (eg the outcome of the first half, the first goal scored and when etc.) are settled as normal. All other bets are settled at odds of 1.00.
- If a participant withdraws before the start of an event, all bets on this participant are canceled.
- If, for any reason (injury, refusal, etc.) a participant withdraws during a competition, all bets placed before the start of the final round or stage of the competition in which they were a participant are considered valid. All other bets are cancelled.
- Bets on tennis matches where one player withdraws are settled according to the Terms and Conditions stipulated in paragraph 10.23.
- If a participant or team member (football, hockey, basketball, etc.) does not participate in a match, bets on them are settled at odds of 1.00, unless agreed otherwise.
- If a player withdraws (is disqualified) from a tennis game before the start of the match, bets are settled at odds of 1.00, except bets on this player's results in the competition. If a tennis match is interrupted, postponed, or not completed on the same day, bets placed on it remain valid until the end of the tournament which the match is part of, unless the match is completed or a players withdraw.
- If a pair of participants (teams, athletes) is indicated for an event (match, competition, or fight), and the participants making up the pair are subsequently changed, all bets on this event are cancelled.
- In team competitions, if one or several participants from any team are replaced for any reason, bets on the outcome of the match remain valid.
- In double matches, if at least one member of a pair is replaced, bets are settled at odds of 1.00; if the individuals in the pair were not previously indicated, bets remain valid.
- In competitions which include the concepts of “home” and “away” teams, if a match (event) is moved to a neutral venue (shown in the Sportsbook as “NV”), bets remain valid. If a match is moved to the opponent's venue, bets remain valid. If an international match is moved to a different country, bets on this event and related events (eg “To Qualify”) are settled at odds of 1.00.
- If more than one participant or team is declared the winner of a competition, the odds for bets on these participants are divided by the number of winners. For example, if two participants are declared the winners, the odds for bets on them are divided by two.
- If a participant or team member (football, hockey, basketball, etc.) does not participate in a match, bets on them are settled at odds of 1.00, unless agreed otherwise.
- In disputed situations without precedent, the final decision is made by the bookmaker. Settled bets may be recalculated if erroneous results are provided by the bookmaker.
- In the event that information differs between various sources of information (dates, times, results, team names), the bookmaker withholds payouts of winnings until it can establish which information is accurate. If the result of a completed event displayed on an official website differs from the information broadcast via television, the company reserves the right to settle bets based on the information provided via the television broadcast. The final decision is made by the bookmaker.
In the event that official and independent sources provide different information regarding statistical data, the company has the right to settle bets based on statistical data from an independent source (https://whoscored.com) or from a video feed. - In the event that official and independent sources provide different information regarding statistical data, the company has the right to settle bets based on statistical data from an independent source or from a video feed.
- Terms and Conditions by sport take precedence over the general Terms and Conditions.